▶ 調査レポート

オンラインレーシングビデオゲームの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Online Racing Video Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。オンラインレーシングビデオゲームの世界市場 2020年:企業別、地域別、種類・用途別 / Global Online Racing Video Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-16265資料のイメージです。• レポートコード:D0804-16265
• 出版社/出版日:GlobalInfoResearch / 2020年7月28日
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レポート概要
本調査レポートでは、オンラインレーシングビデオゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。オンラインレーシングビデオゲームの種類別市場規模(無料プレイ(F2P)、有料プレイ(P2P))、用途別市場規模(モバイル、PC、コンソール)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Turn 10 Studios (Microsoft)、Criterion、Ubisoft、Codemasters、Milestone、Electronic Arts Inc.、Slightly Mad Studios、Gameloft、THQ Nordic、NaturalMotion、Aquiris Game Studio、iRacing、Vector Unit、Fingersoft、Creative Mobile、Bongfish
・地域別グローバル市場分析 2015年-2020年
・オンラインレーシングビデオゲームの北米市場(アメリカ、カナダ、メキシコ)
・オンラインレーシングビデオゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・オンラインレーシングビデオゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・オンラインレーシングビデオゲームの南米市場(ブラジル、アルゼンチン)
・オンラインレーシングビデオゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:無料プレイ(F2P)、有料プレイ(P2P)
・用途別分析:モバイル、PC、コンソール
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Online Racing Video Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Online Racing Video Games sales will be xx in 2020 from Online Racing Video Games million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Online Racing Video Games market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Online Racing Video Games industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Online Racing Video Games and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Online Racing Video Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Online Racing Video Games market has been segmented into:
Free to play (F2P)
Pay to play (P2P)

By Application, Online Racing Video Games has been segmented into:
Mobile
PC
Console

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Online Racing Video Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Online Racing Video Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Online Racing Video Games market.

The report offers in-depth assessment of the growth and other aspects of the Online Racing Video Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Online Racing Video Games Market Share Analysis
Online Racing Video Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Online Racing Video Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Online Racing Video Games sales, revenue and market share for each player covered in this report.

The major players covered in Online Racing Video Games are:
Turn 10 Studios (Microsoft)
Criterion
Ubisoft
Codemasters
Milestone
Electronic Arts Inc.
Slightly Mad Studios
Gameloft
THQ Nordic
NaturalMotion
Aquiris Game Studio
iRacing
Vector Unit
Fingersoft
Creative Mobile
Bongfish

レポート目次

1 Online Racing Video Games Market Overview
1.1 Product Overview and Scope of Online Racing Video Games
1.2 Classification of Online Racing Video Games by Type
1.2.1 Global Online Racing Video Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Online Racing Video Games Revenue Market Share by Type in 2019
1.2.3 Free to play (F2P)
1.2.4 Pay to play (P2P)
1.3 Global Online Racing Video Games Market by Application
1.3.1 Overview: Global Online Racing Video Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Mobile
1.3.3 PC
1.3.4 Console
1.4 Global Online Racing Video Games Market by Regions
1.4.1 Global Online Racing Video Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Online Racing Video Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Online Racing Video Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Online Racing Video Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Online Racing Video Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Online Racing Video Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Online Racing Video Games Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Online Racing Video Games Industry Impact
1.5.1 COVID-19 Potential Implications for the Online Racing Video Games
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Online Racing Video Games
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Turn 10 Studios (Microsoft) SWOT Analysis
2.1.4 Turn 10 Studios (Microsoft) Product and Services
2.1.5 Turn 10 Studios (Microsoft) Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Criterion
2.2.1 Criterion Details
2.2.2 Criterion Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Criterion SWOT Analysis
2.2.4 Criterion Product and Services
2.2.5 Criterion Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 Ubisoft
2.3.1 Ubisoft Details
2.3.2 Ubisoft Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Ubisoft SWOT Analysis
2.3.4 Ubisoft Product and Services
2.3.5 Ubisoft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 Codemasters
2.4.1 Codemasters Details
2.4.2 Codemasters Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Codemasters SWOT Analysis
2.4.4 Codemasters Product and Services
2.4.5 Codemasters Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 Milestone
2.5.1 Milestone Details
2.5.2 Milestone Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Milestone SWOT Analysis
2.5.4 Milestone Product and Services
2.5.5 Milestone Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 Electronic Arts Inc.
2.6.1 Electronic Arts Inc. Details
2.6.2 Electronic Arts Inc. Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Electronic Arts Inc. SWOT Analysis
2.6.4 Electronic Arts Inc. Product and Services
2.6.5 Electronic Arts Inc. Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Slightly Mad Studios
2.7.1 Slightly Mad Studios Details
2.7.2 Slightly Mad Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Slightly Mad Studios SWOT Analysis
2.7.4 Slightly Mad Studios Product and Services
2.7.5 Slightly Mad Studios Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Gameloft
2.8.1 Gameloft Details
2.8.2 Gameloft Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Gameloft SWOT Analysis
2.8.4 Gameloft Product and Services
2.8.5 Gameloft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 THQ Nordic
2.9.1 THQ Nordic Details
2.9.2 THQ Nordic Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 THQ Nordic SWOT Analysis
2.9.4 THQ Nordic Product and Services
2.9.5 THQ Nordic Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.10 NaturalMotion
2.10.1 NaturalMotion Details
2.10.2 NaturalMotion Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 NaturalMotion SWOT Analysis
2.10.4 NaturalMotion Product and Services
2.10.5 NaturalMotion Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.11 Aquiris Game Studio
2.11.1 Aquiris Game Studio Details
2.11.2 Aquiris Game Studio Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Aquiris Game Studio SWOT Analysis
2.11.4 Aquiris Game Studio Product and Services
2.11.5 Aquiris Game Studio Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.12 iRacing
2.12.1 iRacing Details
2.12.2 iRacing Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 iRacing SWOT Analysis
2.12.4 iRacing Product and Services
2.12.5 iRacing Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.13 Vector Unit
2.13.1 Vector Unit Details
2.13.2 Vector Unit Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Vector Unit SWOT Analysis
2.13.4 Vector Unit Product and Services
2.13.5 Vector Unit Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.14 Fingersoft
2.14.1 Fingersoft Details
2.14.2 Fingersoft Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Fingersoft SWOT Analysis
2.14.4 Fingersoft Product and Services
2.14.5 Fingersoft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.15 Creative Mobile
2.15.1 Creative Mobile Details
2.15.2 Creative Mobile Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Creative Mobile SWOT Analysis
2.15.4 Creative Mobile Product and Services
2.15.5 Creative Mobile Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
2.16 Bongfish
2.16.1 Bongfish Details
2.16.2 Bongfish Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Bongfish SWOT Analysis
2.16.4 Bongfish Product and Services
2.16.5 Bongfish Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Online Racing Video Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Online Racing Video Games Players Market Share
3.2.2 Top 10 Online Racing Video Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Online Racing Video Games Revenue and Market Share by Regions
4.2 North America Online Racing Video Games Revenue and Growth Rate (2015-2020)
4.3 Europe Online Racing Video Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Online Racing Video Games Revenue and Growth Rate (2015-2020)
4.5 South America Online Racing Video Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
5 North America Online Racing Video Games Revenue by Countries
5.1 North America Online Racing Video Games Revenue by Countries (2015-2020)
5.2 USA Online Racing Video Games Revenue and Growth Rate (2015-2020)
5.3 Canada Online Racing Video Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Online Racing Video Games Revenue and Growth Rate (2015-2020)
6 Europe Online Racing Video Games Revenue by Countries
6.1 Europe Online Racing Video Games Revenue by Countries (2015-2020)
6.2 Germany Online Racing Video Games Revenue and Growth Rate (2015-2020)
6.3 UK Online Racing Video Games Revenue and Growth Rate (2015-2020)
6.4 France Online Racing Video Games Revenue and Growth Rate (2015-2020)
6.5 Russia Online Racing Video Games Revenue and Growth Rate (2015-2020)
