▶ 調査レポート

eスポーツゲームの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Electronic Sports Game Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。eスポーツゲームの世界市場 2020年:企業別、地域別、種類・用途別 / Global Electronic Sports Game Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-15862資料のイメージです。• レポートコード:D0804-15862
• 出版社/出版日:GlobalInfoResearch / 2020年7月28日
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• レポート形態:英語、PDF、105ページ
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レポート概要
本調査レポートでは、eスポーツゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。eスポーツゲームの種類別市場規模(マルチプレイヤーオンラインバトルアリーナ(MOBA)、一人称シューター(FPS)、ファイティング、カードゲーム、バトルロワイヤル、リアルタイム戦略(RTS)、その他)、用途別市場規模(チーム、個人)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Valve、Hi - Rez Studios、Microsoft Studios、Riot Games、Psyonix、Blizzard Entertainment、Tencent、Kapcom、Electronic Arts、Wargaming、Epic Games、Gfinity、Nintendo、Wargaming.net
・地域別グローバル市場分析 2015年-2020年
・eスポーツゲームの北米市場(アメリカ、カナダ、メキシコ)
・eスポーツゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・eスポーツゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・eスポーツゲームの南米市場(ブラジル、アルゼンチン)
・eスポーツゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:マルチプレイヤーオンラインバトルアリーナ(MOBA)、一人称シューター(FPS)、ファイティング、カードゲーム、バトルロワイヤル、リアルタイム戦略(RTS)、その他
・用途別分析:チーム、個人
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Electronic Sports Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Electronic Sports Game sales will be xx in 2020 from Electronic Sports Game million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Electronic Sports Game market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Electronic Sports Game industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Electronic Sports Game and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Electronic Sports Game market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Electronic Sports Game market has been segmented into:
Multiplayer Online Battle Arena (MOBA)
First-person Shooter (FPS)
Fighting
Card Games
Battle Royale
Real-time Strategy (RTS)
Others

By Application, Electronic Sports Game has been segmented into:
Team
Individual

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Electronic Sports Game market presented in the report. This section sheds light on the sales growth of different regional and country-level Electronic Sports Game markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Electronic Sports Game market.

The report offers in-depth assessment of the growth and other aspects of the Electronic Sports Game market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Electronic Sports Game Market Share Analysis
Electronic Sports Game competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Electronic Sports Game sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Electronic Sports Game sales, revenue and market share for each player covered in this report.

The major players covered in Electronic Sports Game are:
Valve
Hi – Rez Studios
Microsoft Studios
Riot Games
Psyonix
Blizzard Entertainment
Tencent
Kapcom
Electronic Arts
Wargaming
Epic Games
Gfinity
Nintendo
Wargaming.net
Among other players domestic and global, Electronic Sports Game market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 Electronic Sports Game Market Overview
1.1 Product Overview and Scope of Electronic Sports Game
1.2 Classification of Electronic Sports Game by Type
1.2.1 Global Electronic Sports Game Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Electronic Sports Game Revenue Market Share by Type in 2019
1.2.3 Multiplayer Online Battle Arena (MOBA)
1.2.4 First-person Shooter (FPS)
1.2.5 Fighting
1.2.6 Card Games
1.2.7 Battle Royale
1.2.8 Real-time Strategy (RTS)
1.2.9 Others
1.3 Global Electronic Sports Game Market by Players
1.3.1 Overview: Global Electronic Sports Game Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Team
1.3.3 Individual
1.4 Global Electronic Sports Game Market by Regions
1.4.1 Global Electronic Sports Game Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Electronic Sports Game (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Electronic Sports Game Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Electronic Sports Game Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Electronic Sports Game Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Electronic Sports Game Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Electronic Sports Game Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Electronic Sports Game Industry Impact
1.5.1 COVID-19 Potential Implications for the Electronic Sports Game
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Electronic Sports Game
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Valve
2.1.1 Valve Details
2.1.2 Valve Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Valve SWOT Analysis
2.1.4 Valve Product and Services
2.1.5 Valve Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.2 Hi – Rez Studios
2.2.1 Hi – Rez Studios Details
