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レポート概要
本調査レポートでは、世界のゲームコンピュータ市場について種類別(ゲーム用デスクトップ、ゲーム用ノートパソコン)、用途別(家庭用、商業用)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。 ・ゲームコンピュータ市場の概要 ・世界の主要地域別ゲームコンピュータ市場規模2015-2026 ・主要プレイヤーの競争状況・市場シェア ・世界のゲームコンピュータ市場規模2015-2026:種類別(ゲーム用デスクトップ、ゲーム用ノートパソコン) ・世界のゲームコンピュータ市場規模2015-2026:用途別(家庭用、商業用) ・ゲームコンピュータの北米市場規模2015-2020 ・ゲームコンピュータのヨーロッパ市場規模2015-2020 ・ゲームコンピュータの中国市場規模2015-2020 ・ゲームコンピュータの日本市場規模2015-2020 ・ゲームコンピュータの東南アジア市場規模2015-2020 ・ゲームコンピュータのインド市場規模2015-2020 ・主要プレイヤーの企業情報:事業概要・売上・企業動向 ・ゲームコンピュータの製造コスト分析 ・販売チャネル、流通業者、顧客 ・ゲームコンピュータの市場動向・機会・課題 ・調査の結論 |
A recently published report by QY Research titled Global Gaming Computers Sales Market Report 2020 is designed in a way that helps the readers to acquire a complete knowledge about the overall market scenario and it’s most lucrative sectors. The research report also statistically provides accurate data in a statistical manner. It examines the historic accomplishments and recent opportunities present in the global Gaming Computers market. QY Research report focuses on the consumption, geography, by type, by application, and the competitive landscape. The 4000 version of the report mainly splits the data for each region to analyze the leading companies, applications, and product types.
QY Research aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Report Overview:
This report studies the gaming computer market, which is a personal computer designed for playing computationally demanding video games.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Gaming Computers market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Gaming Computers industry.
Based on our recent survey, we have several different scenarios about the Gaming Computers YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Gaming Computers will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
QY Research report provides an overview and scope of the global Gaming Computers market, stating its drivers, trends, opportunities, and restraints. The report also comprises all key details of the global Gaming Computers market such as market strategies, sales volumes, and consumption. The report also covers the names of all distribution channels such as manufacturers, suppliers, wholesalers, distributors, consumers, and dealers.
QY Research also presents the statistical data in the form of infographics, tables, and charts to predict the trends and developments of the global Gaming Computers market over the forecast period. The research analysts have also used a framework such as key industry experts interview, research papers, refer journals, survey reports, and face-to-face interviews with expert professionals to know the detailed outlook of the global Gaming Computers market. The report also includes nautical information, where it shows Gaming Computers market product volume, utilization value, and production processes.
The research report also consists of a competitive landscape that describes the top players that are functioning in the global Gaming Computers market. This report also describes the key developments and trends, mergers and acquisitions strategies, and new product innovation that will show an enormous benefit to the companies that are competing in the global Gaming Computers market.
Geographical Analysis:
Based on region, the global Gaming Computers market is segmented into North America, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America). Research analysts have studied government initiatives, changing the political environment, and social scenarios that are likely to contribute to the growth of the regional markets.
Key Players:
The major players that are operating in the global Gaming Computers market are
Dell
Razer
HP
MSI
Acer
Asus
Lenovo
Samsung
Origin PC
Gigabyte Technology
EVGA
Eluktronics
Intel
Segment by Type
Gaming Desktops
Gaming Laptops
Segment by Application
Household
Commercial Use
Competitive Landscape:
Factors such as cost analysis, marketing strategy, factor analysis, distributors, sourcing strategy, and industrial chain are all the parts of the global Gaming Computers market. The report also includes the analysis of the return on investment (ROI) feasibility with the estimated SWOT analysis.
The report covers the following objectives:
• Proliferation and maturation of trade in the global Gaming Computers market.
• The market share of the global Gaming Computers market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the growth opportunities and growth rate of the global Gaming Computers market.
• Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Gaming Computers market.
