▶ 調査レポート

コンピューターゲームの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Computer Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。コンピューターゲームの世界市場 2020年:企業別、地域別、種類・用途別 / Global Computer Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-15619資料のイメージです。• レポートコード:D0804-15619
• 出版社/出版日:GlobalInfoResearch / 2020年7月28日
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• レポート形態:英語、PDF、121ページ
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レポート概要
本調査レポートでは、コンピューターゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。コンピューターゲームの種類別市場規模(ウェブゲーム、クライアントゲーム)、用途別市場規模(<15歳、15-25歳、25-35歳、35-45歳、>45歳)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Tencent、Hattrick、Perfect World Game、37 Interactive Entertainment、Travian、Kingnet、Feiyin、Guanghuanzhong、7 Road、Youxigu、NetEase、Youzu、KADOKAWA GAMES、China InterActive Corp、Jagex
・地域別グローバル市場分析 2015年-2020年
・コンピューターゲームの北米市場(アメリカ、カナダ、メキシコ)
・コンピューターゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・コンピューターゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・コンピューターゲームの南米市場(ブラジル、アルゼンチン)
・コンピューターゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ウェブゲーム、クライアントゲーム
・用途別分析:<15歳、15-25歳、25-35歳、35-45歳、>45歳
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global Computer Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Computer Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Computer Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Computer Games market has been segmented into:
Webgame
Client Game

By Application, Computer Games has been segmented into:
<15 Years Old 15-25 Years Old 25-35 Years Old 35-45 Years Old > 45 Years Old

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Computer Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Computer Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Computer Games market.

The report offers in-depth assessment of the growth and other aspects of the Computer Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Computer Games Market Share Analysis
Computer Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Computer Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Computer Games sales, revenue and market share for each player covered in this report.

The major players covered in Computer Games are:
Tencent
Hattrick
Perfect World Game
37 Interactive Entertainment
Travian
Kingnet
Feiyin
Guanghuanzhong
7 Road
Youxigu
NetEase
Youzu
KADOKAWA GAMES
China InterActive Corp
Jagex

レポート目次

1 Computer Games Market Overview
1.1 Product Overview and Scope of Computer Games
1.2 Classification of Computer Games by Type
1.2.1 Global Computer Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Computer Games Revenue Market Share by Type in 2019
1.2.3 Webgame
1.2.4 Client Game
1.3 Global Computer Games Market by Application
1.3.1 Overview: Global Computer Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 <15 Years Old 1.3.3 15-25 Years Old 1.3.4 25-35 Years Old 1.3.5 35-45 Years Old 1.3.6 > 45 Years Old
1.4 Global Computer Games Market by Regions
1.4.1 Global Computer Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Computer Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Computer Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Computer Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Computer Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Computer Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Computer Games Status and Prospect (2015-2025)
2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Tencent SWOT Analysis
2.1.4 Tencent Product and Services
2.1.5 Tencent Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Hattrick
2.2.1 Hattrick Details
2.2.2 Hattrick Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Hattrick SWOT Analysis
2.2.4 Hattrick Product and Services
2.2.5 Hattrick Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 Perfect World Game
2.3.1 Perfect World Game Details
2.3.2 Perfect World Game Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Perfect World Game SWOT Analysis
2.3.4 Perfect World Game Product and Services
2.3.5 Perfect World Game Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 37 Interactive Entertainment
2.4.1 37 Interactive Entertainment Details
2.4.2 37 Interactive Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 37 Interactive Entertainment SWOT Analysis
2.4.4 37 Interactive Entertainment Product and Services
2.4.5 37 Interactive Entertainment Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 Travian
2.5.1 Travian Details
2.5.2 Travian Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Travian SWOT Analysis
2.5.4 Travian Product and Services
2.5.5 Travian Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 Kingnet
2.6.1 Kingnet Details
2.6.2 Kingnet Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Kingnet SWOT Analysis
2.6.4 Kingnet Product and Services
2.6.5 Kingnet Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Feiyin
2.7.1 Feiyin Details
2.7.2 Feiyin Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Feiyin SWOT Analysis
2.7.4 Feiyin Product and Services
2.7.5 Feiyin Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Guanghuanzhong
2.8.1 Guanghuanzhong Details
2.8.2 Guanghuanzhong Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Guanghuanzhong SWOT Analysis
2.8.4 Guanghuanzhong Product and Services
2.8.5 Guanghuanzhong Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 7 Road
2.9.1 7 Road Details
2.9.2 7 Road Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 7 Road SWOT Analysis
2.9.4 7 Road Product and Services
2.9.5 7 Road Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.10 Youxigu
2.10.1 Youxigu Details
2.10.2 Youxigu Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Youxigu SWOT Analysis
2.10.4 Youxigu Product and Services
2.10.5 Youxigu Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.11 NetEase
2.11.1 NetEase Details
2.11.2 NetEase Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 NetEase SWOT Analysis
2.11.4 NetEase Product and Services
2.11.5 NetEase Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.12 Youzu
2.12.1 Youzu Details
2.12.2 Youzu Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Youzu SWOT Analysis
2.12.4 Youzu Product and Services
2.12.5 Youzu Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.13 KADOKAWA GAMES
2.13.1 KADOKAWA GAMES Details
2.13.2 KADOKAWA GAMES Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 KADOKAWA GAMES SWOT Analysis
2.13.4 KADOKAWA GAMES Product and Services
2.13.5 KADOKAWA GAMES Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.14 China InterActive Corp
2.14.1 China InterActive Corp Details
2.14.2 China InterActive Corp Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 China InterActive Corp SWOT Analysis
2.14.4 China InterActive Corp Product and Services
2.14.5 China InterActive Corp Computer Games Revenue, Gross Margin and Market Share (2018-2019)
2.15 Jagex
2.15.1 Jagex Details
2.15.2 Jagex Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Jagex SWOT Analysis
2.15.4 Jagex Product and Services
2.15.5 Jagex Computer Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Computer Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Computer Games Players Market Share
3.2.2 Top 10 Computer Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Computer Games Revenue and Market Share by Regions
4.2 North America Computer Games Revenue and Growth Rate (2015-2020)
4.3 Europe Computer Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Computer Games Revenue and Growth Rate (2015-2020)
4.5 South America Computer Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Computer Games Revenue and Growth Rate (2015-2020)
5 North America Computer Games Revenue by Countries
5.1 North America Computer Games Revenue by Countries (2015-2020)
5.2 USA Computer Games Revenue and Growth Rate (2015-2020)
5.3 Canada Computer Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Computer Games Revenue and Growth Rate (2015-2020)
6 Europe Computer Games Revenue by Countries
6.1 Europe Computer Games Revenue by Countries (2015-2020)
6.2 Germany Computer Games Revenue and Growth Rate (2015-2020)
6.3 UK Computer Games Revenue and Growth Rate (2015-2020)
6.4 France Computer Games Revenue and Growth Rate (2015-2020)
6.5 Russia Computer Games Revenue and Growth Rate (2015-2020)
6.6 Italy Computer Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Computer Games Revenue by Countries
7.1 Asia-Pacific Computer Games Revenue by Countries (2015-2020)
7.2 China Computer Games Revenue and Growth Rate (2015-2020)
7.3 Japan Computer Games Revenue and Growth Rate (2015-2020)
7.4 Korea Computer Games Revenue and Growth Rate (2015-2020)
7.5 India Computer Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Computer Games Revenue and Growth Rate (2015-2020)
8 South America Computer Games Revenue by Countries
8.1 South America Computer Games Revenue by Countries (2015-2020)
8.2 Brazil Computer Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Computer Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Computer Games by Countries
9.1 Middle East & Africa Computer Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Computer Games Revenue and Growth Rate (2015-2020)
9.3 UAE Computer Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Computer Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Computer Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Computer Games Revenue and Market Share by Type (2015-2020)
10.2 Global Computer Games Market Forecast by Type (2019-2024)
10.3 Webgame Revenue Growth Rate (2015-2025)
10.4 Client Game Revenue Growth Rate (2015-2025)
11 Global Computer Games Market Segment by Application
11.1 Global Computer Games Revenue Market Share by Application (2015-2020)
11.2 Computer Games Market Forecast by Application (2019-2024)
11.3 <15 Years Old Revenue Growth (2015-2020) 11.4 15-25 Years Old Revenue Growth (2015-2020) 11.5 25-35 Years Old Revenue Growth (2015-2020) 11.6 35-45 Years Old Revenue Growth (2015-2020) 11.7 > 45 Years Old Revenue Growth (2015-2020)
12 Global Computer Games Market Size Forecast (2021-2025)
12.1 Global Computer Games Market Size Forecast (2021-2025)
12.2 Global Computer Games Market Forecast by Regions (2021-2025)
12.3 North America Computer Games Revenue Market Forecast (2021-2025)
12.4 Europe Computer Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Computer Games Revenue Market Forecast (2021-2025)
12.6 South America Computer Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Computer Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Computer Games Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Computer Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Computer Games Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Computer Games Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Tencent Corporate Information, Location and Competitors
Table 6. Tencent Computer Games Major Business
Table 7. Tencent Computer Games Total Revenue (USD Million) (2017-2018)
Table 8. Tencent SWOT Analysis
Table 9. Tencent Computer Games Product and Solutions
Table 10. Tencent Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Hattrick Corporate Information, Location and Competitors
Table 12. Hattrick Computer Games Major Business
Table 13. Hattrick Computer Games Total Revenue (USD Million) (2018-2019)
Table 14. Hattrick SWOT Analysis
Table 15. Hattrick Computer Games Product and Solutions
Table 16. Hattrick Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Perfect World Game Corporate Information, Location and Competitors
Table 18. Perfect World Game Computer Games Major Business
Table 19. Perfect World Game Computer Games Total Revenue (USD Million) (2017-2018)
Table 20. Perfect World Game SWOT Analysis
Table 21. Perfect World Game Computer Games Product and Solutions
Table 22. Perfect World Game Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. 37 Interactive Entertainment Corporate Information, Location and Competitors
Table 24. 37 Interactive Entertainment Computer Games Major Business
Table 25. 37 Interactive Entertainment Computer Games Total Revenue (USD Million) (2017-2018)
Table 26. 37 Interactive Entertainment SWOT Analysis
Table 27. 37 Interactive Entertainment Computer Games Product and Solutions
Table 28. 37 Interactive Entertainment Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Travian Corporate Information, Location and Competitors
Table 30. Travian Computer Games Major Business
Table 31. Travian Computer Games Total Revenue (USD Million) (2017-2018)
Table 32. Travian SWOT Analysis
Table 33. Travian Computer Games Product and Solutions
Table 34. Travian Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Kingnet Corporate Information, Location and Competitors
Table 36. Kingnet Computer Games Major Business
Table 37. Kingnet Computer Games Total Revenue (USD Million) (2017-2018)
Table 38. Kingnet SWOT Analysis
Table 39. Kingnet Computer Games Product and Solutions
Table 40. Kingnet Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Feiyin Corporate Information, Location and Competitors
Table 42. Feiyin Computer Games Major Business
Table 43. Feiyin Computer Games Total Revenue (USD Million) (2017-2018)
Table 44. Feiyin SWOT Analysis
Table 45. Feiyin Computer Games Product and Solutions
Table 46. Feiyin Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Guanghuanzhong Corporate Information, Location and Competitors
Table 48. Guanghuanzhong Computer Games Major Business
Table 49. Guanghuanzhong Computer Games Total Revenue (USD Million) (2017-2018)
Table 50. Guanghuanzhong SWOT Analysis
Table 51. Guanghuanzhong Computer Games Product and Solutions
Table 52. Guanghuanzhong Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. 7 Road Corporate Information, Location and Competitors
Table 54. 7 Road Computer Games Major Business
Table 55. 7 Road Computer Games Total Revenue (USD Million) (2017-2018)
Table 56. 7 Road SWOT Analysis
Table 57. 7 Road Computer Games Product and Solutions
Table 58. 7 Road Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Youxigu Corporate Information, Location and Competitors
Table 60. Youxigu Computer Games Major Business
Table 61. Youxigu Computer Games Total Revenue (USD Million) (2017-2018)
Table 62. Youxigu SWOT Analysis
Table 63. Youxigu Computer Games Product and Solutions
Table 64. Youxigu Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. NetEase Corporate Information, Location and Competitors
Table 66. NetEase Computer Games Major Business
Table 67. NetEase Computer Games Total Revenue (USD Million) (2017-2018)
Table 68. NetEase SWOT Analysis
Table 69. NetEase Computer Games Product and Solutions
Table 70. NetEase Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 71. Youzu Corporate Information, Location and Competitors
Table 72. Youzu Computer Games Major Business
Table 73. Youzu Computer Games Total Revenue (USD Million) (2017-2018)
Table 74. Youzu SWOT Analysis
Table 75. Youzu Computer Games Product and Solutions
Table 76. Youzu Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 77. KADOKAWA GAMES Corporate Information, Location and Competitors
Table 78. KADOKAWA GAMES Computer Games Major Business
Table 79. KADOKAWA GAMES Computer Games Total Revenue (USD Million) (2017-2018)
Table 80. KADOKAWA GAMES SWOT Analysis
Table 81. KADOKAWA GAMES Computer Games Product and Solutions
Table 82. KADOKAWA GAMES Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 83. China InterActive Corp Corporate Information, Location and Competitors
Table 84. China InterActive Corp Computer Games Major Business
Table 85. China InterActive Corp Computer Games Total Revenue (USD Million) (2017-2018)
Table 86. China InterActive Corp SWOT Analysis
Table 87. China InterActive Corp Computer Games Product and Solutions
Table 88. China InterActive Corp Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 89. Jagex Corporate Information, Location and Competitors
Table 90. Jagex Computer Games Major Business
Table 91. Jagex Computer Games Total Revenue (USD Million) (2017-2018)
Table 92. Jagex SWOT Analysis
Table 93. Jagex Computer Games Product and Solutions
Table 94. Jagex Computer Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 95. Global Computer Games Revenue (Million USD) by Players (2015-2020)
Table 96. Global Computer Games Revenue Share by Players (2015-2020)
Table 97. Global Computer Games Revenue (Million USD) by Regions (2015-2020)
Table 98. Global Computer Games Revenue Market Share by Regions (2015-2020)
Table 99. North America Computer Games Revenue by Countries (2015-2020)
Table 100. North America Computer Games Revenue Market Share by Countries (2015-2020)
Table 101. Europe Computer Games Revenue (Million USD) by Countries (2015-2020)
Table 102. Asia-Pacific Computer Games Revenue (Million USD) by Countries (2015-2020)
Table 103. South America Computer Games Revenue by Countries (2015-2020)
Table 104. South America Computer Games Revenue Market Share by Countries (2015-2020)
Table 105. Middle East and Africa Computer Games Revenue (Million USD) by Countries (2015-2020)
Table 106. Middle East and Africa Computer Games Revenue Market Share by Countries (2015-2020)
Table 107. Global Computer Games Revenue (Million USD) by Type (2015-2020)
Table 108. Global Computer Games Revenue Share by Type (2015-2020)
Table 109. Global Computer Games Revenue Forecast by Type (2021-2025)
Table 110. Global Computer Games Revenue by Application (2015-2020)
Table 111. Global Computer Games Revenue Share by Application (2015-2020)
Table 112. Global Computer Games Revenue Forecast by Application (2021-2025)
Table 113. Global Computer Games Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Computer Games Picture
Figure 2. Global Computer Games Revenue Market Share by Type in 2019
Figure 3. Webgame Picture
Figure 4. Client Game Picture
Figure 5. Computer Games Revenue Market Share by Application in 2019
Figure 6. <15 Years Old Picture
Figure 7. 15-25 Years Old Picture
Figure 8. 25-35 Years Old Picture
Figure 9. 35-45 Years Old Picture
Figure 10. > 45 Years Old Picture
Figure 11. Global Computer Games Revenue (USD Million) and Growth Rate (2015-2025)
Figure 12. North America Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Europe Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Asia-Pacific Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. South America Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Middle East and Africa Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global Computer Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Computer Games Revenue Share by Players in 2019
Figure 19. Global Top 5 Players Computer Games Revenue Market Share in 2019
Figure 20. Global Top 10 Players Computer Games Revenue Market Share in 2019
Figure 21. Key Players Market Share Trend
Figure 22. Global Computer Games Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 23. Global Computer Games Revenue Market Share by Regions (2015-2020)
Figure 24. Global Computer Games Revenue Market Share by Regions in 2018
Figure 25. North America Computer Games Revenue and Growth Rate (2015-2020)
Figure 26. Europe Computer Games Revenue and Growth Rate (2015-2020)
Figure 27. Asia-Pacific Computer Games Revenue and Growth Rate (2015-2020)
Figure 28. South America Computer Games Revenue and Growth Rate (2015-2020)
Figure 29. Middle East and Africa Computer Games Revenue and Growth Rate (2015-2020)
Figure 30. North America Computer Games Revenue Market Share by Countries (2015-2020)
Figure 31. North America Computer Games Revenue Market Share by Countries in 2019
Figure 32. USA Computer Games Revenue and Growth Rate (2015-2020)
Figure 33. Canada Computer Games Revenue and Growth Rate (2015-2020)
Figure 34. Mexico Computer Games Revenue and Growth Rate (2015-2020)
Figure 35. Europe Computer Games Revenue Market Share by Countries (2015-2020)
Figure 36. Europe Computer Games Revenue Market Share by Countries in 2019
Figure 37. Germany Computer Games Revenue and Growth Rate (2015-2020)
Figure 38. UK Computer Games Revenue and Growth Rate (2015-2020)
Figure 39. France Computer Games Revenue and Growth Rate (2015-2020)
Figure 40. Russia Computer Games Revenue and Growth Rate (2015-2020)
Figure 41. Italy Computer Games Revenue and Growth Rate (2015-2020)
Figure 42. Asia-Pacific Computer Games Revenue Market Share by Countries (2015-2020)
Figure 43. Asia-Pacific Computer Games Revenue Market Share by Countries in 2019
Figure 44. China Computer Games Revenue and Growth Rate (2015-2020)
Figure 45. Japan Computer Games Revenue and Growth Rate (2015-2020)
Figure 46. Korea Computer Games Revenue and Growth Rate (2015-2020)
Figure 47. India Computer Games Revenue and Growth Rate (2015-2020)
Figure 48. Southeast Asia Computer Games Revenue and Growth Rate (2015-2020)
Figure 49. South America Computer Games Revenue Market Share by Countries (2015-2020)
Figure 50. South America Computer Games Revenue Market Share by Countries in 2019
Figure 51. Brazil Computer Games Revenue and Growth Rate (2015-2020)
Figure 52. Argentina Computer Games Revenue and Growth Rate (2015-2020)
Figure 53. Middle East and Africa Computer Games Revenue Market Share by Countries (2015-2020)
Figure 54. Middle East and Africa Computer Games Revenue Market Share by Countries in 2019
Figure 55. Saudi Arabia Computer Games Revenue and Growth Rate (2015-2020)
Figure 56. UAE Computer Games Revenue and Growth Rate (2015-2020)
Figure 57. Egypt Computer Games Revenue and Growth Rate (2015-2020)
Figure 58. South Africa Computer Games Revenue and Growth Rate (2015-2020)
Figure 59. Global Computer Games Revenue Share by Type (2015-2020)
Figure 60. Global Computer Games Revenue Share by Type in 2019
Figure 61. Global Computer Games Market Share Forecast by Type (2021-2025)
Figure 62. Global Webgame Revenue Growth Rate (2015-2020)
Figure 63. Global Client Game Revenue Growth Rate (2015-2020)
Figure 64. Global Computer Games Revenue Share by Application (2015-2020)
Figure 65. Global Computer Games Revenue Share by Application in 2019
Figure 66. Global Computer Games Market Share Forecast by Application (2021-2025)
Figure 67. Global <15 Years Old Revenue Growth Rate (2015-2020)
Figure 68. Global 15-25 Years Old Revenue Growth Rate (2015-2020)
Figure 69. Global 25-35 Years Old Revenue Growth Rate (2015-2020)
Figure 70. Global 35-45 Years Old Revenue Growth Rate (2015-2020)
Figure 71. Global > 45 Years Old Revenue Growth Rate (2015-2020)
Figure 72. Global Computer Games Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 73. Global Computer Games Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 74. Global Computer Games Revenue Market Share Forecast by Regions (2021-2025)
Figure 75. North America Computer Games Revenue Market Forecast (2021-2025)
Figure 76. Europe Computer Games Revenue Market Forecast (2021-2025)
Figure 77. Asia-Pacific Computer Games Revenue Market Forecast (2021-2025)
Figure 78. South America Computer Games Revenue Market Forecast (2021-2025)
Figure 79. Middle East and Africa Computer Games Revenue Market Forecast (2021-2025)
Figure 80. Sales Channel: Direct Channel vs Indirect Channel