2.2.2 Hi – Rez Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Hi – Rez Studios SWOT Analysis
2.2.4 Hi – Rez Studios Product and Services
2.2.5 Hi – Rez Studios Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.3 Microsoft Studios
2.3.1 Microsoft Studios Details
2.3.2 Microsoft Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Microsoft Studios SWOT Analysis
2.3.4 Microsoft Studios Product and Services
2.3.5 Microsoft Studios Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.4 Riot Games
2.4.1 Riot Games Details
2.4.2 Riot Games Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Riot Games SWOT Analysis
2.4.4 Riot Games Product and Services
2.4.5 Riot Games Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.5 Psyonix
2.5.1 Psyonix Details
2.5.2 Psyonix Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Psyonix SWOT Analysis
2.5.4 Psyonix Product and Services
2.5.5 Psyonix Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.6 Blizzard Entertainment
2.6.1 Blizzard Entertainment Details
2.6.2 Blizzard Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Blizzard Entertainment Product and Services
2.6.4 Blizzard Entertainment Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.7 Tencent
2.7.1 Tencent Details
2.7.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Tencent Product and Services
2.7.4 Tencent Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.8 Kapcom
2.8.1 Kapcom Details
2.8.2 Kapcom Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Kapcom Product and Services
2.8.4 Kapcom Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.9 Electronic Arts
2.9.1 Electronic Arts Details
2.9.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Electronic Arts Product and Services
2.9.4 Electronic Arts Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.10 Wargaming
2.10.1 Wargaming Details
2.10.2 Wargaming Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Wargaming Product and Services
2.10.4 Wargaming Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.11 Epic Games
2.11.1 Epic Games Details
2.11.2 Epic Games Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Epic Games Product and Services
2.11.4 Epic Games Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.12 Gfinity
2.12.1 Gfinity Details
2.12.2 Gfinity Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Gfinity Product and Services
2.12.4 Gfinity Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.13 Nintendo
2.13.1 Nintendo Details
2.13.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Nintendo Product and Services
2.13.4 Nintendo Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
2.14 Wargaming.net
2.14.1 Wargaming.net Details
2.14.2 Wargaming.net Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Wargaming.net Product and Services
2.14.4 Wargaming.net Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Electronic Sports Game Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Electronic Sports Game Players Market Share
3.2.2 Top 10 Electronic Sports Game Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Electronic Sports Game Revenue and Market Share by Regions
4.2 North America Electronic Sports Game Revenue and Growth Rate (2015-2020)
4.3 Europe Electronic Sports Game Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Electronic Sports Game Revenue and Growth Rate (2015-2020)
4.5 South America Electronic Sports Game Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Electronic Sports Game Revenue and Growth Rate (2015-2020)
5 North America Electronic Sports Game Revenue by Countries
5.1 North America Electronic Sports Game Revenue by Countries (2015-2020)
5.2 USA Electronic Sports Game Revenue and Growth Rate (2015-2020)
5.3 Canada Electronic Sports Game Revenue and Growth Rate (2015-2020)
5.4 Mexico Electronic Sports Game Revenue and Growth Rate (2015-2020)
6 Europe Electronic Sports Game Revenue by Countries
6.1 Europe Electronic Sports Game Revenue by Countries (2015-2020)
6.2 Germany Electronic Sports Game Revenue and Growth Rate (2015-2020)
6.3 UK Electronic Sports Game Revenue and Growth Rate (2015-2020)
6.4 France Electronic Sports Game Revenue and Growth Rate (2015-2020)
6.5 Russia Electronic Sports Game Revenue and Growth Rate (2015-2020)
6.6 Italy Electronic Sports Game Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Electronic Sports Game Revenue by Countries
7.1 Asia-Pacific Electronic Sports Game Revenue by Countries (2015-2020)
7.2 China Electronic Sports Game Revenue and Growth Rate (2015-2020)
7.3 Japan Electronic Sports Game Revenue and Growth Rate (2015-2020)
7.4 Korea Electronic Sports Game Revenue and Growth Rate (2015-2020)
7.5 India Electronic Sports Game Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Electronic Sports Game Revenue and Growth Rate (2015-2020)
8 South America Electronic Sports Game Revenue by Countries
8.1 South America Electronic Sports Game Revenue by Countries (2015-2020)
8.2 Brazil Electronic Sports Game Revenue and Growth Rate (2015-2020)
8.3 Argentina Electronic Sports Game Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Electronic Sports Game by Countries
9.1 Middle East & Africa Electronic Sports Game Revenue by Countries (2015-2020)
9.2 Saudi Arabia Electronic Sports Game Revenue and Growth Rate (2015-2020)
9.3 UAE Electronic Sports Game Revenue and Growth Rate (2015-2020)
9.4 Egypt Electronic Sports Game Revenue and Growth Rate (2015-2020)
9.5 South Africa Electronic Sports Game Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Electronic Sports Game Revenue and Market Share by Type (2015-2020)
10.2 Global Electronic Sports Game Market Forecast by Type (2019-2024)
10.3 Multiplayer Online Battle Arena (MOBA) Revenue Growth Rate (2015-2025)
10.4 First-person Shooter (FPS) Revenue Growth Rate (2015-2025)
10.5 Fighting Revenue Growth Rate (2015-2025)
10.6 Card Games Revenue Growth Rate (2015-2025)
10.7 Battle Royale Revenue Growth Rate (2015-2025)
10.8 Real-time Strategy (RTS) Revenue Growth Rate (2015-2025)
10.9 Others Revenue Growth Rate (2015-2025)
11 Global Electronic Sports Game Market Segment by Players
11.1 Global Electronic Sports Game Revenue Market Share by Players (2015-2020)
11.2 Electronic Sports Game Market Forecast by Players (2019-2024)
11.3 Team Revenue Growth (2015-2020)
11.4 Individual Revenue Growth (2015-2020)
12 Global Electronic Sports Game Market Size Forecast (2021-2025)
12.1 Global Electronic Sports Game Market Size Forecast (2021-2025)
12.2 Global Electronic Sports Game Market Forecast by Regions (2021-2025)
12.3 North America Electronic Sports Game Revenue Market Forecast (2021-2025)
12.4 Europe Electronic Sports Game Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Electronic Sports Game Revenue Market Forecast (2021-2025)
12.6 South America Electronic Sports Game Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Electronic Sports Game Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Electronic Sports Game Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Electronic Sports Game by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Electronic Sports Game Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Electronic Sports Game Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Electronic Sports Game Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Valve Corporate Information, Location and Competitors
Table 7. Valve Electronic Sports Game Major Business
Table 8. Valve Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 9. Valve SWOT Analysis
Table 10. Valve Electronic Sports Game Product and Solutions
Table 11. Valve Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Hi - Rez Studios Corporate Information, Location and Competitors
Table 13. Hi - Rez Studios Electronic Sports Game Major Business
Table 14. Hi - Rez Studios Electronic Sports Game Total Revenue (USD Million) (2018-2019)
Table 15. Hi - Rez Studios SWOT Analysis
Table 16. Hi - Rez Studios Electronic Sports Game Product and Solutions
Table 17. Hi - Rez Studios Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Microsoft Studios Corporate Information, Location and Competitors
Table 19. Microsoft Studios Electronic Sports Game Major Business
Table 20. Microsoft Studios Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 21. Microsoft Studios SWOT Analysis
Table 22. Microsoft Studios Electronic Sports Game Product and Solutions
Table 23. Microsoft Studios Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Riot Games Corporate Information, Location and Competitors
Table 25. Riot Games Electronic Sports Game Major Business
Table 26. Riot Games Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 27. Riot Games SWOT Analysis
Table 28. Riot Games Electronic Sports Game Product and Solutions
Table 29. Riot Games Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. Psyonix Corporate Information, Location and Competitors
Table 31. Psyonix Electronic Sports Game Major Business
Table 32. Psyonix Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 33. Psyonix SWOT Analysis
Table 34. Psyonix Electronic Sports Game Product and Solutions
Table 35. Psyonix Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Blizzard Entertainment Corporate Information, Location and Competitors
Table 37. Blizzard Entertainment Electronic Sports Game Major Business
Table 38. Blizzard Entertainment Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 39. Blizzard Entertainment SWOT Analysis
Table 40. Blizzard Entertainment Electronic Sports Game Product and Solutions
Table 41. Blizzard Entertainment Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Tencent Corporate Information, Location and Competitors
Table 43. Tencent Electronic Sports Game Major Business
Table 44. Tencent Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 45. Tencent SWOT Analysis
Table 46. Tencent Electronic Sports Game Product and Solutions
Table 47. Tencent Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Kapcom Corporate Information, Location and Competitors
Table 49. Kapcom Electronic Sports Game Major Business
Table 50. Kapcom Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 51. Kapcom SWOT Analysis
Table 52. Kapcom Electronic Sports Game Product and Solutions
Table 53. Kapcom Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. Electronic Arts Corporate Information, Location and Competitors
Table 55. Electronic Arts Electronic Sports Game Major Business
Table 56. Electronic Arts Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 57. Electronic Arts SWOT Analysis
Table 58. Electronic Arts Electronic Sports Game Product and Solutions
Table 59. Electronic Arts Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. Wargaming Corporate Information, Location and Competitors
Table 61. Wargaming Electronic Sports Game Major Business
Table 62. Wargaming Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 63. Wargaming SWOT Analysis
Table 64. Wargaming Electronic Sports Game Product and Solutions
Table 65. Wargaming Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Epic Games Corporate Information, Location and Competitors
Table 67. Epic Games Electronic Sports Game Major Business
Table 68. Epic Games Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 69. Epic Games SWOT Analysis
Table 70. Epic Games Electronic Sports Game Product and Solutions
Table 71. Epic Games Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. Gfinity Corporate Information, Location and Competitors
Table 73. Gfinity Electronic Sports Game Major Business
Table 74. Gfinity Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 75. Gfinity SWOT Analysis
Table 76. Gfinity Electronic Sports Game Product and Solutions
Table 77. Gfinity Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. Nintendo Corporate Information, Location and Competitors
Table 79. Nintendo Electronic Sports Game Major Business
Table 80. Nintendo Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 81. Nintendo SWOT Analysis
Table 82. Nintendo Electronic Sports Game Product and Solutions
Table 83. Nintendo Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Wargaming.net Corporate Information, Location and Competitors
Table 85. Wargaming.net Electronic Sports Game Major Business
Table 86. Wargaming.net Electronic Sports Game Total Revenue (USD Million) (2017-2018)
Table 87. Wargaming.net SWOT Analysis
Table 88. Wargaming.net Electronic Sports Game Product and Solutions
Table 89. Wargaming.net Electronic Sports Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Global Electronic Sports Game Revenue (Million USD) by Players (2015-2020)
Table 91. Global Electronic Sports Game Revenue Share by Players (2015-2020)
Table 92. Global Electronic Sports Game Revenue (Million USD) by Regions (2015-2020)
Table 93. Global Electronic Sports Game Revenue Market Share by Regions (2015-2020)
Table 94. North America Electronic Sports Game Revenue by Countries (2015-2020)
Table 95. North America Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Table 96. Europe Electronic Sports Game Revenue (Million USD) by Countries (2015-2020)
Table 97. Asia-Pacific Electronic Sports Game Revenue (Million USD) by Countries (2015-2020)
Table 98. South America Electronic Sports Game Revenue by Countries (2015-2020)
Table 99. South America Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Table 100. Middle East and Africa Electronic Sports Game Revenue (Million USD) by Countries (2015-2020)
Table 101. Middle East and Africa Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Table 102. Global Electronic Sports Game Revenue (Million USD) by Type (2015-2020)
Table 103. Global Electronic Sports Game Revenue Share by Type (2015-2020)
Table 104. Global Electronic Sports Game Revenue Forecast by Type (2021-2025)
Table 105. Global Electronic Sports Game Revenue by Application (2015-2020)
Table 106. Global Electronic Sports Game Revenue Share by Application (2015-2020)
Table 107. Global Electronic Sports Game Revenue Forecast by Application (2021-2025)
Table 108. Global Electronic Sports Game Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Electronic Sports Game Picture
Figure 2. Global Electronic Sports Game Revenue Market Share by Type in 2019
Figure 3. Multiplayer Online Battle Arena (MOBA) Picture
Figure 4. First-person Shooter (FPS) Picture
Figure 5. Fighting Picture
Figure 6. Card Games Picture
Figure 7. Battle Royale Picture
Figure 8. Real-time Strategy (RTS) Picture
Figure 9. Others Picture
Figure 10. Electronic Sports Game Revenue Market Share by Players in 2019
Figure 11. Team Picture
Figure 12. Individual Picture
Figure 13. Global Electronic Sports Game Revenue (USD Million) and Growth Rate (2015-2025)
Figure 14. North America Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Europe Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Asia-Pacific Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. South America Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Middle East and Africa Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global Electronic Sports Game Revenue (Million USD) and Growth Rate (2015-2025)
Figure 20. Global Electronic Sports Game Revenue Share by Players in 2019
Figure 21. Global Top 5 Players Electronic Sports Game Revenue Market Share in 2019
Figure 22. Global Top 10 Players Electronic Sports Game Revenue Market Share in 2019
Figure 23. Key Players Market Share Trend
Figure 24. Global Electronic Sports Game Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 25. Global Electronic Sports Game Revenue Market Share by Regions (2015-2020)
Figure 26. Global Electronic Sports Game Revenue Market Share by Regions in 2018
Figure 27. North America Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 28. Europe Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 29. Asia-Pacific Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 30. South America Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 31. Middle East and Africa Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 32. North America Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Figure 33. North America Electronic Sports Game Revenue Market Share by Countries in 2019
Figure 34. USA Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 35. Canada Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 36. Mexico Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 37. Europe Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Figure 38. Europe Electronic Sports Game Revenue Market Share by Countries in 2019
Figure 39. Germany Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 40. UK Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 41. France Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 42. Russia Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 43. Italy Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 44. Asia-Pacific Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Figure 45. Asia-Pacific Electronic Sports Game Revenue Market Share by Countries in 2019
Figure 46. China Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 47. Japan Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 48. Korea Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 49. India Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 50. Southeast Asia Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 51. South America Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Figure 52. South America Electronic Sports Game Revenue Market Share by Countries in 2019
Figure 53. Brazil Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 54. Argentina Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 55. Middle East and Africa Electronic Sports Game Revenue Market Share by Countries (2015-2020)
Figure 56. Middle East and Africa Electronic Sports Game Revenue Market Share by Countries in 2019
Figure 57. Saudi Arabia Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 58. UAE Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 59. Egypt Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 60. South Africa Electronic Sports Game Revenue and Growth Rate (2015-2020)
Figure 61. Global Electronic Sports Game Revenue Share by Type (2015-2020)
Figure 62. Global Electronic Sports Game Revenue Share by Type in 2019
Figure 63. Global Electronic Sports Game Market Share Forecast by Type (2021-2025)
Figure 64. Global Multiplayer Online Battle Arena (MOBA) Revenue Growth Rate (2015-2020)
Figure 65. Global First-person Shooter (FPS) Revenue Growth Rate (2015-2020)
Figure 66. Global Fighting Revenue Growth Rate (2015-2020)
Figure 67. Global Card Games Revenue Growth Rate (2015-2020)
Figure 68. Global Battle Royale Revenue Growth Rate (2015-2020)
Figure 69. Global Real-time Strategy (RTS) Revenue Growth Rate (2015-2020)
Figure 70. Global Others Revenue Growth Rate (2015-2020)
Figure 71. Global Electronic Sports Game Revenue Share by Application (2015-2020)
Figure 72. Global Electronic Sports Game Revenue Share by Application in 2019
Figure 73. Global Electronic Sports Game Market Share Forecast by Application (2021-2025)
Figure 74. Global Team Revenue Growth Rate (2015-2020)
Figure 75. Global Individual Revenue Growth Rate (2015-2020)
Figure 76. Global Electronic Sports Game Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 77. Global Electronic Sports Game Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 78. Global Electronic Sports Game Revenue Market Share Forecast by Regions (2021-2025)
Figure 79. North America Electronic Sports Game Revenue Market Forecast (2021-2025)
Figure 80. Europe Electronic Sports Game Revenue Market Forecast (2021-2025)
Figure 81. Asia-Pacific Electronic Sports Game Revenue Market Forecast (2021-2025)
Figure 82. South America Electronic Sports Game Revenue Market Forecast (2021-2025)
Figure 83. Middle East and Africa Electronic Sports Game Revenue Market Forecast (2021-2025)
Figure 84. Sales Channel: Direct Channel vs Indirect Channel