1 Gaming Computers Market Overview
1.1 Gaming Computers Product Scope
1.2 Gaming Computers Segment by Type
1.2.1 Global Gaming Computers Sales by Type (2020-2026)
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.3 Gaming Computers Segment by Application
1.3.1 Global Gaming Computers Sales Comparison by Application (2020-2026)
1.3.2 Household
1.3.3 Commercial Use
1.4 Gaming Computers Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Computers Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Computers Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Computers Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Gaming Computers Industry Impact
1.5.1 How the Covid-19 is Affecting the Gaming Computers Industry
1.5.1.1 Gaming Computers Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Gaming Computers Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Gaming Computers Players to Combat Covid-19 Impact
2 Gaming Computers Estimate and Forecast by Region
2.1 Global Gaming Computers Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Computers Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Computers Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Computers Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Computers Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Computers Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Computers Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Computers Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Computers Estimates and Projections (2015-2026)
2.4.3 China Gaming Computers Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Computers Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Computers Estimates and Projections (2015-2026)
2.4.6 India Gaming Computers Estimates and Projections (2015-2026)
3 Global Gaming Computers Competition Landscape by Players
3.1 Global Top Gaming Computers Players by Sales (2015-2020)
3.2 Global Top Gaming Computers Players by Revenue (2015-2020)
3.3 Global Gaming Computers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Computers as of 2019)
3.4 Global Gaming Computers Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Computers Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Computers Players (Opinion Leaders)
4 Global Gaming Computers Market Size by Type
4.1 Global Gaming Computers Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Computers Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Computers Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Computers Price by Type (2014-2020)
4.2 Global Gaming Computers Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Computers Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Computers Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Computers Price Forecast by Type (2021-2026)
5 Global Gaming Computers Market Size by Application
5.1 Global Gaming Computers Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Computers Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Computers Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Computers Price by Application (2015-2020)
5.2 Global Gaming Computers Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Computers Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Computers Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Computers Price Forecast by Application (2021-2026)
3 North America Gaming Computers Market Facts & Figures
3.2 North America Gaming Computers Sales Market Share by Company (2015-2020)
3.3 North America Gaming Computers Sales Market Share by Type (2015-2020)
3.4 North America Gaming Computers Sales Market Share by Application (2015-2020)
4 Europe Gaming Computers Market Facts & Figures
4.2 Europe Gaming Computers Sales Market Share by Company (2015-2020)
4.3 Europe Gaming Computers Sales Market Share by Type (2015-2020)
4.4 Europe Gaming Computers Sales Market Share by Application (2015-2020)
5 China Gaming Computers Market Facts & Figures
5.2 China Gaming Computers Sales Market Share by Company (2015-2020)
5.3 China Gaming Computers Sales Market Share by Type (2015-2020)
5.4 China Gaming Computers Sales Market Share by Application (2015-2020)
6 Japan Gaming Computers Market Facts & Figures
6.2 Japan Gaming Computers Sales Market Share by Company (2015-2020)
6.3 Japan Gaming Computers Sales Market Share by Type (2015-2020)
6.4 Japan Gaming Computers Sales Market Share by Application (2015-2020)
7 Southeast Asia Gaming Computers Market Facts & Figures
7.2 Southeast Asia Gaming Computers Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Gaming Computers Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Gaming Computers Sales Market Share by Application (2015-2020)
8 India Gaming Computers Market Facts & Figures
8.2 India Gaming Computers Sales Market Share by Company (2015-2020)
8.3 India Gaming Computers Sales Market Share by Type (2015-2020)
8.4 India Gaming Computers Sales Market Share by Application (2015-2020)
12 Company Profiles and Key Figures in Gaming Computers Business
12.1 Dell
12.1.1 Dell Gaming Computers Corporation Information
12.1.2 Dell Gaming Computers Business Overview and Total Revenue
12.1.3 Dell Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Dell Gaming Computers Products Offered
12.1.5 Dell Recent Development
12.2 Razer
12.2.1 Razer Gaming Computers Corporation Information
12.2.2 Razer Gaming Computers Business Overview and Total Revenue
12.2.3 Razer Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Razer Gaming Computers Products Offered
12.2.5 Razer Recent Development
12.3 HP
12.3.1 HP Gaming Computers Corporation Information