6.6 Italy Online Racing Video Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Online Racing Video Games Revenue by Countries
7.1 Asia-Pacific Online Racing Video Games Revenue by Countries (2015-2020)
7.2 China Online Racing Video Games Revenue and Growth Rate (2015-2020)
7.3 Japan Online Racing Video Games Revenue and Growth Rate (2015-2020)
7.4 Korea Online Racing Video Games Revenue and Growth Rate (2015-2020)
7.5 India Online Racing Video Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Online Racing Video Games Revenue and Growth Rate (2015-2020)
8 South America Online Racing Video Games Revenue by Countries
8.1 South America Online Racing Video Games Revenue by Countries (2015-2020)
8.2 Brazil Online Racing Video Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Online Racing Video Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Online Racing Video Games by Countries
9.1 Middle East & Africa Online Racing Video Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Online Racing Video Games Revenue and Growth Rate (2015-2020)
9.3 UAE Online Racing Video Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Online Racing Video Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Online Racing Video Games Revenue and Market Share by Type (2015-2020)
10.2 Global Online Racing Video Games Market Forecast by Type (2019-2024)
10.3 Free to play (F2P) Revenue Growth Rate (2015-2025)
10.4 Pay to play (P2P) Revenue Growth Rate (2015-2025)
11 Global Online Racing Video Games Market Segment by Application
11.1 Global Online Racing Video Games Revenue Market Share by Application (2015-2020)
11.2 Online Racing Video Games Market Forecast by Application (2019-2024)
11.3 Mobile Revenue Growth (2015-2020)
11.4 PC Revenue Growth (2015-2020)
11.5 Console Revenue Growth (2015-2020)
12 Global Online Racing Video Games Market Size Forecast (2021-2025)
12.1 Global Online Racing Video Games Market Size Forecast (2021-2025)
12.2 Global Online Racing Video Games Market Forecast by Regions (2021-2025)
12.3 North America Online Racing Video Games Revenue Market Forecast (2021-2025)
12.4 Europe Online Racing Video Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Online Racing Video Games Revenue Market Forecast (2021-2025)
12.6 South America Online Racing Video Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Online Racing Video Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Online Racing Video Games Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Online Racing Video Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Online Racing Video Games Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Online Racing Video Games Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Online Racing Video Games Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Turn 10 Studios (Microsoft) Corporate Information, Location and Competitors
Table 7. Turn 10 Studios (Microsoft) Online Racing Video Games Major Business
Table 8. Turn 10 Studios (Microsoft) Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 9. Turn 10 Studios (Microsoft) SWOT Analysis
Table 10. Turn 10 Studios (Microsoft) Online Racing Video Games Product and Solutions
Table 11. Turn 10 Studios (Microsoft) Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Criterion Corporate Information, Location and Competitors
Table 13. Criterion Online Racing Video Games Major Business
Table 14. Criterion Online Racing Video Games Total Revenue (USD Million) (2018-2019)
Table 15. Criterion SWOT Analysis
Table 16. Criterion Online Racing Video Games Product and Solutions
Table 17. Criterion Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Ubisoft Corporate Information, Location and Competitors
Table 19. Ubisoft Online Racing Video Games Major Business
Table 20. Ubisoft Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 21. Ubisoft SWOT Analysis
Table 22. Ubisoft Online Racing Video Games Product and Solutions
Table 23. Ubisoft Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Codemasters Corporate Information, Location and Competitors
Table 25. Codemasters Online Racing Video Games Major Business
Table 26. Codemasters Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 27. Codemasters SWOT Analysis
Table 28. Codemasters Online Racing Video Games Product and Solutions
Table 29. Codemasters Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. Milestone Corporate Information, Location and Competitors
Table 31. Milestone Online Racing Video Games Major Business
Table 32. Milestone Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 33. Milestone SWOT Analysis
Table 34. Milestone Online Racing Video Games Product and Solutions
Table 35. Milestone Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Electronic Arts Inc. Corporate Information, Location and Competitors
Table 37. Electronic Arts Inc. Online Racing Video Games Major Business
Table 38. Electronic Arts Inc. Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 39. Electronic Arts Inc. SWOT Analysis
Table 40. Electronic Arts Inc. Online Racing Video Games Product and Solutions
Table 41. Electronic Arts Inc. Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Slightly Mad Studios Corporate Information, Location and Competitors
Table 43. Slightly Mad Studios Online Racing Video Games Major Business
Table 44. Slightly Mad Studios Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 45. Slightly Mad Studios SWOT Analysis
Table 46. Slightly Mad Studios Online Racing Video Games Product and Solutions
Table 47. Slightly Mad Studios Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Gameloft Corporate Information, Location and Competitors
Table 49. Gameloft Online Racing Video Games Major Business
Table 50. Gameloft Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 51. Gameloft SWOT Analysis
Table 52. Gameloft Online Racing Video Games Product and Solutions
Table 53. Gameloft Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. THQ Nordic Corporate Information, Location and Competitors
Table 55. THQ Nordic Online Racing Video Games Major Business
Table 56. THQ Nordic Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 57. THQ Nordic SWOT Analysis
Table 58. THQ Nordic Online Racing Video Games Product and Solutions
Table 59. THQ Nordic Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. NaturalMotion Corporate Information, Location and Competitors
Table 61. NaturalMotion Online Racing Video Games Major Business
Table 62. NaturalMotion Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 63. NaturalMotion SWOT Analysis
Table 64. NaturalMotion Online Racing Video Games Product and Solutions
Table 65. NaturalMotion Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Aquiris Game Studio Corporate Information, Location and Competitors
Table 67. Aquiris Game Studio Online Racing Video Games Major Business
Table 68. Aquiris Game Studio Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 69. Aquiris Game Studio SWOT Analysis
Table 70. Aquiris Game Studio Online Racing Video Games Product and Solutions
Table 71. Aquiris Game Studio Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. iRacing Corporate Information, Location and Competitors
Table 73. iRacing Online Racing Video Games Major Business
Table 74. iRacing Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 75. iRacing SWOT Analysis
Table 76. iRacing Online Racing Video Games Product and Solutions
Table 77. iRacing Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. Vector Unit Corporate Information, Location and Competitors
Table 79. Vector Unit Online Racing Video Games Major Business
Table 80. Vector Unit Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 81. Vector Unit SWOT Analysis
Table 82. Vector Unit Online Racing Video Games Product and Solutions
Table 83. Vector Unit Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Fingersoft Corporate Information, Location and Competitors
Table 85. Fingersoft Online Racing Video Games Major Business
Table 86. Fingersoft Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 87. Fingersoft SWOT Analysis
Table 88. Fingersoft Online Racing Video Games Product and Solutions
Table 89. Fingersoft Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Creative Mobile Corporate Information, Location and Competitors
Table 91. Creative Mobile Online Racing Video Games Major Business
Table 92. Creative Mobile Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 93. Creative Mobile SWOT Analysis
Table 94. Creative Mobile Online Racing Video Games Product and Solutions
Table 95. Creative Mobile Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 96. Bongfish Corporate Information, Location and Competitors
Table 97. Bongfish Online Racing Video Games Major Business
Table 98. Bongfish Online Racing Video Games Total Revenue (USD Million) (2017-2018)
Table 99. Bongfish SWOT Analysis
Table 100. Bongfish Online Racing Video Games Product and Solutions
Table 101. Bongfish Online Racing Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 102. Global Online Racing Video Games Revenue (Million USD) by Players (2015-2020)
Table 103. Global Online Racing Video Games Revenue Share by Players (2015-2020)
Table 104. Global Online Racing Video Games Revenue (Million USD) by Regions (2015-2020)
Table 105. Global Online Racing Video Games Revenue Market Share by Regions (2015-2020)
Table 106. North America Online Racing Video Games Revenue by Countries (2015-2020)
Table 107. North America Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Table 108. Europe Online Racing Video Games Revenue (Million USD) by Countries (2015-2020)
Table 109. Asia-Pacific Online Racing Video Games Revenue (Million USD) by Countries (2015-2020)
Table 110. South America Online Racing Video Games Revenue by Countries (2015-2020)
Table 111. South America Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Table 112. Middle East and Africa Online Racing Video Games Revenue (Million USD) by Countries (2015-2020)
Table 113. Middle East and Africa Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Table 114. Global Online Racing Video Games Revenue (Million USD) by Type (2015-2020)
Table 115. Global Online Racing Video Games Revenue Share by Type (2015-2020)
Table 116. Global Online Racing Video Games Revenue Forecast by Type (2021-2025)
Table 117. Global Online Racing Video Games Revenue by Application (2015-2020)
Table 118. Global Online Racing Video Games Revenue Share by Application (2015-2020)
Table 119. Global Online Racing Video Games Revenue Forecast by Application (2021-2025)
Table 120. Global Online Racing Video Games Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Online Racing Video Games Picture
Figure 2. Global Online Racing Video Games Revenue Market Share by Type in 2019
Figure 3. Free to play (F2P) Picture
Figure 4. Pay to play (P2P) Picture
Figure 5. Online Racing Video Games Revenue Market Share by Application in 2019
Figure 6. Mobile Picture
Figure 7. PC Picture
Figure 8. Console Picture
Figure 9. Global Online Racing Video Games Revenue (USD Million) and Growth Rate (2015-2025)
Figure 10. North America Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Europe Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Asia-Pacific Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. South America Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Middle East and Africa Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global Online Racing Video Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global Online Racing Video Games Revenue Share by Players in 2019
Figure 17. Global Top 5 Players Online Racing Video Games Revenue Market Share in 2019
Figure 18. Global Top 10 Players Online Racing Video Games Revenue Market Share in 2019
Figure 19. Key Players Market Share Trend
Figure 20. Global Online Racing Video Games Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 21. Global Online Racing Video Games Revenue Market Share by Regions (2015-2020)
Figure 22. Global Online Racing Video Games Revenue Market Share by Regions in 2018
Figure 23. North America Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 24. Europe Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 25. Asia-Pacific Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 26. South America Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 27. Middle East and Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 28. North America Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Figure 29. North America Online Racing Video Games Revenue Market Share by Countries in 2019
Figure 30. USA Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 31. Canada Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 32. Mexico Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 33. Europe Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Figure 34. Europe Online Racing Video Games Revenue Market Share by Countries in 2019
Figure 35. Germany Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 36. UK Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 37. France Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 38. Russia Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 39. Italy Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 40. Asia-Pacific Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Figure 41. Asia-Pacific Online Racing Video Games Revenue Market Share by Countries in 2019
Figure 42. China Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 43. Japan Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 44. Korea Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 45. India Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 46. Southeast Asia Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 47. South America Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Figure 48. South America Online Racing Video Games Revenue Market Share by Countries in 2019
Figure 49. Brazil Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 50. Argentina Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 51. Middle East and Africa Online Racing Video Games Revenue Market Share by Countries (2015-2020)
Figure 52. Middle East and Africa Online Racing Video Games Revenue Market Share by Countries in 2019
Figure 53. Saudi Arabia Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 54. UAE Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 55. Egypt Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 56. South Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
Figure 57. Global Online Racing Video Games Revenue Share by Type (2015-2020)
Figure 58. Global Online Racing Video Games Revenue Share by Type in 2019
Figure 59. Global Online Racing Video Games Market Share Forecast by Type (2021-2025)
Figure 60. Global Free to play (F2P) Revenue Growth Rate (2015-2020)
Figure 61. Global Pay to play (P2P) Revenue Growth Rate (2015-2020)
Figure 62. Global Online Racing Video Games Revenue Share by Application (2015-2020)
Figure 63. Global Online Racing Video Games Revenue Share by Application in 2019
Figure 64. Global Online Racing Video Games Market Share Forecast by Application (2021-2025)
Figure 65. Global Mobile Revenue Growth Rate (2015-2020)
Figure 66. Global PC Revenue Growth Rate (2015-2020)
Figure 67. Global Console Revenue Growth Rate (2015-2020)
Figure 68. Global Online Racing Video Games Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 69. Global Online Racing Video Games Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 70. Global Online Racing Video Games Revenue Market Share Forecast by Regions (2021-2025)
Figure 71. North America Online Racing Video Games Revenue Market Forecast (2021-2025)
Figure 72. Europe Online Racing Video Games Revenue Market Forecast (2021-2025)
Figure 73. Asia-Pacific Online Racing Video Games Revenue Market Forecast (2021-2025)
Figure 74. South America Online Racing Video Games Revenue Market Forecast (2021-2025)
Figure 75. Middle East and Africa Online Racing Video Games Revenue Market Forecast (2021-2025)
Figure 76. Sales Channel: Direct Channel vs Indirect Channel