• レポートコード:QY20ST-00310 • 出版社/出版日:QYResearch / 2020年9月15日 ※2025年版があります。お問い合わせください。 • レポート形態:英文、PDF、134ページ • 納品方法:Eメール(受注後2~3営業日) • 産業分類:電子・電気 |
Single User | ¥560,000 (USD4,000) | ▷ お問い合わせ |
Multi User | ¥840,000 (USD6,000) | ▷ お問い合わせ |
Enterprise License | ¥1,120,000 (USD8,000) | ▷ お問い合わせ |
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
本調査レポートでは、世界のビデオゲーム用モバイルコントローラー市場について種類別(有線、無線)、用途別(アンドロイド、IOS、その他)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。 ・ビデオゲーム用モバイルコントローラー市場の概要 ・世界の主要地域別ビデオゲーム用モバイルコントローラー市場規模2015-2026 ・主要プレイヤーの競争状況・市場シェア ・世界のビデオゲーム用モバイルコントローラー市場規模2015-2026:種類別(有線、無線) ・世界のビデオゲーム用モバイルコントローラー市場規模2015-2026:用途別(アンドロイド、IOS、その他) ・ビデオゲーム用モバイルコントローラーの北米市場規模2015-2020 ・ビデオゲーム用モバイルコントローラーのヨーロッパ市場規模2015-2020 ・ビデオゲーム用モバイルコントローラーの中国市場規模2015-2020 ・ビデオゲーム用モバイルコントローラーの日本市場規模2015-2020 ・ビデオゲーム用モバイルコントローラーの東南アジア市場規模2015-2020 ・ビデオゲーム用モバイルコントローラーのインド市場規模2015-2020 ・主要プレイヤーの企業情報:事業概要・売上・企業動向 ・ビデオゲーム用モバイルコントローラーの製造コスト分析 ・販売チャネル、流通業者、顧客 ・ビデオゲーム用モバイルコントローラーの市場動向・機会・課題 ・調査の結論 |
A recently published report by QY Research titled Global Mobile Controllers for Video Games Sales Market Report 2020 is designed in a way that helps the readers to acquire a complete knowledge about the overall market scenario and it’s most lucrative sectors. The research report also statistically provides accurate data in a statistical manner. It examines the historic accomplishments and recent opportunities present in the global Mobile Controllers for Video Games market. QY Research report focuses on the consumption, geography, by type, by application, and the competitive landscape. The 4000 version of the report mainly splits the data for each region to analyze the leading companies, applications, and product types.
QY Research aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Report Overview:
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Mobile Controllers for Video Games market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Mobile Controllers for Video Games industry.
Based on our recent survey, we have several different scenarios about the Mobile Controllers for Video Games YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Mobile Controllers for Video Games will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
QY Research report provides an overview and scope of the global Mobile Controllers for Video Games market, stating its drivers, trends, opportunities, and restraints. The report also comprises all key details of the global Mobile Controllers for Video Games market such as market strategies, sales volumes, and consumption. The report also covers the names of all distribution channels such as manufacturers, suppliers, wholesalers, distributors, consumers, and dealers.
QY Research also presents the statistical data in the form of infographics, tables, and charts to predict the trends and developments of the global Mobile Controllers for Video Games market over the forecast period. The research analysts have also used a framework such as key industry experts interview, research papers, refer journals, survey reports, and face-to-face interviews with expert professionals to know the detailed outlook of the global Mobile Controllers for Video Games market. The report also includes nautical information, where it shows Mobile Controllers for Video Games market product volume, utilization value, and production processes.
The research report also consists of a competitive landscape that describes the top players that are functioning in the global Mobile Controllers for Video Games market. This report also describes the key developments and trends, mergers and acquisitions strategies, and new product innovation that will show an enormous benefit to the companies that are competing in the global Mobile Controllers for Video Games market.
Geographical Analysis:
Based on region, the global Mobile Controllers for Video Games market is segmented into North America, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America). Research analysts have studied government initiatives, changing the political environment, and social scenarios that are likely to contribute to the growth of the regional markets.
Key Players:
The major players that are operating in the global Mobile Controllers for Video Games market are
MOGA Anywhere
IPEGA
Tt eSPORTS
Mad Catz
Nyko
8BitDo
GameSir
SteelSeries
Razer
Segment by Type
Wired Type
Wireless Type
Segment by Application
Android
IOS
Others
Competitive Landscape:
Factors such as cost analysis, marketing strategy, factor analysis, distributors, sourcing strategy, and industrial chain are all the parts of the global Mobile Controllers for Video Games market. The report also includes the analysis of the return on investment (ROI) feasibility with the estimated SWOT analysis.
The report covers the following objectives:
• Proliferation and maturation of trade in the global Mobile Controllers for Video Games market.
• The market share of the global Mobile Controllers for Video Games market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the growth opportunities and growth rate of the global Mobile Controllers for Video Games market.
• Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Mobile Controllers for Video Games market.
1 Mobile Controllers for Video Games Market Overview
1.1 Mobile Controllers for Video Games Product Scope
1.2 Mobile Controllers for Video Games Segment by Type
1.2.1 Global Mobile Controllers for Video Games Sales by Type (2020-2026)
1.2.2 Wired Type
1.2.3 Wireless Type
1.3 Mobile Controllers for Video Games Segment by Application
1.3.1 Global Mobile Controllers for Video Games Sales Comparison by Application (2020-2026)
1.3.2 Android
1.3.3 IOS
1.3.4 Others
1.4 Mobile Controllers for Video Games Market Estimates and Forecasts (2015-2026)
1.4.1 Global Mobile Controllers for Video Games Sales Growth Rate (2015-2026)
1.4.2 Global Mobile Controllers for Video Games Revenue and Growth Rate (2015-2026)
1.4.3 Global Mobile Controllers for Video Games Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Mobile Controllers for Video Games Industry Impact
1.5.1 How the Covid-19 is Affecting the Mobile Controllers for Video Games Industry
1.5.1.1 Mobile Controllers for Video Games Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Mobile Controllers for Video Games Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Mobile Controllers for Video Games Players to Combat Covid-19 Impact
2 Mobile Controllers for Video Games Estimate and Forecast by Region
2.1 Global Mobile Controllers for Video Games Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Mobile Controllers for Video Games Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Mobile Controllers for Video Games Sales Market Share by Region (2015-2020)
2.2.2 Global Mobile Controllers for Video Games Revenue Market Share by Region (2015-2020)
2.3 Global Mobile Controllers for Video Games Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Mobile Controllers for Video Games Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Mobile Controllers for Video Games Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Mobile Controllers for Video Games Estimates and Projections (2015-2026)
2.4.2 Europe Mobile Controllers for Video Games Estimates and Projections (2015-2026)
2.4.3 China Mobile Controllers for Video Games Estimates and Projections (2015-2026)
2.4.4 Japan Mobile Controllers for Video Games Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Mobile Controllers for Video Games Estimates and Projections (2015-2026)
2.4.6 India Mobile Controllers for Video Games Estimates and Projections (2015-2026)
3 Global Mobile Controllers for Video Games Competition Landscape by Players
3.1 Global Top Mobile Controllers for Video Games Players by Sales (2015-2020)
3.2 Global Top Mobile Controllers for Video Games Players by Revenue (2015-2020)
3.3 Global Mobile Controllers for Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Controllers for Video Games as of 2019)
3.4 Global Mobile Controllers for Video Games Average Price by Company (2015-2020)
3.5 Manufacturers Mobile Controllers for Video Games Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Mobile Controllers for Video Games Players (Opinion Leaders)
4 Global Mobile Controllers for Video Games Market Size by Type
4.1 Global Mobile Controllers for Video Games Historic Market Review by Type (2015-2020)
4.1.1 Global Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
4.1.2 Global Mobile Controllers for Video Games Revenue Market Share by Type (2015-2020)
4.1.3 Global Mobile Controllers for Video Games Price by Type (2014-2020)
4.2 Global Mobile Controllers for Video Games Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Mobile Controllers for Video Games Sales Forecast by Type (2021-2026)
4.2.2 Global Mobile Controllers for Video Games Revenue Forecast by Type (2021-2026)
4.2.3 Global Mobile Controllers for Video Games Price Forecast by Type (2021-2026)
5 Global Mobile Controllers for Video Games Market Size by Application
5.1 Global Mobile Controllers for Video Games Historic Market Review by Application (2015-2020)
5.1.1 Global Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
5.1.2 Global Mobile Controllers for Video Games Revenue Market Share by Application (2015-2020)
5.1.3 Global Mobile Controllers for Video Games Price by Application (2015-2020)
5.2 Global Mobile Controllers for Video Games Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Mobile Controllers for Video Games Sales Forecast by Application (2021-2026)
5.2.2 Global Mobile Controllers for Video Games Revenue Forecast by Application (2021-2026)
5.2.3 Global Mobile Controllers for Video Games Price Forecast by Application (2021-2026)
3 North America Mobile Controllers for Video Games Market Facts & Figures
3.2 North America Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
3.3 North America Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
3.4 North America Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
4 Europe Mobile Controllers for Video Games Market Facts & Figures
4.2 Europe Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
4.3 Europe Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
4.4 Europe Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
5 China Mobile Controllers for Video Games Market Facts & Figures
5.2 China Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
5.3 China Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
5.4 China Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
6 Japan Mobile Controllers for Video Games Market Facts & Figures
6.2 Japan Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
6.3 Japan Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
6.4 Japan Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
7 Southeast Asia Mobile Controllers for Video Games Market Facts & Figures
7.2 Southeast Asia Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
8 India Mobile Controllers for Video Games Market Facts & Figures
8.2 India Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
8.3 India Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
8.4 India Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
12 Company Profiles and Key Figures in Mobile Controllers for Video Games Business
12.1 MOGA Anywhere
12.1.1 MOGA Anywhere Mobile Controllers for Video Games Corporation Information
12.1.2 MOGA Anywhere Mobile Controllers for Video Games Business Overview and Total Revenue
12.1.3 MOGA Anywhere Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.1.4 MOGA Anywhere Mobile Controllers for Video Games Products Offered
12.1.5 MOGA Anywhere Recent Development
12.2 IPEGA
12.2.1 IPEGA Mobile Controllers for Video Games Corporation Information
12.2.2 IPEGA Mobile Controllers for Video Games Business Overview and Total Revenue
12.2.3 IPEGA Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.2.4 IPEGA Mobile Controllers for Video Games Products Offered
12.2.5 IPEGA Recent Development
12.3 Tt eSPORTS
12.3.1 Tt eSPORTS Mobile Controllers for Video Games Corporation Information
12.3.2 Tt eSPORTS Mobile Controllers for Video Games Business Overview and Total Revenue
12.3.3 Tt eSPORTS Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Tt eSPORTS Mobile Controllers for Video Games Products Offered
12.3.5 Tt eSPORTS Recent Development
12.4 Mad Catz
12.4.1 Mad Catz Mobile Controllers for Video Games Corporation Information
12.4.2 Mad Catz Mobile Controllers for Video Games Business Overview and Total Revenue
12.4.3 Mad Catz Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Mad Catz Mobile Controllers for Video Games Products Offered
12.4.5 Mad Catz Recent Development
12.5 Nyko
12.5.1 Nyko Mobile Controllers for Video Games Corporation Information
12.5.2 Nyko Mobile Controllers for Video Games Business Overview and Total Revenue
12.5.3 Nyko Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Nyko Mobile Controllers for Video Games Products Offered
12.5.5 Nyko Recent Development
12.6 8BitDo
12.6.1 8BitDo Mobile Controllers for Video Games Corporation Information
12.6.2 8BitDo Mobile Controllers for Video Games Business Overview and Total Revenue
12.6.3 8BitDo Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.6.4 8BitDo Mobile Controllers for Video Games Products Offered
12.6.5 8BitDo Recent Development
12.7 GameSir
12.7.1 GameSir Mobile Controllers for Video Games Corporation Information
12.7.2 GameSir Mobile Controllers for Video Games Business Overview and Total Revenue
12.7.3 GameSir Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.7.4 GameSir Mobile Controllers for Video Games Products Offered
12.7.5 GameSir Recent Development
12.8 SteelSeries
12.8.1 SteelSeries Mobile Controllers for Video Games Corporation Information
12.8.2 SteelSeries Mobile Controllers for Video Games Business Overview and Total Revenue
12.8.3 SteelSeries Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.8.4 SteelSeries Mobile Controllers for Video Games Products Offered
12.8.5 SteelSeries Recent Development
12.9 Razer
12.9.1 Razer Mobile Controllers for Video Games Corporation Information
12.9.2 Razer Mobile Controllers for Video Games Business Overview and Total Revenue
12.9.3 Razer Mobile Controllers for Video Games Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Razer Mobile Controllers for Video Games Products Offered
12.9.5 Razer Recent Development
13 Mobile Controllers for Video Games Manufacturing Cost Analysis
13.1 Mobile Controllers for Video Games Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Mobile Controllers for Video Games
13.4 Mobile Controllers for Video Games Industrial Chain Analysis
14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Mobile Controllers for Video Games Distributors List
14.3 Mobile Controllers for Video Games Customers
15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis
16 Research Findings and Conclusion
17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer
Table 1. Global Mobile Controllers for Video Games Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Mobile Controllers for Video Games Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Mobile Controllers for Video Games Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Mobile Controllers for Video Games Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Mobile Controllers for Video Games Players to Combat Covid-19 Impact
Table 8. Global Market Mobile Controllers for Video Games Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Mobile Controllers for Video Games Sales (K Units) by Region (2015-2020)
Table 10. Global Mobile Controllers for Video Games Sales Market Share by Region (2015-2020)
Table 11. Global Mobile Controllers for Video Games Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Mobile Controllers for Video Games Revenue Share by Region (2015-2020)
Table 13. Global Mobile Controllers for Video Games Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global Mobile Controllers for Video Games Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Mobile Controllers for Video Games Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Mobile Controllers for Video Games Revenue Share Forecast by Region (2021-2026)
Table 17. Global Mobile Controllers for Video Games (K Units) of Key Companies (2015-2020)
Table 18. Global Mobile Controllers for Video Games Sales Share by Company (2015-2020)
Table 19. Global Mobile Controllers for Video Games Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Mobile Controllers for Video Games Revenue Share by Company (2015-2020)
Table 21. Global Mobile Controllers for Video Games by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Controllers for Video Games as of 2019)
Table 22. Global Mobile Controllers for Video Games Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Mobile Controllers for Video Games Manufacturing Sites and Area Served
Table 24. Manufacturers Mobile Controllers for Video Games Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Mobile Controllers for Video Games Players
Table 27. Global Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 28. Global Mobile Controllers for Video Games Sales Share by Type (2015-2020)
Table 29. Global Mobile Controllers for Video Games Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Mobile Controllers for Video Games Price (K Units) by Type (2015-2020)
Table 31. Global Mobile Controllers for Video Games Sales Share by Type (2021-2026)
Table 32. Global Mobile Controllers for Video Games Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Mobile Controllers for Video Games Revenue Share by Type (2021-2026)
Table 34. Global Mobile Controllers for Video Games Price (K Units) by Type (2021-2026)
Table 35. Global Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 36. Global Mobile Controllers for Video Games Sales Share by Application (2015-2020)
Table 37. Global Mobile Controllers for Video Games Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Mobile Controllers for Video Games Price (K Units) by Application (2015-2020)
Table 39. Global Mobile Controllers for Video Games Sales (K Units) by Application (2021-2026)
Table 40. Global Mobile Controllers for Video Games Sales Share by Application (2021-2026)
Table 41. Global Mobile Controllers for Video Games Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Mobile Controllers for Video Games Revenue Share by Application (2021-2026)
Table 43. Global Mobile Controllers for Video Games Price (K Units) by Application (2021-2026)
Table 44. United States Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 45. United States Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 46. United States Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 47. United States Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 48. United States Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 49. United States Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
Table 50. Europe Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 51. Europe Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 52. Europe Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 53. Europe Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 54. Europe Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 55. Europe Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 56. China Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 57. China Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 58. China Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 59. China Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 60. China Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 61. China Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
Table 62. Japan Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 63. Japan Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 64. Japan Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 65. Japan Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 66. Japan Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 67. Japan Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
Table 74. India Mobile Controllers for Video Games Sales (K Units) by Company (2015-2020)
Table 75. India Mobile Controllers for Video Games Sales Market Share by Company (2015-2020)
Table 76. India Mobile Controllers for Video Games Sales (K Units) by Type (2015-2020)
Table 77. India Mobile Controllers for Video Games Sales Market Share by Type (2015-2020)
Table 78. India Mobile Controllers for Video Games Sales (K Units) by Application (2015-2020)
Table 79. India Mobile Controllers for Video Games Sales Market Share by Application (2015-2020)
Table 80. MOGA Anywhere Corporation Information
Table 81. MOGA Anywhere Description and Business Overview
Table 82. MOGA Anywhere Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. MOGA Anywhere Mobile Controllers for Video Games Product
Table 84. MOGA Anywhere Recent Development
Table 85. IPEGA Corporation Information
Table 86. IPEGA Description and Business Overview
Table 87. IPEGA Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. IPEGA Mobile Controllers for Video Games Product
Table 89. IPEGA Recent Development
Table 90. Tt eSPORTS Corporation Information
Table 91. Tt eSPORTS Description and Business Overview
Table 92. Tt eSPORTS Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Tt eSPORTS Mobile Controllers for Video Games Product
Table 94. Tt eSPORTS Recent Development
Table 95. Mad Catz Corporation Information
Table 96. Mad Catz Description and Business Overview
Table 97. Mad Catz Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Mad Catz Mobile Controllers for Video Games Product
Table 99. Mad Catz Recent Development
Table 100. Nyko Corporation Information
Table 101. Nyko Description and Business Overview
Table 102. Nyko Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Nyko Mobile Controllers for Video Games Product
Table 104. Nyko Recent Development
Table 105. 8BitDo Corporation Information
Table 106. 8BitDo Description and Business Overview
Table 107. 8BitDo Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. 8BitDo Mobile Controllers for Video Games Product
Table 109. 8BitDo Recent Development
Table 110. GameSir Corporation Information
Table 111. GameSir Description and Business Overview
Table 112. GameSir Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. GameSir Mobile Controllers for Video Games Product
Table 114. GameSir Recent Development
Table 115. SteelSeries Corporation Information
Table 116. SteelSeries Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. SteelSeries Description and Business Overview
Table 118. SteelSeries Mobile Controllers for Video Games Product
Table 119. SteelSeries Recent Development
Table . Razer Corporation Information
Table . Razer Mobile Controllers for Video Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . Razer Description and Business Overview
Table . Razer Mobile Controllers for Video Games Product
Table . Razer Recent Development
Table 125. Production Base and Market Concentration Rate of Raw Material
Table 126. Key Suppliers of Raw Materials
Table 127. Mobile Controllers for Video Games Distributors List
Table 128. Mobile Controllers for Video Games Customers List
Table 129. Market Key Trends
Table 130. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 131. Key Challenges
Table 132. Research Programs/Design for This Report
Table 133. Key Data Information from Secondary Sources
Table 134. Key Data Information from Primary Sources
List of Figures
Figure 1. Mobile Controllers for Video Games Product Picture
Figure 2. Global Mobile Controllers for Video Games Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Mobile Controllers for Video Games Market Share by Application in 2020 & 2026
Figure 6. Android Examples
Figure 7. IOS Examples
Figure 8. Others Examples
Figure 9. Global Mobile Controllers for Video Games Sales (K Units) Growth Rate (2015-2026)
Figure 10. Global Mobile Controllers for Video Games Revenue (US$ Million) Growth Rate (2015-2026)
Figure 11. Global Mobile Controllers for Video Games Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 12. Global Mobile Controllers for Video Games Revenue Market Share by Region: 2015 VS 2020
Figure 13. Global Mobile Controllers for Video Games Revenue Market Share by Region: 2021 VS 2026
Figure 14. United States Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 15. United States Mobile Controllers for Video Games Sales (K Units) Growth Rate (2015-2026)
Figure 16. Europe Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 17. Europe Mobile Controllers for Video Games Sales (Million USD) Growth Rate (2015-2026)
Figure 18. China Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 19. China Mobile Controllers for Video Games Sales (Million USD) and Growth Rate (2015-2026)
Figure 20. Japan Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 21. Japan Mobile Controllers for Video Games Sales (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 23. Southeast Asia Mobile Controllers for Video Games Sales (Million USD) Growth Rate (2015-2026)
Figure 24. India Mobile Controllers for Video Games Revenue (Million USD) Growth Rate (2015-2026)
Figure 25. India Mobile Controllers for Video Games Sales (Million USD) Growth Rate (2015-2026)
Figure 26. Global 5 Largest Mobile Controllers for Video Games Players Market Share by Revenue in Mobile Controllers for Video Games 2015 & 2019
Figure 27. Mobile Controllers for Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 28. Global Mobile Controllers for Video Games Revenue Share by Type (2015-2020)
Figure 29. Global Mobile Controllers for Video Games Revenue Growth Rate by Type in 2015 & 2019
Figure 30. Global Mobile Controllers for Video Games Revenue Share by Application (2015-2020)
Figure 31. Global Mobile Controllers for Video Games Revenue Growth Rate by Application in 2015 & 2019
Figure 32. United States Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 33. United States Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 34. Europe Mobile Controllers for Video Games Sales Market Share by Company in 2019
Figure 35. Europe Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 36. Europe Mobile Controllers for Video Games Sales Market Share by Application in 2019
Figure 37. China Mobile Controllers for Video Games Sales Market Share by Company in 2019
Figure 38. China Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 39. China Mobile Controllers for Video Games Sales Market Share by Application in 2019
Figure 40. Japan Mobile Controllers for Video Games Sales Market Share by Company in 2019
Figure 41. Japan Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 42. Japan Mobile Controllers for Video Games Sales Market Share by Application in 2019
Figure 43. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Company in 2019
Figure 44. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 45. Southeast Asia Mobile Controllers for Video Games Sales Market Share by Application in 2019
Figure 46. India Mobile Controllers for Video Games Sales Market Share by Company in 2019
Figure 47. India Mobile Controllers for Video Games Sales Market Share by Type in 2019
Figure 48. India Mobile Controllers for Video Games Sales Market Share by Application in 2019
Figure 49. MOGA Anywhere Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. IPEGA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Tt eSPORTS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Mad Catz Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Nyko Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. 8BitDo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. GameSir Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. SteelSeries Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Key Raw Materials Price Trend
Figure 59. Manufacturing Cost Structure of Mobile Controllers for Video Games
Figure 60. Manufacturing Process Analysis of Mobile Controllers for Video Games
Figure 61. Mobile Controllers for Video Games Industrial Chain Analysis
Figure 62. Channels of Distribution
Figure 63. Distributors Profiles
Figure 64. Porter's Five Forces Analysis
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed