▶ 調査レポート

ゲームにおける5Gの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global 5G in Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。ゲームにおける5Gの世界市場 2020年:企業別、地域別、種類・用途別 / Global 5G in Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-16999資料のイメージです。• レポートコード:D0804-16999
• 出版社/出版日:GlobalInfoResearch / 2020年8月3日
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• レポート形態:英語、PDF、103ページ
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レポート概要
本調査レポートでは、ゲームにおける5Gの世界市場を広く調査・分析し、今後の市場展望をまとめております。ゲームにおける5Gの種類別市場規模(ソフトウェア、サービス、ハードウェア)、用途別市場規模(オンラインゲーム、仮想ゲーム)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Facebook、LG Corporation、ZTE Corporation、Huawei Technologies、SK Telecom、Qualcomm、Ericsson、Google、Samsung Electronics、Microsoft Corporation、Sony、EA、Nintendo
・地域別グローバル市場分析 2015年-2020年
・ゲームにおける5Gの北米市場(アメリカ、カナダ、メキシコ)
・ゲームにおける5Gのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・ゲームにおける5Gのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・ゲームにおける5Gの南米市場(ブラジル、アルゼンチン)
・ゲームにおける5Gの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ソフトウェア、サービス、ハードウェア
・用途別分析:オンラインゲーム、仮想ゲーム
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global 5G in Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The 5G in Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
5G in Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, 5G in Gaming market has been segmented into:
Software
Service
Hardware

By Application, 5G in Gaming has been segmented into:
Online Games
Virtual Games

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global 5G in Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level 5G in Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global 5G in Gaming market.

The report offers in-depth assessment of the growth and other aspects of the 5G in Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and 5G in Gaming Market Share Analysis
5G in Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, 5G in Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the 5G in Gaming sales, revenue and market share for each player covered in this report.

The major players covered in 5G in Gaming are:
Facebook
LG Corporation
ZTE Corporation
Huawei Technologies
SK Telecom
Qualcomm
Ericsson
Google
Samsung Electronics
Microsoft Corporation
Sony
EA
Nintendo

レポート目次

Table of Contents

1 5G in Gaming Market Overview
1.1 Product Overview and Scope of 5G in Gaming
1.2 Classification of 5G in Gaming by Type
1.2.1 Global 5G in Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global 5G in Gaming Revenue Market Share by Type in 2019
1.2.3 Software
1.2.4 Service
1.2.5 Hardware
1.3 Global 5G in Gaming Market by Application
1.3.1 Overview: Global 5G in Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Online Games
1.3.3 Virtual Games
1.4 Global 5G in Gaming Market by Regions
1.4.1 Global 5G in Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of 5G in Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) 5G in Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) 5G in Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) 5G in Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) 5G in Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) 5G in Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Facebook
2.1.1 Facebook Details
2.1.2 Facebook Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Facebook SWOT Analysis
2.1.4 Facebook Product and Services
2.1.5 Facebook 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 LG Corporation
2.2.1 LG Corporation Details
2.2.2 LG Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 LG Corporation SWOT Analysis
2.2.4 LG Corporation Product and Services
2.2.5 LG Corporation 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 ZTE Corporation
2.3.1 ZTE Corporation Details
2.3.2 ZTE Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 ZTE Corporation SWOT Analysis
2.3.4 ZTE Corporation Product and Services
2.3.5 ZTE Corporation 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Huawei Technologies
2.4.1 Huawei Technologies Details
2.4.2 Huawei Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Huawei Technologies SWOT Analysis
2.4.4 Huawei Technologies Product and Services
2.4.5 Huawei Technologies 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 SK Telecom
2.5.1 SK Telecom Details
2.5.2 SK Telecom Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 SK Telecom SWOT Analysis
2.5.4 SK Telecom Product and Services
2.5.5 SK Telecom 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Qualcomm
2.6.1 Qualcomm Details
2.6.2 Qualcomm Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Qualcomm SWOT Analysis
2.6.4 Qualcomm Product and Services
2.6.5 Qualcomm 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Ericsson
2.7.1 Ericsson Details
2.7.2 Ericsson Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Ericsson SWOT Analysis
2.7.4 Ericsson Product and Services
2.7.5 Ericsson 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Google
2.8.1 Google Details
2.8.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Google SWOT Analysis
2.8.4 Google Product and Services
2.8.5 Google 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 Samsung Electronics
2.9.1 Samsung Electronics Details
2.9.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Samsung Electronics SWOT Analysis
2.9.4 Samsung Electronics Product and Services
2.9.5 Samsung Electronics 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.10 Microsoft Corporation
2.10.1 Microsoft Corporation Details
2.10.2 Microsoft Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Microsoft Corporation SWOT Analysis
2.10.4 Microsoft Corporation Product and Services
2.10.5 Microsoft Corporation 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.11 Sony
2.11.1 Sony Details
2.11.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Sony SWOT Analysis
2.11.4 Sony Product and Services
2.11.5 Sony 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.12 EA
2.12.1 EA Details
2.12.2 EA Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 EA SWOT Analysis
2.12.4 EA Product and Services
2.12.5 EA 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.13 Nintendo
2.13.1 Nintendo Details
2.13.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Nintendo SWOT Analysis
2.13.4 Nintendo Product and Services
2.13.5 Nintendo 5G in Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global 5G in Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 5G in Gaming Players Market Share
3.2.2 Top 10 5G in Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global 5G in Gaming Revenue and Market Share by Regions
4.2 North America 5G in Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe 5G in Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific 5G in Gaming Revenue and Growth Rate (2015-2020)
4.5 South America 5G in Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa 5G in Gaming Revenue and Growth Rate (2015-2020)
5 North America 5G in Gaming Revenue by Countries
5.1 North America 5G in Gaming Revenue by Countries (2015-2020)
5.2 USA 5G in Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada 5G in Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico 5G in Gaming Revenue and Growth Rate (2015-2020)
6 Europe 5G in Gaming Revenue by Countries
6.1 Europe 5G in Gaming Revenue by Countries (2015-2020)
6.2 Germany 5G in Gaming Revenue and Growth Rate (2015-2020)
6.3 UK 5G in Gaming Revenue and Growth Rate (2015-2020)
6.4 France 5G in Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia 5G in Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy 5G in Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific 5G in Gaming Revenue by Countries
7.1 Asia-Pacific 5G in Gaming Revenue by Countries (2015-2020)
7.2 China 5G in Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan 5G in Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea 5G in Gaming Revenue and Growth Rate (2015-2020)
7.5 India 5G in Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia 5G in Gaming Revenue and Growth Rate (2015-2020)
8 South America 5G in Gaming Revenue by Countries
8.1 South America 5G in Gaming Revenue by Countries (2015-2020)
8.2 Brazil 5G in Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina 5G in Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue 5G in Gaming by Countries
9.1 Middle East & Africa 5G in Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia 5G in Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE 5G in Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt 5G in Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa 5G in Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global 5G in Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global 5G in Gaming Market Forecast by Type (2019-2024)
10.3 Software Revenue Growth Rate (2015-2025)
10.4 Service Revenue Growth Rate (2015-2025)
10.5 Hardware Revenue Growth Rate (2015-2025)
11 Global 5G in Gaming Market Segment by Application
11.1 Global 5G in Gaming Revenue Market Share by Application (2015-2020)
11.2 5G in Gaming Market Forecast by Application (2019-2024)
11.3 Online Games Revenue Growth (2015-2020)
11.4 Virtual Games Revenue Growth (2015-2020)
12 Global 5G in Gaming Market Size Forecast (2021-2025)
12.1 Global 5G in Gaming Market Size Forecast (2021-2025)
12.2 Global 5G in Gaming Market Forecast by Regions (2021-2025)
12.3 North America 5G in Gaming Revenue Market Forecast (2021-2025)
12.4 Europe 5G in Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific 5G in Gaming Revenue Market Forecast (2021-2025)
12.6 South America 5G in Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa 5G in Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global 5G in Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of 5G in Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global 5G in Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market 5G in Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Facebook Corporate Information, Location and Competitors
Table 6. Facebook 5G in Gaming Major Business
Table 7. Facebook 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 8. Facebook SWOT Analysis
Table 9. Facebook 5G in Gaming Product and Solutions
Table 10. Facebook 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. LG Corporation Corporate Information, Location and Competitors
Table 12. LG Corporation 5G in Gaming Major Business
Table 13. LG Corporation 5G in Gaming Total Revenue (USD Million) (2018-2019)
Table 14. LG Corporation SWOT Analysis
Table 15. LG Corporation 5G in Gaming Product and Solutions
Table 16. LG Corporation 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. ZTE Corporation Corporate Information, Location and Competitors
Table 18. ZTE Corporation 5G in Gaming Major Business
Table 19. ZTE Corporation 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 20. ZTE Corporation SWOT Analysis
Table 21. ZTE Corporation 5G in Gaming Product and Solutions
Table 22. ZTE Corporation 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Huawei Technologies Corporate Information, Location and Competitors
Table 24. Huawei Technologies 5G in Gaming Major Business
Table 25. Huawei Technologies 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 26. Huawei Technologies SWOT Analysis
Table 27. Huawei Technologies 5G in Gaming Product and Solutions
Table 28. Huawei Technologies 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. SK Telecom Corporate Information, Location and Competitors
Table 30. SK Telecom 5G in Gaming Major Business
Table 31. SK Telecom 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 32. SK Telecom SWOT Analysis
Table 33. SK Telecom 5G in Gaming Product and Solutions
Table 34. SK Telecom 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Qualcomm Corporate Information, Location and Competitors
Table 36. Qualcomm 5G in Gaming Major Business
Table 37. Qualcomm 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 38. Qualcomm SWOT Analysis
Table 39. Qualcomm 5G in Gaming Product and Solutions
Table 40. Qualcomm 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Ericsson Corporate Information, Location and Competitors
Table 42. Ericsson 5G in Gaming Major Business
Table 43. Ericsson 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 44. Ericsson SWOT Analysis
Table 45. Ericsson 5G in Gaming Product and Solutions
Table 46. Ericsson 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Google Corporate Information, Location and Competitors
Table 48. Google 5G in Gaming Major Business
Table 49. Google 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 50. Google SWOT Analysis
Table 51. Google 5G in Gaming Product and Solutions
Table 52. Google 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Samsung Electronics Corporate Information, Location and Competitors
Table 54. Samsung Electronics 5G in Gaming Major Business
Table 55. Samsung Electronics 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 56. Samsung Electronics SWOT Analysis
Table 57. Samsung Electronics 5G in Gaming Product and Solutions
Table 58. Samsung Electronics 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Microsoft Corporation Corporate Information, Location and Competitors
Table 60. Microsoft Corporation 5G in Gaming Major Business
Table 61. Microsoft Corporation 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 62. Microsoft Corporation SWOT Analysis
Table 63. Microsoft Corporation 5G in Gaming Product and Solutions
Table 64. Microsoft Corporation 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Sony Corporate Information, Location and Competitors
Table 66. Sony 5G in Gaming Major Business
Table 67. Sony 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 68. Sony SWOT Analysis
Table 69. Sony 5G in Gaming Product and Solutions
Table 70. Sony 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 71. EA Corporate Information, Location and Competitors
Table 72. EA 5G in Gaming Major Business
Table 73. EA 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 74. EA SWOT Analysis
Table 75. EA 5G in Gaming Product and Solutions
Table 76. EA 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 77. Nintendo Corporate Information, Location and Competitors
Table 78. Nintendo 5G in Gaming Major Business
Table 79. Nintendo 5G in Gaming Total Revenue (USD Million) (2017-2018)
Table 80. Nintendo SWOT Analysis
Table 81. Nintendo 5G in Gaming Product and Solutions
Table 82. Nintendo 5G in Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 83. Global 5G in Gaming Revenue (Million USD) by Players (2015-2020)
Table 84. Global 5G in Gaming Revenue Share by Players (2015-2020)
Table 85. Global 5G in Gaming Revenue (Million USD) by Regions (2015-2020)
Table 86. Global 5G in Gaming Revenue Market Share by Regions (2015-2020)
Table 87. North America 5G in Gaming Revenue by Countries (2015-2020)
Table 88. North America 5G in Gaming Revenue Market Share by Countries (2015-2020)
Table 89. Europe 5G in Gaming Revenue (Million USD) by Countries (2015-2020)
Table 90. Asia-Pacific 5G in Gaming Revenue (Million USD) by Countries (2015-2020)
Table 91. South America 5G in Gaming Revenue by Countries (2015-2020)
Table 92. South America 5G in Gaming Revenue Market Share by Countries (2015-2020)
Table 93. Middle East and Africa 5G in Gaming Revenue (Million USD) by Countries (2015-2020)
Table 94. Middle East and Africa 5G in Gaming Revenue Market Share by Countries (2015-2020)
Table 95. Global 5G in Gaming Revenue (Million USD) by Type (2015-2020)
Table 96. Global 5G in Gaming Revenue Share by Type (2015-2020)
Table 97. Global 5G in Gaming Revenue Forecast by Type (2021-2025)
Table 98. Global 5G in Gaming Revenue by Application (2015-2020)
Table 99. Global 5G in Gaming Revenue Share by Application (2015-2020)
Table 100. Global 5G in Gaming Revenue Forecast by Application (2021-2025)
Table 101. Global 5G in Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. 5G in Gaming Picture
Figure 2. Global 5G in Gaming Revenue Market Share by Type in 2019
Figure 3. Software Picture
Figure 4. Service Picture
Figure 5. Hardware Picture
Figure 6. 5G in Gaming Revenue Market Share by Application in 2019
Figure 7. Online Games Picture
Figure 8. Virtual Games Picture
Figure 9. Global 5G in Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 10. North America 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Europe 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Asia-Pacific 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. South America 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Middle East and Africa 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global 5G in Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global 5G in Gaming Revenue Share by Players in 2019
Figure 17. Global Top 5 Players 5G in Gaming Revenue Market Share in 2019
Figure 18. Global Top 10 Players 5G in Gaming Revenue Market Share in 2019
Figure 19. Key Players Market Share Trend
Figure 20. Global 5G in Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 21. Global 5G in Gaming Revenue Market Share by Regions (2015-2020)
Figure 22. Global 5G in Gaming Revenue Market Share by Regions in 2018
Figure 23. North America 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 24. Europe 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 25. Asia-Pacific 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 26. South America 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 27. Middle East and Africa 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 28. North America 5G in Gaming Revenue Market Share by Countries (2015-2020)
Figure 29. North America 5G in Gaming Revenue Market Share by Countries in 2019
Figure 30. USA 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 31. Canada 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 32. Mexico 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 33. Europe 5G in Gaming Revenue Market Share by Countries (2015-2020)
Figure 34. Europe 5G in Gaming Revenue Market Share by Countries in 2019
Figure 35. Germany 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 36. UK 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 37. France 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 38. Russia 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 39. Italy 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 40. Asia-Pacific 5G in Gaming Revenue Market Share by Countries (2015-2020)
Figure 41. Asia-Pacific 5G in Gaming Revenue Market Share by Countries in 2019
Figure 42. China 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 43. Japan 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 44. Korea 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 45. India 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 46. Southeast Asia 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 47. South America 5G in Gaming Revenue Market Share by Countries (2015-2020)
Figure 48. South America 5G in Gaming Revenue Market Share by Countries in 2019
Figure 49. Brazil 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 50. Argentina 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 51. Middle East and Africa 5G in Gaming Revenue Market Share by Countries (2015-2020)
Figure 52. Middle East and Africa 5G in Gaming Revenue Market Share by Countries in 2019
Figure 53. Saudi Arabia 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 54. UAE 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 55. Egypt 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 56. South Africa 5G in Gaming Revenue and Growth Rate (2015-2020)
Figure 57. Global 5G in Gaming Revenue Share by Type (2015-2020)
Figure 58. Global 5G in Gaming Revenue Share by Type in 2019
Figure 59. Global 5G in Gaming Market Share Forecast by Type (2021-2025)
Figure 60. Global Software Revenue Growth Rate (2015-2020)
Figure 61. Global Service Revenue Growth Rate (2015-2020)
Figure 62. Global Hardware Revenue Growth Rate (2015-2020)
Figure 63. Global 5G in Gaming Revenue Share by Application (2015-2020)
Figure 64. Global 5G in Gaming Revenue Share by Application in 2019
Figure 65. Global 5G in Gaming Market Share Forecast by Application (2021-2025)
Figure 66. Global Online Games Revenue Growth Rate (2015-2020)
Figure 67. Global Virtual Games Revenue Growth Rate (2015-2020)
Figure 68. Global 5G in Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 69. Global 5G in Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 70. Global 5G in Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 71. North America 5G in Gaming Revenue Market Forecast (2021-2025)
Figure 72. Europe 5G in Gaming Revenue Market Forecast (2021-2025)
Figure 73. Asia-Pacific 5G in Gaming Revenue Market Forecast (2021-2025)
Figure 74. South America 5G in Gaming Revenue Market Forecast (2021-2025)
Figure 75. Middle East and Africa 5G in Gaming Revenue Market Forecast (2021-2025)
Figure 76. Sales Channel: Direct Channel vs Indirect Channel