▶ 調査レポート

コンピュータ・ゲーム用メガネの世界市場レポート2020

• 英文タイトル:Global Computer and Gaming Glasses Sales Market Report 2020

QYResearchが調査・発行した産業分析レポートです。コンピュータ・ゲーム用メガネの世界市場レポート2020 / Global Computer and Gaming Glasses Sales Market Report 2020 / QY20ST-01679資料のイメージです。• レポートコード:QY20ST-01679
• 出版社/出版日:QYResearch / 2020年9月15日
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• レポート形態:英文、PDF、141ページ
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レポート概要
本調査レポートでは、世界のコンピュータ・ゲーム用メガネ市場について種類別(処方箋、非処方箋)、用途別(男性、女性)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・コンピュータ・ゲーム用メガネ市場の概要
・世界の主要地域別コンピュータ・ゲーム用メガネ市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のコンピュータ・ゲーム用メガネ市場規模2015-2026:種類別(処方箋、非処方箋)
・世界のコンピュータ・ゲーム用メガネ市場規模2015-2026:用途別(男性、女性)
・コンピュータ・ゲーム用メガネの北米市場規模2015-2020
・コンピュータ・ゲーム用メガネのヨーロッパ市場規模2015-2020
・コンピュータ・ゲーム用メガネの中国市場規模2015-2020
・コンピュータ・ゲーム用メガネの日本市場規模2015-2020
・コンピュータ・ゲーム用メガネの東南アジア市場規模2015-2020
・コンピュータ・ゲーム用メガネのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・コンピュータ・ゲーム用メガネの製造コスト分析
・販売チャネル、流通業者、顧客
・コンピュータ・ゲーム用メガネの市場動向・機会・課題
・調査の結論

A recently published report by QY Research titled Global Computer and Gaming Glasses Sales Market Report 2020 is designed in a way that helps the readers to acquire a complete knowledge about the overall market scenario and it’s most lucrative sectors. The research report also statistically provides accurate data in a statistical manner. It examines the historic accomplishments and recent opportunities present in the global Computer and Gaming Glasses market. QY Research report focuses on the consumption, geography, by type, by application, and the competitive landscape. The 4000 version of the report mainly splits the data for each region to analyze the leading companies, applications, and product types.
QY Research aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Report Overview:
In the spectrum of 400-500 nano quality inspection, a large number of high-energy short-wavelength blue light emerging continuously, like a sharp blade piercing our eyes crystalline and go straight into the macular area, make us can’t open our eyes, tear spontaneously, even with a great pain and soreness! All kinds of eyes discomfort not merely have a strong impact on our work but life. Blue lights hidden in sunshine and LED lights. Blue lights prevail in digital products. TV, mobile phone and computer screen emit blue lights.

This report studies the Computer and Gaming Glasses. It is the very high protection that filters out almost all of the blue light for a person who spends a lot of time in front of a smartphone screens, computer or TV.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Computer and Gaming Glasses market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Computer and Gaming Glasses industry.
Based on our recent survey, we have several different scenarios about the Computer and Gaming Glasses YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Computer and Gaming Glasses will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
QY Research report provides an overview and scope of the global Computer and Gaming Glasses market, stating its drivers, trends, opportunities, and restraints. The report also comprises all key details of the global Computer and Gaming Glasses market such as market strategies, sales volumes, and consumption. The report also covers the names of all distribution channels such as manufacturers, suppliers, wholesalers, distributors, consumers, and dealers.
QY Research also presents the statistical data in the form of infographics, tables, and charts to predict the trends and developments of the global Computer and Gaming Glasses market over the forecast period. The research analysts have also used a framework such as key industry experts interview, research papers, refer journals, survey reports, and face-to-face interviews with expert professionals to know the detailed outlook of the global Computer and Gaming Glasses market. The report also includes nautical information, where it shows Computer and Gaming Glasses market product volume, utilization value, and production processes.
The research report also consists of a competitive landscape that describes the top players that are functioning in the global Computer and Gaming Glasses market. This report also describes the key developments and trends, mergers and acquisitions strategies, and new product innovation that will show an enormous benefit to the companies that are competing in the global Computer and Gaming Glasses market.
Geographical Analysis:
Based on region, the global Computer and Gaming Glasses market is segmented into North America, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America). Research analysts have studied government initiatives, changing the political environment, and social scenarios that are likely to contribute to the growth of the regional markets.
Key Players:
The major players that are operating in the global Computer and Gaming Glasses market are
JINS
Essilor
ZEISS
Hoya
Cyxus
Zenni Optical
B+D
Pixel Eyewear
GUNNAR Optiks
Blueberry
AHT
Swanwick
IZIPIZI
Segment by Type
Prescription
Non-Prescription
Segment by Application
Man
Woman
Competitive Landscape:
Factors such as cost analysis, marketing strategy, factor analysis, distributors, sourcing strategy, and industrial chain are all the parts of the global Computer and Gaming Glasses market. The report also includes the analysis of the return on investment (ROI) feasibility with the estimated SWOT analysis.
The report covers the following objectives:
• Proliferation and maturation of trade in the global Computer and Gaming Glasses market.
• The market share of the global Computer and Gaming Glasses market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the growth opportunities and growth rate of the global Computer and Gaming Glasses market.
• Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Computer and Gaming Glasses market.

レポート目次

1 Computer and Gaming Glasses Market Overview
1.1 Computer and Gaming Glasses Product Scope
1.2 Computer and Gaming Glasses Segment by Type
1.2.1 Global Computer and Gaming Glasses Sales by Type (2020-2026)
1.2.2 Prescription
1.2.3 Non-Prescription
1.3 Computer and Gaming Glasses Segment by Application
1.3.1 Global Computer and Gaming Glasses Sales Comparison by Application (2020-2026)
1.3.2 Man
1.3.3 Woman
1.4 Computer and Gaming Glasses Market Estimates and Forecasts (2015-2026)
1.4.1 Global Computer and Gaming Glasses Sales Growth Rate (2015-2026)
1.4.2 Global Computer and Gaming Glasses Revenue and Growth Rate (2015-2026)
1.4.3 Global Computer and Gaming Glasses Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Computer and Gaming Glasses Industry Impact
1.5.1 How the Covid-19 is Affecting the Computer and Gaming Glasses Industry
1.5.1.1 Computer and Gaming Glasses Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Computer and Gaming Glasses Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Computer and Gaming Glasses Players to Combat Covid-19 Impact

2 Computer and Gaming Glasses Estimate and Forecast by Region
2.1 Global Computer and Gaming Glasses Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Computer and Gaming Glasses Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Computer and Gaming Glasses Sales Market Share by Region (2015-2020)
2.2.2 Global Computer and Gaming Glasses Revenue Market Share by Region (2015-2020)
2.3 Global Computer and Gaming Glasses Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Computer and Gaming Glasses Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Computer and Gaming Glasses Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Computer and Gaming Glasses Estimates and Projections (2015-2026)
2.4.2 Europe Computer and Gaming Glasses Estimates and Projections (2015-2026)
2.4.3 China Computer and Gaming Glasses Estimates and Projections (2015-2026)
2.4.4 Japan Computer and Gaming Glasses Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Computer and Gaming Glasses Estimates and Projections (2015-2026)
2.4.6 India Computer and Gaming Glasses Estimates and Projections (2015-2026)
3 Global Computer and Gaming Glasses Competition Landscape by Players
3.1 Global Top Computer and Gaming Glasses Players by Sales (2015-2020)
3.2 Global Top Computer and Gaming Glasses Players by Revenue (2015-2020)
3.3 Global Computer and Gaming Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Computer and Gaming Glasses as of 2019)
3.4 Global Computer and Gaming Glasses Average Price by Company (2015-2020)
3.5 Manufacturers Computer and Gaming Glasses Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Computer and Gaming Glasses Players (Opinion Leaders)
4 Global Computer and Gaming Glasses Market Size by Type
4.1 Global Computer and Gaming Glasses Historic Market Review by Type (2015-2020)
4.1.1 Global Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
4.1.2 Global Computer and Gaming Glasses Revenue Market Share by Type (2015-2020)
4.1.3 Global Computer and Gaming Glasses Price by Type (2014-2020)
4.2 Global Computer and Gaming Glasses Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Computer and Gaming Glasses Sales Forecast by Type (2021-2026)
4.2.2 Global Computer and Gaming Glasses Revenue Forecast by Type (2021-2026)
4.2.3 Global Computer and Gaming Glasses Price Forecast by Type (2021-2026)
5 Global Computer and Gaming Glasses Market Size by Application
5.1 Global Computer and Gaming Glasses Historic Market Review by Application (2015-2020)
5.1.1 Global Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
5.1.2 Global Computer and Gaming Glasses Revenue Market Share by Application (2015-2020)
5.1.3 Global Computer and Gaming Glasses Price by Application (2015-2020)
5.2 Global Computer and Gaming Glasses Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Computer and Gaming Glasses Sales Forecast by Application (2021-2026)
5.2.2 Global Computer and Gaming Glasses Revenue Forecast by Application (2021-2026)
5.2.3 Global Computer and Gaming Glasses Price Forecast by Application (2021-2026)

3 North America Computer and Gaming Glasses Market Facts & Figures
3.2 North America Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
3.3 North America Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
3.4 North America Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

4 Europe Computer and Gaming Glasses Market Facts & Figures
4.2 Europe Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
4.3 Europe Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
4.4 Europe Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

5 China Computer and Gaming Glasses Market Facts & Figures
5.2 China Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
5.3 China Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
5.4 China Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

6 Japan Computer and Gaming Glasses Market Facts & Figures
6.2 Japan Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
6.3 Japan Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
6.4 Japan Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

7 Southeast Asia Computer and Gaming Glasses Market Facts & Figures
7.2 Southeast Asia Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

8 India Computer and Gaming Glasses Market Facts & Figures
8.2 India Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
8.3 India Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
8.4 India Computer and Gaming Glasses Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Computer and Gaming Glasses Business
12.1 JINS
12.1.1 JINS Computer and Gaming Glasses Corporation Information
12.1.2 JINS Computer and Gaming Glasses Business Overview and Total Revenue
12.1.3 JINS Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.1.4 JINS Computer and Gaming Glasses Products Offered
12.1.5 JINS Recent Development
12.2 Essilor
12.2.1 Essilor Computer and Gaming Glasses Corporation Information
12.2.2 Essilor Computer and Gaming Glasses Business Overview and Total Revenue
12.2.3 Essilor Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Essilor Computer and Gaming Glasses Products Offered
12.2.5 Essilor Recent Development
12.3 ZEISS
12.3.1 ZEISS Computer and Gaming Glasses Corporation Information
12.3.2 ZEISS Computer and Gaming Glasses Business Overview and Total Revenue
12.3.3 ZEISS Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.3.4 ZEISS Computer and Gaming Glasses Products Offered
12.3.5 ZEISS Recent Development
12.4 Hoya
12.4.1 Hoya Computer and Gaming Glasses Corporation Information
12.4.2 Hoya Computer and Gaming Glasses Business Overview and Total Revenue
12.4.3 Hoya Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Hoya Computer and Gaming Glasses Products Offered
12.4.5 Hoya Recent Development
12.5 Cyxus
12.5.1 Cyxus Computer and Gaming Glasses Corporation Information
12.5.2 Cyxus Computer and Gaming Glasses Business Overview and Total Revenue
12.5.3 Cyxus Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Cyxus Computer and Gaming Glasses Products Offered
12.5.5 Cyxus Recent Development
12.6 Zenni Optical
12.6.1 Zenni Optical Computer and Gaming Glasses Corporation Information
12.6.2 Zenni Optical Computer and Gaming Glasses Business Overview and Total Revenue
12.6.3 Zenni Optical Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Zenni Optical Computer and Gaming Glasses Products Offered
12.6.5 Zenni Optical Recent Development
12.7 B+D
12.7.1 B+D Computer and Gaming Glasses Corporation Information
12.7.2 B+D Computer and Gaming Glasses Business Overview and Total Revenue
12.7.3 B+D Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.7.4 B+D Computer and Gaming Glasses Products Offered
12.7.5 B+D Recent Development
12.8 Pixel Eyewear
12.8.1 Pixel Eyewear Computer and Gaming Glasses Corporation Information
12.8.2 Pixel Eyewear Computer and Gaming Glasses Business Overview and Total Revenue
12.8.3 Pixel Eyewear Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Pixel Eyewear Computer and Gaming Glasses Products Offered
12.8.5 Pixel Eyewear Recent Development
12.9 GUNNAR Optiks
12.9.1 GUNNAR Optiks Computer and Gaming Glasses Corporation Information
12.9.2 GUNNAR Optiks Computer and Gaming Glasses Business Overview and Total Revenue
12.9.3 GUNNAR Optiks Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.9.4 GUNNAR Optiks Computer and Gaming Glasses Products Offered
12.9.5 GUNNAR Optiks Recent Development
12.10 Blueberry
12.10.1 Blueberry Computer and Gaming Glasses Corporation Information
12.10.2 Blueberry Computer and Gaming Glasses Business Overview and Total Revenue
12.10.3 Blueberry Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Blueberry Computer and Gaming Glasses Products Offered
12.10.5 Blueberry Recent Development
12.11 AHT
12.11.1 AHT Computer and Gaming Glasses Corporation Information
12.11.2 AHT Computer and Gaming Glasses Business Overview and Total Revenue
12.11.3 AHT Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.11.4 AHT Computer and Gaming Glasses Products Offered
12.11.5 AHT Recent Development
12.12 Swanwick
12.12.1 Swanwick Computer and Gaming Glasses Corporation Information
12.12.2 Swanwick Computer and Gaming Glasses Business Overview and Total Revenue
12.12.3 Swanwick Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Swanwick Computer and Gaming Glasses Products Offered
12.12.5 Swanwick Recent Development
12.13 IZIPIZI
12.13.1 IZIPIZI Computer and Gaming Glasses Corporation Information
12.13.2 IZIPIZI Computer and Gaming Glasses Business Overview and Total Revenue
12.13.3 IZIPIZI Computer and Gaming Glasses Sales, Revenue and Gross Margin (2015-2020)
12.13.4 IZIPIZI Computer and Gaming Glasses Products Offered
12.13.5 IZIPIZI Recent Development

13 Computer and Gaming Glasses Manufacturing Cost Analysis
13.1 Computer and Gaming Glasses Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Computer and Gaming Glasses
13.4 Computer and Gaming Glasses Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Computer and Gaming Glasses Distributors List
14.3 Computer and Gaming Glasses Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Computer and Gaming Glasses Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Computer and Gaming Glasses Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Computer and Gaming Glasses Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Computer and Gaming Glasses Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Computer and Gaming Glasses Players to Combat Covid-19 Impact
Table 8. Global Market Computer and Gaming Glasses Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Computer and Gaming Glasses Sales (K Units) by Region (2015-2020)
Table 10. Global Computer and Gaming Glasses Sales Market Share by Region (2015-2020)
Table 11. Global Computer and Gaming Glasses Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Computer and Gaming Glasses Revenue Share by Region (2015-2020)
Table 13. Global Computer and Gaming Glasses Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global Computer and Gaming Glasses Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Computer and Gaming Glasses Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Computer and Gaming Glasses Revenue Share Forecast by Region (2021-2026)
Table 17. Global Computer and Gaming Glasses (K Units) of Key Companies (2015-2020)
Table 18. Global Computer and Gaming Glasses Sales Share by Company (2015-2020)
Table 19. Global Computer and Gaming Glasses Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Computer and Gaming Glasses Revenue Share by Company (2015-2020)
Table 21. Global Computer and Gaming Glasses by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Computer and Gaming Glasses as of 2019)
Table 22. Global Computer and Gaming Glasses Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Computer and Gaming Glasses Manufacturing Sites and Area Served
Table 24. Manufacturers Computer and Gaming Glasses Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Computer and Gaming Glasses Players
Table 27. Global Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 28. Global Computer and Gaming Glasses Sales Share by Type (2015-2020)
Table 29. Global Computer and Gaming Glasses Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Computer and Gaming Glasses Price (K Units) by Type (2015-2020)
Table 31. Global Computer and Gaming Glasses Sales Share by Type (2021-2026)
Table 32. Global Computer and Gaming Glasses Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Computer and Gaming Glasses Revenue Share by Type (2021-2026)
Table 34. Global Computer and Gaming Glasses Price (K Units) by Type (2021-2026)
Table 35. Global Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 36. Global Computer and Gaming Glasses Sales Share by Application (2015-2020)
Table 37. Global Computer and Gaming Glasses Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Computer and Gaming Glasses Price (K Units) by Application (2015-2020)
Table 39. Global Computer and Gaming Glasses Sales (K Units) by Application (2021-2026)
Table 40. Global Computer and Gaming Glasses Sales Share by Application (2021-2026)
Table 41. Global Computer and Gaming Glasses Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Computer and Gaming Glasses Revenue Share by Application (2021-2026)
Table 43. Global Computer and Gaming Glasses Price (K Units) by Application (2021-2026)
Table 44. United States Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 45. United States Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 46. United States Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 47. United States Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 48. United States Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 49. United States Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
Table 50. Europe Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 51. Europe Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 52. Europe Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 53. Europe Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 54. Europe Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 55. Europe Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 56. China Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 57. China Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 58. China Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 59. China Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 60. China Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 61. China Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
Table 62. Japan Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 63. Japan Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 64. Japan Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 65. Japan Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 66. Japan Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 67. Japan Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
Table 74. India Computer and Gaming Glasses Sales (K Units) by Company (2015-2020)
Table 75. India Computer and Gaming Glasses Sales Market Share by Company (2015-2020)
Table 76. India Computer and Gaming Glasses Sales (K Units) by Type (2015-2020)
Table 77. India Computer and Gaming Glasses Sales Market Share by Type (2015-2020)
Table 78. India Computer and Gaming Glasses Sales (K Units) by Application (2015-2020)
Table 79. India Computer and Gaming Glasses Sales Market Share by Application (2015-2020)
Table 80. JINS Corporation Information
Table 81. JINS Description and Business Overview
Table 82. JINS Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. JINS Computer and Gaming Glasses Product
Table 84. JINS Recent Development
Table 85. Essilor Corporation Information
Table 86. Essilor Description and Business Overview
Table 87. Essilor Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Essilor Computer and Gaming Glasses Product
Table 89. Essilor Recent Development
Table 90. ZEISS Corporation Information
Table 91. ZEISS Description and Business Overview
Table 92. ZEISS Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. ZEISS Computer and Gaming Glasses Product
Table 94. ZEISS Recent Development
Table 95. Hoya Corporation Information
Table 96. Hoya Description and Business Overview
Table 97. Hoya Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Hoya Computer and Gaming Glasses Product
Table 99. Hoya Recent Development
Table 100. Cyxus Corporation Information
Table 101. Cyxus Description and Business Overview
Table 102. Cyxus Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Cyxus Computer and Gaming Glasses Product
Table 104. Cyxus Recent Development
Table 105. Zenni Optical Corporation Information
Table 106. Zenni Optical Description and Business Overview
Table 107. Zenni Optical Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Zenni Optical Computer and Gaming Glasses Product
Table 109. Zenni Optical Recent Development
Table 110. B+D Corporation Information
Table 111. B+D Description and Business Overview
Table 112. B+D Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. B+D Computer and Gaming Glasses Product
Table 114. B+D Recent Development
Table 115. Pixel Eyewear Corporation Information
Table 116. Pixel Eyewear Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Pixel Eyewear Description and Business Overview
Table 118. Pixel Eyewear Computer and Gaming Glasses Product
Table 119. Pixel Eyewear Recent Development
Table 120. GUNNAR Optiks Corporation Information
Table 121. GUNNAR Optiks Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. GUNNAR Optiks Description and Business Overview
Table 123. GUNNAR Optiks Computer and Gaming Glasses Product
Table 124. GUNNAR Optiks Recent Development
Table 125. Blueberry Corporation Information
Table 126. Blueberry Description and Business Overview
Table 127. Blueberry Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. Blueberry Computer and Gaming Glasses Product
Table 129. Blueberry Recent Development
Table 130. AHT Corporation Information
Table 131. AHT Description and Business Overview
Table 132. AHT Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. AHT Computer and Gaming Glasses Product
Table 134. AHT Recent Development
Table 135. Swanwick Corporation Information
Table 136. Swanwick Description and Business Overview
Table 137. Swanwick Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. Swanwick Computer and Gaming Glasses Product
Table 139. Swanwick Recent Development
Table . IZIPIZI Corporation Information
Table . IZIPIZI Description and Business Overview
Table . IZIPIZI Computer and Gaming Glasses Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . IZIPIZI Computer and Gaming Glasses Product
Table . IZIPIZI Recent Development
Table 145. Production Base and Market Concentration Rate of Raw Material
Table 146. Key Suppliers of Raw Materials
Table 147. Computer and Gaming Glasses Distributors List
Table 148. Computer and Gaming Glasses Customers List
Table 149. Market Key Trends
Table 150. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 151. Key Challenges
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
List of Figures
Figure 1. Computer and Gaming Glasses Product Picture
Figure 2. Global Computer and Gaming Glasses Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Computer and Gaming Glasses Market Share by Application in 2020 & 2026
Figure 6. Man Examples
Figure 7. Woman Examples
Figure 8. Global Computer and Gaming Glasses Sales (K Units) Growth Rate (2015-2026)
Figure 9. Global Computer and Gaming Glasses Revenue (US$ Million) Growth Rate (2015-2026)
Figure 10. Global Computer and Gaming Glasses Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 11. Global Computer and Gaming Glasses Revenue Market Share by Region: 2015 VS 2020
Figure 12. Global Computer and Gaming Glasses Revenue Market Share by Region: 2021 VS 2026
Figure 13. United States Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 14. United States Computer and Gaming Glasses Sales (K Units) Growth Rate (2015-2026)
Figure 15. Europe Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. Europe Computer and Gaming Glasses Sales (Million USD) Growth Rate (2015-2026)
Figure 17. China Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. China Computer and Gaming Glasses Sales (Million USD) and Growth Rate (2015-2026)
Figure 19. Japan Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Japan Computer and Gaming Glasses Sales (Million USD) Growth Rate (2015-2026)
Figure 21. Southeast Asia Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Computer and Gaming Glasses Sales (Million USD) Growth Rate (2015-2026)
Figure 23. India Computer and Gaming Glasses Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. India Computer and Gaming Glasses Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Global 5 Largest Computer and Gaming Glasses Players Market Share by Revenue in Computer and Gaming Glasses 2015 & 2019
Figure 26. Computer and Gaming Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 27. Global Computer and Gaming Glasses Revenue Share by Type (2015-2020)
Figure 28. Global Computer and Gaming Glasses Revenue Growth Rate by Type in 2015 & 2019
Figure 29. Global Computer and Gaming Glasses Revenue Share by Application (2015-2020)
Figure 30. Global Computer and Gaming Glasses Revenue Growth Rate by Application in 2015 & 2019
Figure 31. United States Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 32. United States Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 33. Europe Computer and Gaming Glasses Sales Market Share by Company in 2019
Figure 34. Europe Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 35. Europe Computer and Gaming Glasses Sales Market Share by Application in 2019
Figure 36. China Computer and Gaming Glasses Sales Market Share by Company in 2019
Figure 37. China Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 38. China Computer and Gaming Glasses Sales Market Share by Application in 2019
Figure 39. Japan Computer and Gaming Glasses Sales Market Share by Company in 2019
Figure 40. Japan Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 41. Japan Computer and Gaming Glasses Sales Market Share by Application in 2019
Figure 42. Southeast Asia Computer and Gaming Glasses Sales Market Share by Company in 2019
Figure 43. Southeast Asia Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 44. Southeast Asia Computer and Gaming Glasses Sales Market Share by Application in 2019
Figure 45. India Computer and Gaming Glasses Sales Market Share by Company in 2019
Figure 46. India Computer and Gaming Glasses Sales Market Share by Type in 2019
Figure 47. India Computer and Gaming Glasses Sales Market Share by Application in 2019
Figure 48. JINS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Essilor Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. ZEISS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Hoya Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Cyxus Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Zenni Optical Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. B+D Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Pixel Eyewear Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. GUNNAR Optiks Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Blueberry Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. AHT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. Swanwick Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. IZIPIZI Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Key Raw Materials Price Trend
Figure 62. Manufacturing Cost Structure of Computer and Gaming Glasses
Figure 63. Manufacturing Process Analysis of Computer and Gaming Glasses
Figure 64. Computer and Gaming Glasses Industrial Chain Analysis
Figure 65. Channels of Distribution
Figure 66. Distributors Profiles
Figure 67. Porter's Five Forces Analysis
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed