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レポート概要
本調査レポートでは、世界のPC VRヘッドセット市場について種類別(3DOFモーショントラッキングタイプ、6DOFモーショントラッキングタイプ、9DOFモーショントラッキングタイプ)、用途別(エンターテイメント、マーケティング、教育、その他)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。 ・PC VRヘッドセット市場の概要 ・世界の主要地域別PC VRヘッドセット市場規模2015-2026 ・主要プレイヤーの競争状況・市場シェア ・世界のPC VRヘッドセット市場規模2015-2026:種類別(3DOFモーショントラッキングタイプ、6DOFモーショントラッキングタイプ、9DOFモーショントラッキングタイプ) ・世界のPC VRヘッドセット市場規模2015-2026:用途別(エンターテイメント、マーケティング、教育、その他) ・PC VRヘッドセットの北米市場規模2015-2020 ・PC VRヘッドセットのヨーロッパ市場規模2015-2020 ・PC VRヘッドセットの中国市場規模2015-2020 ・PC VRヘッドセットの日本市場規模2015-2020 ・PC VRヘッドセットの東南アジア市場規模2015-2020 ・PC VRヘッドセットのインド市場規模2015-2020 ・主要プレイヤーの企業情報:事業概要・売上・企業動向 ・PC VRヘッドセットの製造コスト分析 ・販売チャネル、流通業者、顧客 ・PC VRヘッドセットの市場動向・機会・課題 ・調査の結論 |
A recently published report by QY Research titled Global PC VR Headsets Sales Market Report 2020 is designed in a way that helps the readers to acquire a complete knowledge about the overall market scenario and it’s most lucrative sectors. The research report also statistically provides accurate data in a statistical manner. It examines the historic accomplishments and recent opportunities present in the global PC VR Headsets market. QY Research report focuses on the consumption, geography, by type, by application, and the competitive landscape. The 4000 version of the report mainly splits the data for each region to analyze the leading companies, applications, and product types.
QY Research aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Report Overview:
A virtual reality headset is a head-mounted device that provides virtual reality for the wearer
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the PC VR Headsets market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the PC VR Headsets industry.
Based on our recent survey, we have several different scenarios about the PC VR Headsets YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of PC VR Headsets will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
QY Research report provides an overview and scope of the global PC VR Headsets market, stating its drivers, trends, opportunities, and restraints. The report also comprises all key details of the global PC VR Headsets market such as market strategies, sales volumes, and consumption. The report also covers the names of all distribution channels such as manufacturers, suppliers, wholesalers, distributors, consumers, and dealers.
QY Research also presents the statistical data in the form of infographics, tables, and charts to predict the trends and developments of the global PC VR Headsets market over the forecast period. The research analysts have also used a framework such as key industry experts interview, research papers, refer journals, survey reports, and face-to-face interviews with expert professionals to know the detailed outlook of the global PC VR Headsets market. The report also includes nautical information, where it shows PC VR Headsets market product volume, utilization value, and production processes.
The research report also consists of a competitive landscape that describes the top players that are functioning in the global PC VR Headsets market. This report also describes the key developments and trends, mergers and acquisitions strategies, and new product innovation that will show an enormous benefit to the companies that are competing in the global PC VR Headsets market.
Geographical Analysis:
Based on region, the global PC VR Headsets market is segmented into North America, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America). Research analysts have studied government initiatives, changing the political environment, and social scenarios that are likely to contribute to the growth of the regional markets.
Key Players:
The major players that are operating in the global PC VR Headsets market are
Oculus
Sony
HTC
Avegant
Razer
ANTVR
DPVR
Samsung
Google
Carl Zeiss
Stomer Player
FiresVR
Vrvana
VIRGlass
Segment by Type
3DOF Motion Tracking Type
6DOF Motion Tracking Type
9DOF Motion Tracking Type
Segment by Application
Entertainment
Marketing
Education
Others
Competitive Landscape:
Factors such as cost analysis, marketing strategy, factor analysis, distributors, sourcing strategy, and industrial chain are all the parts of the global PC VR Headsets market. The report also includes the analysis of the return on investment (ROI) feasibility with the estimated SWOT analysis.
The report covers the following objectives:
• Proliferation and maturation of trade in the global PC VR Headsets market.
• The market share of the global PC VR Headsets market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the growth opportunities and growth rate of the global PC VR Headsets market.
• Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global PC VR Headsets market.
1 PC VR Headsets Market Overview
1.1 PC VR Headsets Product Scope
1.2 PC VR Headsets Segment by Type
1.2.1 Global PC VR Headsets Sales by Type (2020-2026)
1.2.2 3DOF Motion Tracking Type
1.2.3 6DOF Motion Tracking Type
1.2.4 9DOF Motion Tracking Type
1.3 PC VR Headsets Segment by Application
1.3.1 Global PC VR Headsets Sales Comparison by Application (2020-2026)
1.3.2 Entertainment
1.3.3 Marketing
1.3.4 Education
1.3.5 Others
1.4 PC VR Headsets Market Estimates and Forecasts (2015-2026)
1.4.1 Global PC VR Headsets Sales Growth Rate (2015-2026)
1.4.2 Global PC VR Headsets Revenue and Growth Rate (2015-2026)
1.4.3 Global PC VR Headsets Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): PC VR Headsets Industry Impact
1.5.1 How the Covid-19 is Affecting the PC VR Headsets Industry
1.5.1.1 PC VR Headsets Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and PC VR Headsets Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for PC VR Headsets Players to Combat Covid-19 Impact
2 PC VR Headsets Estimate and Forecast by Region
2.1 Global PC VR Headsets Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global PC VR Headsets Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global PC VR Headsets Sales Market Share by Region (2015-2020)
2.2.2 Global PC VR Headsets Revenue Market Share by Region (2015-2020)
2.3 Global PC VR Headsets Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global PC VR Headsets Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global PC VR Headsets Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States PC VR Headsets Estimates and Projections (2015-2026)
2.4.2 Europe PC VR Headsets Estimates and Projections (2015-2026)
2.4.3 China PC VR Headsets Estimates and Projections (2015-2026)
2.4.4 Japan PC VR Headsets Estimates and Projections (2015-2026)
2.4.5 Southeast Asia PC VR Headsets Estimates and Projections (2015-2026)
2.4.6 India PC VR Headsets Estimates and Projections (2015-2026)
3 Global PC VR Headsets Competition Landscape by Players
3.1 Global Top PC VR Headsets Players by Sales (2015-2020)
3.2 Global Top PC VR Headsets Players by Revenue (2015-2020)
3.3 Global PC VR Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC VR Headsets as of 2019)
3.4 Global PC VR Headsets Average Price by Company (2015-2020)
3.5 Manufacturers PC VR Headsets Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key PC VR Headsets Players (Opinion Leaders)
4 Global PC VR Headsets Market Size by Type
4.1 Global PC VR Headsets Historic Market Review by Type (2015-2020)
4.1.1 Global PC VR Headsets Sales Market Share by Type (2015-2020)
4.1.2 Global PC VR Headsets Revenue Market Share by Type (2015-2020)
4.1.3 Global PC VR Headsets Price by Type (2014-2020)
4.2 Global PC VR Headsets Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global PC VR Headsets Sales Forecast by Type (2021-2026)
4.2.2 Global PC VR Headsets Revenue Forecast by Type (2021-2026)
4.2.3 Global PC VR Headsets Price Forecast by Type (2021-2026)
5 Global PC VR Headsets Market Size by Application
5.1 Global PC VR Headsets Historic Market Review by Application (2015-2020)
5.1.1 Global PC VR Headsets Sales Market Share by Application (2015-2020)
5.1.2 Global PC VR Headsets Revenue Market Share by Application (2015-2020)
5.1.3 Global PC VR Headsets Price by Application (2015-2020)
5.2 Global PC VR Headsets Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global PC VR Headsets Sales Forecast by Application (2021-2026)
5.2.2 Global PC VR Headsets Revenue Forecast by Application (2021-2026)
5.2.3 Global PC VR Headsets Price Forecast by Application (2021-2026)
3 North America PC VR Headsets Market Facts & Figures
3.2 North America PC VR Headsets Sales Market Share by Company (2015-2020)
3.3 North America PC VR Headsets Sales Market Share by Type (2015-2020)
3.4 North America PC VR Headsets Sales Market Share by Application (2015-2020)
4 Europe PC VR Headsets Market Facts & Figures
4.2 Europe PC VR Headsets Sales Market Share by Company (2015-2020)
4.3 Europe PC VR Headsets Sales Market Share by Type (2015-2020)
4.4 Europe PC VR Headsets Sales Market Share by Application (2015-2020)
5 China PC VR Headsets Market Facts & Figures
5.2 China PC VR Headsets Sales Market Share by Company (2015-2020)
5.3 China PC VR Headsets Sales Market Share by Type (2015-2020)
5.4 China PC VR Headsets Sales Market Share by Application (2015-2020)
6 Japan PC VR Headsets Market Facts & Figures
6.2 Japan PC VR Headsets Sales Market Share by Company (2015-2020)
6.3 Japan PC VR Headsets Sales Market Share by Type (2015-2020)
6.4 Japan PC VR Headsets Sales Market Share by Application (2015-2020)
7 Southeast Asia PC VR Headsets Market Facts & Figures
7.2 Southeast Asia PC VR Headsets Sales Market Share by Company (2015-2020)
7.3 Southeast Asia PC VR Headsets Sales Market Share by Type (2015-2020)
7.4 Southeast Asia PC VR Headsets Sales Market Share by Application (2015-2020)
8 India PC VR Headsets Market Facts & Figures
8.2 India PC VR Headsets Sales Market Share by Company (2015-2020)
8.3 India PC VR Headsets Sales Market Share by Type (2015-2020)
8.4 India PC VR Headsets Sales Market Share by Application (2015-2020)
12 Company Profiles and Key Figures in PC VR Headsets Business
12.1 Oculus
12.1.1 Oculus PC VR Headsets Corporation Information
12.1.2 Oculus PC VR Headsets Business Overview and Total Revenue
12.1.3 Oculus PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Oculus PC VR Headsets Products Offered
12.1.5 Oculus Recent Development
12.2 Sony
12.2.1 Sony PC VR Headsets Corporation Information
12.2.2 Sony PC VR Headsets Business Overview and Total Revenue
12.2.3 Sony PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Sony PC VR Headsets Products Offered
12.2.5 Sony Recent Development
12.3 HTC
12.3.1 HTC PC VR Headsets Corporation Information
12.3.2 HTC PC VR Headsets Business Overview and Total Revenue
12.3.3 HTC PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.3.4 HTC PC VR Headsets Products Offered
12.3.5 HTC Recent Development
12.4 Avegant
12.4.1 Avegant PC VR Headsets Corporation Information
12.4.2 Avegant PC VR Headsets Business Overview and Total Revenue
12.4.3 Avegant PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Avegant PC VR Headsets Products Offered
12.4.5 Avegant Recent Development
12.5 Razer
12.5.1 Razer PC VR Headsets Corporation Information
12.5.2 Razer PC VR Headsets Business Overview and Total Revenue
12.5.3 Razer PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Razer PC VR Headsets Products Offered
12.5.5 Razer Recent Development
12.6 ANTVR
12.6.1 ANTVR PC VR Headsets Corporation Information
12.6.2 ANTVR PC VR Headsets Business Overview and Total Revenue
12.6.3 ANTVR PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.6.4 ANTVR PC VR Headsets Products Offered
12.6.5 ANTVR Recent Development
12.7 DPVR
12.7.1 DPVR PC VR Headsets Corporation Information
12.7.2 DPVR PC VR Headsets Business Overview and Total Revenue
12.7.3 DPVR PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.7.4 DPVR PC VR Headsets Products Offered
12.7.5 DPVR Recent Development
12.8 Samsung
12.8.1 Samsung PC VR Headsets Corporation Information
12.8.2 Samsung PC VR Headsets Business Overview and Total Revenue
12.8.3 Samsung PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Samsung PC VR Headsets Products Offered
12.8.5 Samsung Recent Development
12.9 Google
12.9.1 Google PC VR Headsets Corporation Information
12.9.2 Google PC VR Headsets Business Overview and Total Revenue
12.9.3 Google PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Google PC VR Headsets Products Offered
12.9.5 Google Recent Development
12.10 Carl Zeiss
12.10.1 Carl Zeiss PC VR Headsets Corporation Information
12.10.2 Carl Zeiss PC VR Headsets Business Overview and Total Revenue
12.10.3 Carl Zeiss PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Carl Zeiss PC VR Headsets Products Offered
12.10.5 Carl Zeiss Recent Development
12.11 Stomer Player
12.11.1 Stomer Player PC VR Headsets Corporation Information
12.11.2 Stomer Player PC VR Headsets Business Overview and Total Revenue
12.11.3 Stomer Player PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Stomer Player PC VR Headsets Products Offered
12.11.5 Stomer Player Recent Development
12.12 FiresVR
12.12.1 FiresVR PC VR Headsets Corporation Information
12.12.2 FiresVR PC VR Headsets Business Overview and Total Revenue
12.12.3 FiresVR PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.12.4 FiresVR PC VR Headsets Products Offered
12.12.5 FiresVR Recent Development
12.13 Vrvana
12.13.1 Vrvana PC VR Headsets Corporation Information
12.13.2 Vrvana PC VR Headsets Business Overview and Total Revenue
12.13.3 Vrvana PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Vrvana PC VR Headsets Products Offered
12.13.5 Vrvana Recent Development
12.14 VIRGlass
12.14.1 VIRGlass PC VR Headsets Corporation Information
12.14.2 VIRGlass PC VR Headsets Business Overview and Total Revenue
12.14.3 VIRGlass PC VR Headsets Sales, Revenue and Gross Margin (2015-2020)
12.14.4 VIRGlass PC VR Headsets Products Offered
12.14.5 VIRGlass Recent Development
13 PC VR Headsets Manufacturing Cost Analysis
13.1 PC VR Headsets Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of PC VR Headsets
13.4 PC VR Headsets Industrial Chain Analysis
14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 PC VR Headsets Distributors List
14.3 PC VR Headsets Customers
15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis
16 Research Findings and Conclusion
17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer
Table 1. Global PC VR Headsets Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global PC VR Headsets Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four PC VR Headsets Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for PC VR Headsets Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for PC VR Headsets Players to Combat Covid-19 Impact
Table 8. Global Market PC VR Headsets Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global PC VR Headsets Sales (K Units) by Region (2015-2020)
Table 10. Global PC VR Headsets Sales Market Share by Region (2015-2020)
Table 11. Global PC VR Headsets Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global PC VR Headsets Revenue Share by Region (2015-2020)
Table 13. Global PC VR Headsets Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global PC VR Headsets Sales Market Share Forecast by Region (2021-2026)
Table 15. Global PC VR Headsets Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global PC VR Headsets Revenue Share Forecast by Region (2021-2026)
Table 17. Global PC VR Headsets (K Units) of Key Companies (2015-2020)
Table 18. Global PC VR Headsets Sales Share by Company (2015-2020)
Table 19. Global PC VR Headsets Revenue (US$ Million) by Company (2015-2020)
Table 20. Global PC VR Headsets Revenue Share by Company (2015-2020)
Table 21. Global PC VR Headsets by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC VR Headsets as of 2019)
Table 22. Global PC VR Headsets Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers PC VR Headsets Manufacturing Sites and Area Served
Table 24. Manufacturers PC VR Headsets Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key PC VR Headsets Players
Table 27. Global PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 28. Global PC VR Headsets Sales Share by Type (2015-2020)
Table 29. Global PC VR Headsets Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global PC VR Headsets Price (K Units) by Type (2015-2020)
Table 31. Global PC VR Headsets Sales Share by Type (2021-2026)
Table 32. Global PC VR Headsets Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global PC VR Headsets Revenue Share by Type (2021-2026)
Table 34. Global PC VR Headsets Price (K Units) by Type (2021-2026)
Table 35. Global PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 36. Global PC VR Headsets Sales Share by Application (2015-2020)
Table 37. Global PC VR Headsets Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global PC VR Headsets Price (K Units) by Application (2015-2020)
Table 39. Global PC VR Headsets Sales (K Units) by Application (2021-2026)
Table 40. Global PC VR Headsets Sales Share by Application (2021-2026)
Table 41. Global PC VR Headsets Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global PC VR Headsets Revenue Share by Application (2021-2026)
Table 43. Global PC VR Headsets Price (K Units) by Application (2021-2026)
Table 44. United States PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 45. United States PC VR Headsets Sales Market Share by Company (2015-2020)
Table 46. United States PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 47. United States PC VR Headsets Sales Market Share by Type (2015-2020)
Table 48. United States PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 49. United States PC VR Headsets Sales Market Share by Application (2015-2020)
Table 50. Europe PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 51. Europe PC VR Headsets Sales Market Share by Company (2015-2020)
Table 52. Europe PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 53. Europe PC VR Headsets Sales Market Share by Type (2015-2020)
Table 54. Europe PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 55. Europe PC VR Headsets Sales Market Share by Type (2015-2020)
Table 56. China PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 57. China PC VR Headsets Sales Market Share by Company (2015-2020)
Table 58. China PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 59. China PC VR Headsets Sales Market Share by Type (2015-2020)
Table 60. China PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 61. China PC VR Headsets Sales Market Share by Application (2015-2020)
Table 62. Japan PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 63. Japan PC VR Headsets Sales Market Share by Company (2015-2020)
Table 64. Japan PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 65. Japan PC VR Headsets Sales Market Share by Type (2015-2020)
Table 66. Japan PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 67. Japan PC VR Headsets Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia PC VR Headsets Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia PC VR Headsets Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia PC VR Headsets Sales Market Share by Application (2015-2020)
Table 74. India PC VR Headsets Sales (K Units) by Company (2015-2020)
Table 75. India PC VR Headsets Sales Market Share by Company (2015-2020)
Table 76. India PC VR Headsets Sales (K Units) by Type (2015-2020)
Table 77. India PC VR Headsets Sales Market Share by Type (2015-2020)
Table 78. India PC VR Headsets Sales (K Units) by Application (2015-2020)
Table 79. India PC VR Headsets Sales Market Share by Application (2015-2020)
Table 80. Oculus Corporation Information
Table 81. Oculus Description and Business Overview
Table 82. Oculus PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Oculus PC VR Headsets Product
Table 84. Oculus Recent Development
Table 85. Sony Corporation Information
Table 86. Sony Description and Business Overview
Table 87. Sony PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Sony PC VR Headsets Product
Table 89. Sony Recent Development
Table 90. HTC Corporation Information
Table 91. HTC Description and Business Overview
Table 92. HTC PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. HTC PC VR Headsets Product
Table 94. HTC Recent Development
Table 95. Avegant Corporation Information
Table 96. Avegant Description and Business Overview
Table 97. Avegant PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Avegant PC VR Headsets Product
Table 99. Avegant Recent Development
Table 100. Razer Corporation Information
Table 101. Razer Description and Business Overview
Table 102. Razer PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Razer PC VR Headsets Product
Table 104. Razer Recent Development
Table 105. ANTVR Corporation Information
Table 106. ANTVR Description and Business Overview
Table 107. ANTVR PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. ANTVR PC VR Headsets Product
Table 109. ANTVR Recent Development
Table 110. DPVR Corporation Information
Table 111. DPVR Description and Business Overview
Table 112. DPVR PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. DPVR PC VR Headsets Product
Table 114. DPVR Recent Development
Table 115. Samsung Corporation Information
Table 116. Samsung PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Samsung Description and Business Overview
Table 118. Samsung PC VR Headsets Product
Table 119. Samsung Recent Development
Table 120. Google Corporation Information
Table 121. Google PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Google Description and Business Overview
Table 123. Google PC VR Headsets Product
Table 124. Google Recent Development
Table 125. Carl Zeiss Corporation Information
Table 126. Carl Zeiss Description and Business Overview
Table 127. Carl Zeiss PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. Carl Zeiss PC VR Headsets Product
Table 129. Carl Zeiss Recent Development
Table 130. Stomer Player Corporation Information
Table 131. Stomer Player Description and Business Overview
Table 132. Stomer Player PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. Stomer Player PC VR Headsets Product
Table 134. Stomer Player Recent Development
Table 135. FiresVR Corporation Information
Table 136. FiresVR Description and Business Overview
Table 137. FiresVR PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. FiresVR PC VR Headsets Product
Table 139. FiresVR Recent Development
Table 140. Vrvana Corporation Information
Table 141. Vrvana Description and Business Overview
Table 142. Vrvana PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 143. Vrvana PC VR Headsets Product
Table 144. Vrvana Recent Development
Table . VIRGlass Corporation Information
Table . VIRGlass Description and Business Overview
Table . VIRGlass PC VR Headsets Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . VIRGlass PC VR Headsets Product
Table . VIRGlass Recent Development
Table 150. Production Base and Market Concentration Rate of Raw Material
Table 151. Key Suppliers of Raw Materials
Table 152. PC VR Headsets Distributors List
Table 153. PC VR Headsets Customers List
Table 154. Market Key Trends
Table 155. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 156. Key Challenges
Table 157. Research Programs/Design for This Report
Table 158. Key Data Information from Secondary Sources
Table 159. Key Data Information from Primary Sources
List of Figures
Figure 1. PC VR Headsets Product Picture
Figure 2. Global PC VR Headsets Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global PC VR Headsets Market Share by Application in 2020 & 2026
Figure 6. Entertainment Examples
Figure 7. Marketing Examples
Figure 8. Education Examples
Figure 9. Others Examples
Figure 10. Global PC VR Headsets Sales (K Units) Growth Rate (2015-2026)
Figure 11. Global PC VR Headsets Revenue (US$ Million) Growth Rate (2015-2026)
Figure 12. Global PC VR Headsets Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 13. Global PC VR Headsets Revenue Market Share by Region: 2015 VS 2020
Figure 14. Global PC VR Headsets Revenue Market Share by Region: 2021 VS 2026
Figure 15. United States PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. United States PC VR Headsets Sales (K Units) Growth Rate (2015-2026)
Figure 17. Europe PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. Europe PC VR Headsets Sales (Million USD) Growth Rate (2015-2026)
Figure 19. China PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. China PC VR Headsets Sales (Million USD) and Growth Rate (2015-2026)
Figure 21. Japan PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Japan PC VR Headsets Sales (Million USD) Growth Rate (2015-2026)
Figure 23. Southeast Asia PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. Southeast Asia PC VR Headsets Sales (Million USD) Growth Rate (2015-2026)
Figure 25. India PC VR Headsets Revenue (Million USD) Growth Rate (2015-2026)
Figure 26. India PC VR Headsets Sales (Million USD) Growth Rate (2015-2026)
Figure 27. Global 5 Largest PC VR Headsets Players Market Share by Revenue in PC VR Headsets 2015 & 2019
Figure 28. PC VR Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 29. Global PC VR Headsets Revenue Share by Type (2015-2020)
Figure 30. Global PC VR Headsets Revenue Growth Rate by Type in 2015 & 2019
Figure 31. Global PC VR Headsets Revenue Share by Application (2015-2020)
Figure 32. Global PC VR Headsets Revenue Growth Rate by Application in 2015 & 2019
Figure 33. United States PC VR Headsets Sales Market Share by Type in 2019
Figure 34. United States PC VR Headsets Sales Market Share by Type in 2019
Figure 35. Europe PC VR Headsets Sales Market Share by Company in 2019
Figure 36. Europe PC VR Headsets Sales Market Share by Type in 2019
Figure 37. Europe PC VR Headsets Sales Market Share by Application in 2019
Figure 38. China PC VR Headsets Sales Market Share by Company in 2019
Figure 39. China PC VR Headsets Sales Market Share by Type in 2019
Figure 40. China PC VR Headsets Sales Market Share by Application in 2019
Figure 41. Japan PC VR Headsets Sales Market Share by Company in 2019
Figure 42. Japan PC VR Headsets Sales Market Share by Type in 2019
Figure 43. Japan PC VR Headsets Sales Market Share by Application in 2019
Figure 44. Southeast Asia PC VR Headsets Sales Market Share by Company in 2019
Figure 45. Southeast Asia PC VR Headsets Sales Market Share by Type in 2019
Figure 46. Southeast Asia PC VR Headsets Sales Market Share by Application in 2019
Figure 47. India PC VR Headsets Sales Market Share by Company in 2019
Figure 48. India PC VR Headsets Sales Market Share by Type in 2019
Figure 49. India PC VR Headsets Sales Market Share by Application in 2019
Figure 50. Oculus Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. HTC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Avegant Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. ANTVR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. DPVR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. Carl Zeiss Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Stomer Player Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. FiresVR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 62. Vrvana Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. VIRGlass Total Revenue (US$ Million): 2019 Compared with 2018
Figure 64. Key Raw Materials Price Trend
Figure 65. Manufacturing Cost Structure of PC VR Headsets
Figure 66. Manufacturing Process Analysis of PC VR Headsets
Figure 67. PC VR Headsets Industrial Chain Analysis
Figure 68. Channels of Distribution
Figure 69. Distributors Profiles
Figure 70. Porter's Five Forces Analysis
Figure 71. Bottom-up and Top-down Approaches for This Report
Figure 72. Data Triangulation
Figure 73. Key Executives Interviewed