12.3.2 HP Gaming Computers Business Overview and Total Revenue
12.3.3 HP Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.3.4 HP Gaming Computers Products Offered
12.3.5 HP Recent Development
12.4 MSI
12.4.1 MSI Gaming Computers Corporation Information
12.4.2 MSI Gaming Computers Business Overview and Total Revenue
12.4.3 MSI Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.4.4 MSI Gaming Computers Products Offered
12.4.5 MSI Recent Development
12.5 Acer
12.5.1 Acer Gaming Computers Corporation Information
12.5.2 Acer Gaming Computers Business Overview and Total Revenue
12.5.3 Acer Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Acer Gaming Computers Products Offered
12.5.5 Acer Recent Development
12.6 Asus
12.6.1 Asus Gaming Computers Corporation Information
12.6.2 Asus Gaming Computers Business Overview and Total Revenue
12.6.3 Asus Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Asus Gaming Computers Products Offered
12.6.5 Asus Recent Development
12.7 Lenovo
12.7.1 Lenovo Gaming Computers Corporation Information
12.7.2 Lenovo Gaming Computers Business Overview and Total Revenue
12.7.3 Lenovo Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Lenovo Gaming Computers Products Offered
12.7.5 Lenovo Recent Development
12.8 Samsung
12.8.1 Samsung Gaming Computers Corporation Information
12.8.2 Samsung Gaming Computers Business Overview and Total Revenue
12.8.3 Samsung Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Samsung Gaming Computers Products Offered
12.8.5 Samsung Recent Development
12.9 Origin PC
12.9.1 Origin PC Gaming Computers Corporation Information
12.9.2 Origin PC Gaming Computers Business Overview and Total Revenue
12.9.3 Origin PC Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Origin PC Gaming Computers Products Offered
12.9.5 Origin PC Recent Development
12.10 Gigabyte Technology
12.10.1 Gigabyte Technology Gaming Computers Corporation Information
12.10.2 Gigabyte Technology Gaming Computers Business Overview and Total Revenue
12.10.3 Gigabyte Technology Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Gigabyte Technology Gaming Computers Products Offered
12.10.5 Gigabyte Technology Recent Development
12.11 EVGA
12.11.1 EVGA Gaming Computers Corporation Information
12.11.2 EVGA Gaming Computers Business Overview and Total Revenue
12.11.3 EVGA Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.11.4 EVGA Gaming Computers Products Offered
12.11.5 EVGA Recent Development
12.12 Eluktronics
12.12.1 Eluktronics Gaming Computers Corporation Information
12.12.2 Eluktronics Gaming Computers Business Overview and Total Revenue
12.12.3 Eluktronics Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Eluktronics Gaming Computers Products Offered
12.12.5 Eluktronics Recent Development
12.13 Intel
12.13.1 Intel Gaming Computers Corporation Information
12.13.2 Intel Gaming Computers Business Overview and Total Revenue
12.13.3 Intel Gaming Computers Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Intel Gaming Computers Products Offered
12.13.5 Intel Recent Development
13 Gaming Computers Manufacturing Cost Analysis
13.1 Gaming Computers Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Computers
13.4 Gaming Computers Industrial Chain Analysis
14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Computers Distributors List
14.3 Gaming Computers Customers
15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis
16 Research Findings and Conclusion
17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer
Table 1. Global Gaming Computers Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Gaming Computers Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Gaming Computers Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Gaming Computers Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Gaming Computers Players to Combat Covid-19 Impact
Table 8. Global Market Gaming Computers Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Gaming Computers Sales (K Units) by Region (2015-2020)
Table 10. Global Gaming Computers Sales Market Share by Region (2015-2020)
Table 11. Global Gaming Computers Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Gaming Computers Revenue Share by Region (2015-2020)
Table 13. Global Gaming Computers Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global Gaming Computers Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Gaming Computers Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Gaming Computers Revenue Share Forecast by Region (2021-2026)
Table 17. Global Gaming Computers (K Units) of Key Companies (2015-2020)
Table 18. Global Gaming Computers Sales Share by Company (2015-2020)
Table 19. Global Gaming Computers Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Gaming Computers Revenue Share by Company (2015-2020)
Table 21. Global Gaming Computers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Computers as of 2019)
Table 22. Global Gaming Computers Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Gaming Computers Manufacturing Sites and Area Served
Table 24. Manufacturers Gaming Computers Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Gaming Computers Players
Table 27. Global Gaming Computers Sales (K Units) by Type (2015-2020)
Table 28. Global Gaming Computers Sales Share by Type (2015-2020)
Table 29. Global Gaming Computers Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Gaming Computers Price (K Units) by Type (2015-2020)
Table 31. Global Gaming Computers Sales Share by Type (2021-2026)
Table 32. Global Gaming Computers Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Gaming Computers Revenue Share by Type (2021-2026)
Table 34. Global Gaming Computers Price (K Units) by Type (2021-2026)
Table 35. Global Gaming Computers Sales (K Units) by Application (2015-2020)
Table 36. Global Gaming Computers Sales Share by Application (2015-2020)
Table 37. Global Gaming Computers Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Gaming Computers Price (K Units) by Application (2015-2020)
Table 39. Global Gaming Computers Sales (K Units) by Application (2021-2026)
Table 40. Global Gaming Computers Sales Share by Application (2021-2026)
Table 41. Global Gaming Computers Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Gaming Computers Revenue Share by Application (2021-2026)
Table 43. Global Gaming Computers Price (K Units) by Application (2021-2026)
Table 44. United States Gaming Computers Sales (K Units) by Company (2015-2020)
Table 45. United States Gaming Computers Sales Market Share by Company (2015-2020)
Table 46. United States Gaming Computers Sales (K Units) by Type (2015-2020)
Table 47. United States Gaming Computers Sales Market Share by Type (2015-2020)
Table 48. United States Gaming Computers Sales (K Units) by Application (2015-2020)
Table 49. United States Gaming Computers Sales Market Share by Application (2015-2020)
Table 50. Europe Gaming Computers Sales (K Units) by Company (2015-2020)
Table 51. Europe Gaming Computers Sales Market Share by Company (2015-2020)
Table 52. Europe Gaming Computers Sales (K Units) by Type (2015-2020)
Table 53. Europe Gaming Computers Sales Market Share by Type (2015-2020)
Table 54. Europe Gaming Computers Sales (K Units) by Application (2015-2020)
Table 55. Europe Gaming Computers Sales Market Share by Type (2015-2020)
Table 56. China Gaming Computers Sales (K Units) by Company (2015-2020)
Table 57. China Gaming Computers Sales Market Share by Company (2015-2020)
Table 58. China Gaming Computers Sales (K Units) by Type (2015-2020)
Table 59. China Gaming Computers Sales Market Share by Type (2015-2020)
Table 60. China Gaming Computers Sales (K Units) by Application (2015-2020)
Table 61. China Gaming Computers Sales Market Share by Application (2015-2020)
Table 62. Japan Gaming Computers Sales (K Units) by Company (2015-2020)
Table 63. Japan Gaming Computers Sales Market Share by Company (2015-2020)
Table 64. Japan Gaming Computers Sales (K Units) by Type (2015-2020)
Table 65. Japan Gaming Computers Sales Market Share by Type (2015-2020)
Table 66. Japan Gaming Computers Sales (K Units) by Application (2015-2020)
Table 67. Japan Gaming Computers Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Gaming Computers Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia Gaming Computers Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Gaming Computers Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia Gaming Computers Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Gaming Computers Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia Gaming Computers Sales Market Share by Application (2015-2020)
Table 74. India Gaming Computers Sales (K Units) by Company (2015-2020)
Table 75. India Gaming Computers Sales Market Share by Company (2015-2020)
Table 76. India Gaming Computers Sales (K Units) by Type (2015-2020)
Table 77. India Gaming Computers Sales Market Share by Type (2015-2020)
Table 78. India Gaming Computers Sales (K Units) by Application (2015-2020)
Table 79. India Gaming Computers Sales Market Share by Application (2015-2020)
Table 80. Dell Corporation Information
Table 81. Dell Description and Business Overview
Table 82. Dell Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Dell Gaming Computers Product
Table 84. Dell Recent Development
Table 85. Razer Corporation Information
Table 86. Razer Description and Business Overview
Table 87. Razer Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Razer Gaming Computers Product
Table 89. Razer Recent Development
Table 90. HP Corporation Information
Table 91. HP Description and Business Overview
Table 92. HP Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. HP Gaming Computers Product
Table 94. HP Recent Development
Table 95. MSI Corporation Information
Table 96. MSI Description and Business Overview
Table 97. MSI Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. MSI Gaming Computers Product
Table 99. MSI Recent Development
Table 100. Acer Corporation Information
Table 101. Acer Description and Business Overview
Table 102. Acer Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Acer Gaming Computers Product
Table 104. Acer Recent Development
Table 105. Asus Corporation Information
Table 106. Asus Description and Business Overview
Table 107. Asus Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Asus Gaming Computers Product
Table 109. Asus Recent Development
Table 110. Lenovo Corporation Information
Table 111. Lenovo Description and Business Overview
Table 112. Lenovo Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. Lenovo Gaming Computers Product
Table 114. Lenovo Recent Development
Table 115. Samsung Corporation Information
Table 116. Samsung Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Samsung Description and Business Overview
Table 118. Samsung Gaming Computers Product
Table 119. Samsung Recent Development
Table 120. Origin PC Corporation Information
Table 121. Origin PC Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Origin PC Description and Business Overview
Table 123. Origin PC Gaming Computers Product
Table 124. Origin PC Recent Development
Table 125. Gigabyte Technology Corporation Information
Table 126. Gigabyte Technology Description and Business Overview
Table 127. Gigabyte Technology Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. Gigabyte Technology Gaming Computers Product
Table 129. Gigabyte Technology Recent Development
Table 130. EVGA Corporation Information
Table 131. EVGA Description and Business Overview
Table 132. EVGA Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. EVGA Gaming Computers Product
Table 134. EVGA Recent Development
Table 135. Eluktronics Corporation Information
Table 136. Eluktronics Description and Business Overview
Table 137. Eluktronics Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. Eluktronics Gaming Computers Product
Table 139. Eluktronics Recent Development
Table . Intel Corporation Information
Table . Intel Description and Business Overview
Table . Intel Gaming Computers Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . Intel Gaming Computers Product
Table . Intel Recent Development
Table 145. Production Base and Market Concentration Rate of Raw Material
Table 146. Key Suppliers of Raw Materials
Table 147. Gaming Computers Distributors List
Table 148. Gaming Computers Customers List
Table 149. Market Key Trends
Table 150. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 151. Key Challenges
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Computers Product Picture
Figure 2. Global Gaming Computers Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Computers Market Share by Application in 2020 & 2026
Figure 6. Household Examples
Figure 7. Commercial Use Examples
Figure 8. Global Gaming Computers Sales (K Units) Growth Rate (2015-2026)
Figure 9. Global Gaming Computers Revenue (US$ Million) Growth Rate (2015-2026)
Figure 10. Global Gaming Computers Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 11. Global Gaming Computers Revenue Market Share by Region: 2015 VS 2020
Figure 12. Global Gaming Computers Revenue Market Share by Region: 2021 VS 2026
Figure 13. United States Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 14. United States Gaming Computers Sales (K Units) Growth Rate (2015-2026)
Figure 15. Europe Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. Europe Gaming Computers Sales (Million USD) Growth Rate (2015-2026)
Figure 17. China Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. China Gaming Computers Sales (Million USD) and Growth Rate (2015-2026)
Figure 19. Japan Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Japan Gaming Computers Sales (Million USD) Growth Rate (2015-2026)
Figure 21. Southeast Asia Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Gaming Computers Sales (Million USD) Growth Rate (2015-2026)
Figure 23. India Gaming Computers Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. India Gaming Computers Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Global 5 Largest Gaming Computers Players Market Share by Revenue in Gaming Computers 2015 & 2019
Figure 26. Gaming Computers Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 27. Global Gaming Computers Revenue Share by Type (2015-2020)
Figure 28. Global Gaming Computers Revenue Growth Rate by Type in 2015 & 2019
Figure 29. Global Gaming Computers Revenue Share by Application (2015-2020)
Figure 30. Global Gaming Computers Revenue Growth Rate by Application in 2015 & 2019
Figure 31. United States Gaming Computers Sales Market Share by Type in 2019
Figure 32. United States Gaming Computers Sales Market Share by Type in 2019
Figure 33. Europe Gaming Computers Sales Market Share by Company in 2019
Figure 34. Europe Gaming Computers Sales Market Share by Type in 2019
Figure 35. Europe Gaming Computers Sales Market Share by Application in 2019
Figure 36. China Gaming Computers Sales Market Share by Company in 2019
Figure 37. China Gaming Computers Sales Market Share by Type in 2019
Figure 38. China Gaming Computers Sales Market Share by Application in 2019
Figure 39. Japan Gaming Computers Sales Market Share by Company in 2019
Figure 40. Japan Gaming Computers Sales Market Share by Type in 2019
Figure 41. Japan Gaming Computers Sales Market Share by Application in 2019
Figure 42. Southeast Asia Gaming Computers Sales Market Share by Company in 2019
Figure 43. Southeast Asia Gaming Computers Sales Market Share by Type in 2019
Figure 44. Southeast Asia Gaming Computers Sales Market Share by Application in 2019
Figure 45. India Gaming Computers Sales Market Share by Company in 2019
Figure 46. India Gaming Computers Sales Market Share by Type in 2019
Figure 47. India Gaming Computers Sales Market Share by Application in 2019
Figure 48. Dell Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. HP Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. MSI Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Acer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Asus Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Lenovo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Origin PC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Gigabyte Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. EVGA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. Eluktronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Intel Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Key Raw Materials Price Trend
Figure 62. Manufacturing Cost Structure of Gaming Computers
Figure 63. Manufacturing Process Analysis of Gaming Computers
Figure 64. Gaming Computers Industrial Chain Analysis
Figure 65. Channels of Distribution
Figure 66. Distributors Profiles
Figure 67. Porter's Five Forces Analysis
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed