▶ 調査レポート

クラウドゲームの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Cloud Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。クラウドゲームの世界市場 2020年:企業別、地域別、種類・用途別 / Global Cloud Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-15552資料のイメージです。• レポートコード:D0804-15552
• 出版社/出版日:GlobalInfoResearch / 2020年7月28日
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• レポート形態:英語、PDF、129ページ
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レポート概要
本調査レポートでは、クラウドゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。クラウドゲームの種類別市場規模(ビデオストリーミング、ファイルストリーミング)、用途別市場規模(PC、コネクテッドTV、タブレット、スマートフォン)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Sony、Utomik (Kalydo)、Ubitus、GameFly (PlayCast)、PlayKey、Nvidia、Cyber Cloud、Crytek GmbH、PlayGiga、51ias.com (Gloud)、Baidu、LeCloud、Yunlian Technology、Tencent Cloud、Alibaba Cloud、Liquidsky、Ksyun (Kingsoft)、BlacknutSAS
・地域別グローバル市場分析 2015年-2020年
・クラウドゲームの北米市場(アメリカ、カナダ、メキシコ)
・クラウドゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・クラウドゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・クラウドゲームの南米市場(ブラジル、アルゼンチン)
・クラウドゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ビデオストリーミング、ファイルストリーミング
・用途別分析:PC、コネクテッドTV、タブレット、スマートフォン
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Cloud Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Cloud Gaming sales will be xx in 2020 from Cloud Gaming million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Cloud Gaming market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Cloud Gaming industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Cloud Gaming and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Cloud Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Cloud Gaming market has been segmented into:
Video Streaming
File Streaming

By Application, Cloud Gaming has been segmented into:
PC
Connected TV
Tablet
Smartphone

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Cloud Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level Cloud Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Cloud Gaming market.

The report offers in-depth assessment of the growth and other aspects of the Cloud Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Cloud Gaming Market Share Analysis
Cloud Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Cloud Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Cloud Gaming sales, revenue and market share for each player covered in this report.

The major players covered in Cloud Gaming are:
Sony
Utomik (Kalydo)
Ubitus
GameFly (PlayCast)
PlayKey
Nvidia
Cyber Cloud
Crytek GmbH
PlayGiga
51ias.com (Gloud)
Baidu
LeCloud
Yunlian Technology
Tencent Cloud
Alibaba Cloud
Liquidsky
Ksyun (Kingsoft)
BlacknutSAS

レポート目次

1 Cloud Gaming Market Overview
1.1 Product Overview and Scope of Cloud Gaming
1.2 Classification of Cloud Gaming by Type
1.2.1 Global Cloud Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Cloud Gaming Revenue Market Share by Type in 2019
1.2.3 Video Streaming
1.2.4 File Streaming
1.3 Global Cloud Gaming Market by Application
1.3.1 Overview: Global Cloud Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Global Cloud Gaming Market by Regions
1.4.1 Global Cloud Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Cloud Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Cloud Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Cloud Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Cloud Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Cloud Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Cloud Gaming Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Cloud Gaming Industry Impact
1.5.1 COVID-19 Potential Implications for the Cloud Gaming
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Cloud Gaming
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Sony
2.1.1 Sony Details
2.1.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Sony SWOT Analysis
2.1.4 Sony Product and Services
2.1.5 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 Utomik (Kalydo)
2.2.1 Utomik (Kalydo) Details
2.2.2 Utomik (Kalydo) Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Utomik (Kalydo) SWOT Analysis
2.2.4 Utomik (Kalydo) Product and Services
2.2.5 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Ubitus
2.3.1 Ubitus Details
2.3.2 Ubitus Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Ubitus SWOT Analysis
2.3.4 Ubitus Product and Services
2.3.5 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 GameFly (PlayCast)
2.4.1 GameFly (PlayCast) Details
2.4.2 GameFly (PlayCast) Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 GameFly (PlayCast) SWOT Analysis
2.4.4 GameFly (PlayCast) Product and Services
2.4.5 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 PlayKey
2.5.1 PlayKey Details
2.5.2 PlayKey Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 PlayKey SWOT Analysis
2.5.4 PlayKey Product and Services
2.5.5 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Nvidia
2.6.1 Nvidia Details
2.6.2 Nvidia Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Nvidia SWOT Analysis
2.6.4 Nvidia Product and Services
2.6.5 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Cyber Cloud
2.7.1 Cyber Cloud Details
2.7.2 Cyber Cloud Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Cyber Cloud SWOT Analysis
2.7.4 Cyber Cloud Product and Services
2.7.5 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Crytek GmbH
2.8.1 Crytek GmbH Details
2.8.2 Crytek GmbH Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Crytek GmbH SWOT Analysis
2.8.4 Crytek GmbH Product and Services
2.8.5 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 PlayGiga
2.9.1 PlayGiga Details
2.9.2 PlayGiga Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 PlayGiga SWOT Analysis
2.9.4 PlayGiga Product and Services
2.9.5 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.10 51ias.com (Gloud)
2.10.1 51ias.com (Gloud) Details
2.10.2 51ias.com (Gloud) Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 51ias.com (Gloud) SWOT Analysis
2.10.4 51ias.com (Gloud) Product and Services
2.10.5 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.11 Baidu
2.11.1 Baidu Details
2.11.2 Baidu Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Baidu SWOT Analysis
2.11.4 Baidu Product and Services
2.11.5 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.12 LeCloud
2.12.1 LeCloud Details
2.12.2 LeCloud Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 LeCloud SWOT Analysis
2.12.4 LeCloud Product and Services
2.12.5 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.13 Yunlian Technology
2.13.1 Yunlian Technology Details
2.13.2 Yunlian Technology Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Yunlian Technology SWOT Analysis
2.13.4 Yunlian Technology Product and Services
2.13.5 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.14 Tencent Cloud
2.14.1 Tencent Cloud Details
2.14.2 Tencent Cloud Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Tencent Cloud SWOT Analysis
2.14.4 Tencent Cloud Product and Services
2.14.5 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.15 Alibaba Cloud
2.15.1 Alibaba Cloud Details
2.15.2 Alibaba Cloud Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Alibaba Cloud SWOT Analysis
2.15.4 Alibaba Cloud Product and Services
2.15.5 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.16 Liquidsky
2.16.1 Liquidsky Details
2.16.2 Liquidsky Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Liquidsky SWOT Analysis
2.16.4 Liquidsky Product and Services
2.16.5 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.17 Ksyun (Kingsoft)
2.17.1 Ksyun (Kingsoft) Details
2.17.2 Ksyun (Kingsoft) Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Ksyun (Kingsoft) SWOT Analysis
2.17.4 Ksyun (Kingsoft) Product and Services
2.17.5 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.18 BlacknutSAS
2.18.1 BlacknutSAS Details
2.18.2 BlacknutSAS Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 BlacknutSAS SWOT Analysis
2.18.4 BlacknutSAS Product and Services
2.18.3 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Cloud Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Cloud Gaming Players Market Share
3.2.2 Top 10 Cloud Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Cloud Gaming Revenue and Market Share by Regions
4.2 North America Cloud Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe Cloud Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Cloud Gaming Revenue and Growth Rate (2015-2020)
4.5 South America Cloud Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Cloud Gaming Revenue and Growth Rate (2015-2020)
5 North America Cloud Gaming Revenue by Countries
5.1 North America Cloud Gaming Revenue by Countries (2015-2020)
5.2 USA Cloud Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada Cloud Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico Cloud Gaming Revenue and Growth Rate (2015-2020)
6 Europe Cloud Gaming Revenue by Countries
6.1 Europe Cloud Gaming Revenue by Countries (2015-2020)
6.2 Germany Cloud Gaming Revenue and Growth Rate (2015-2020)
6.3 UK Cloud Gaming Revenue and Growth Rate (2015-2020)
6.4 France Cloud Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia Cloud Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy Cloud Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Cloud Gaming Revenue by Countries
7.1 Asia-Pacific Cloud Gaming Revenue by Countries (2015-2020)
7.2 China Cloud Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan Cloud Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea Cloud Gaming Revenue and Growth Rate (2015-2020)
7.5 India Cloud Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Cloud Gaming Revenue and Growth Rate (2015-2020)
8 South America Cloud Gaming Revenue by Countries
8.1 South America Cloud Gaming Revenue by Countries (2015-2020)
8.2 Brazil Cloud Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina Cloud Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Cloud Gaming by Countries
9.1 Middle East & Africa Cloud Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia Cloud Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE Cloud Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt Cloud Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa Cloud Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Cloud Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global Cloud Gaming Market Forecast by Type (2019-2024)
10.3 Video Streaming Revenue Growth Rate (2015-2025)
10.4 File Streaming Revenue Growth Rate (2015-2025)
11 Global Cloud Gaming Market Segment by Application
11.1 Global Cloud Gaming Revenue Market Share by Application (2015-2020)
11.2 Cloud Gaming Market Forecast by Application (2019-2024)
11.3 PC Revenue Growth (2015-2020)
11.4 Connected TV Revenue Growth (2015-2020)
11.5 Tablet Revenue Growth (2015-2020)
11.6 Smartphone Revenue Growth (2015-2020)
12 Global Cloud Gaming Market Size Forecast (2021-2025)
12.1 Global Cloud Gaming Market Size Forecast (2021-2025)
12.2 Global Cloud Gaming Market Forecast by Regions (2021-2025)
12.3 North America Cloud Gaming Revenue Market Forecast (2021-2025)
12.4 Europe Cloud Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Cloud Gaming Revenue Market Forecast (2021-2025)
12.6 South America Cloud Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Cloud Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Cloud Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Cloud Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Cloud Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Cloud Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Cloud Gaming Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Sony Corporate Information, Location and Competitors
Table 7. Sony Cloud Gaming Major Business
Table 8. Sony Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 9. Sony SWOT Analysis
Table 10. Sony Cloud Gaming Product and Solutions
Table 11. Sony Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Utomik (Kalydo) Corporate Information, Location and Competitors
Table 13. Utomik (Kalydo) Cloud Gaming Major Business
Table 14. Utomik (Kalydo) Cloud Gaming Total Revenue (USD Million) (2018-2019)
Table 15. Utomik (Kalydo) SWOT Analysis
Table 16. Utomik (Kalydo) Cloud Gaming Product and Solutions
Table 17. Utomik (Kalydo) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Ubitus Corporate Information, Location and Competitors
Table 19. Ubitus Cloud Gaming Major Business
Table 20. Ubitus Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 21. Ubitus SWOT Analysis
Table 22. Ubitus Cloud Gaming Product and Solutions
Table 23. Ubitus Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. GameFly (PlayCast) Corporate Information, Location and Competitors
Table 25. GameFly (PlayCast) Cloud Gaming Major Business
Table 26. GameFly (PlayCast) Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 27. GameFly (PlayCast) SWOT Analysis
Table 28. GameFly (PlayCast) Cloud Gaming Product and Solutions
Table 29. GameFly (PlayCast) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. PlayKey Corporate Information, Location and Competitors
Table 31. PlayKey Cloud Gaming Major Business
Table 32. PlayKey Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 33. PlayKey SWOT Analysis
Table 34. PlayKey Cloud Gaming Product and Solutions
Table 35. PlayKey Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Nvidia Corporate Information, Location and Competitors
Table 37. Nvidia Cloud Gaming Major Business
Table 38. Nvidia Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 39. Nvidia SWOT Analysis
Table 40. Nvidia Cloud Gaming Product and Solutions
Table 41. Nvidia Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Cyber Cloud Corporate Information, Location and Competitors
Table 43. Cyber Cloud Cloud Gaming Major Business
Table 44. Cyber Cloud Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 45. Cyber Cloud SWOT Analysis
Table 46. Cyber Cloud Cloud Gaming Product and Solutions
Table 47. Cyber Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Crytek GmbH Corporate Information, Location and Competitors
Table 49. Crytek GmbH Cloud Gaming Major Business
Table 50. Crytek GmbH Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 51. Crytek GmbH SWOT Analysis
Table 52. Crytek GmbH Cloud Gaming Product and Solutions
Table 53. Crytek GmbH Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. PlayGiga Corporate Information, Location and Competitors
Table 55. PlayGiga Cloud Gaming Major Business
Table 56. PlayGiga Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 57. PlayGiga SWOT Analysis
Table 58. PlayGiga Cloud Gaming Product and Solutions
Table 59. PlayGiga Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. 51ias.com (Gloud) Corporate Information, Location and Competitors
Table 61. 51ias.com (Gloud) Cloud Gaming Major Business
Table 62. 51ias.com (Gloud) Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 63. 51ias.com (Gloud) SWOT Analysis
Table 64. 51ias.com (Gloud) Cloud Gaming Product and Solutions
Table 65. 51ias.com (Gloud) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Baidu Corporate Information, Location and Competitors
Table 67. Baidu Cloud Gaming Major Business
Table 68. Baidu Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 69. Baidu SWOT Analysis
Table 70. Baidu Cloud Gaming Product and Solutions
Table 71. Baidu Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. LeCloud Corporate Information, Location and Competitors
Table 73. LeCloud Cloud Gaming Major Business
Table 74. LeCloud Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 75. LeCloud SWOT Analysis
Table 76. LeCloud Cloud Gaming Product and Solutions
Table 77. LeCloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. Yunlian Technology Corporate Information, Location and Competitors
Table 79. Yunlian Technology Cloud Gaming Major Business
Table 80. Yunlian Technology Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 81. Yunlian Technology SWOT Analysis
Table 82. Yunlian Technology Cloud Gaming Product and Solutions
Table 83. Yunlian Technology Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Tencent Cloud Corporate Information, Location and Competitors
Table 85. Tencent Cloud Cloud Gaming Major Business
Table 86. Tencent Cloud Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 87. Tencent Cloud SWOT Analysis
Table 88. Tencent Cloud Cloud Gaming Product and Solutions
Table 89. Tencent Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Alibaba Cloud Corporate Information, Location and Competitors
Table 91. Alibaba Cloud Cloud Gaming Major Business
Table 92. Alibaba Cloud Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 93. Alibaba Cloud SWOT Analysis
Table 94. Alibaba Cloud Cloud Gaming Product and Solutions
Table 95. Alibaba Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 96. Liquidsky Corporate Information, Location and Competitors
Table 97. Liquidsky Cloud Gaming Major Business
Table 98. Liquidsky Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 99. Liquidsky SWOT Analysis
Table 100. Liquidsky Cloud Gaming Product and Solutions
Table 101. Liquidsky Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 102. Ksyun (Kingsoft) Corporate Information, Location and Competitors
Table 103. Ksyun (Kingsoft) Cloud Gaming Major Business
Table 104. Ksyun (Kingsoft) Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 105. Ksyun (Kingsoft) SWOT Analysis
Table 106. Ksyun (Kingsoft) Cloud Gaming Product and Solutions
Table 107. Ksyun (Kingsoft) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 108. BlacknutSAS Cloud Gaming Type and Application
Table 109. BlacknutSAS Cloud Gaming Major Business
Table 110. BlacknutSAS Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 111. BlacknutSAS SWOT Analysis
Table 112. BlacknutSAS Cloud Gaming Product and Solutions
Table 113. BlacknutSAS Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 114. Global Cloud Gaming Revenue (Million USD) by Players (2015-2020)
Table 115. Global Cloud Gaming Revenue Share by Players (2015-2020)
Table 116. Global Cloud Gaming Revenue (Million USD) by Regions (2015-2020)
Table 117. Global Cloud Gaming Revenue Market Share by Regions (2015-2020)
Table 118. North America Cloud Gaming Revenue by Countries (2015-2020)
Table 119. North America Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 120. Europe Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 121. Asia-Pacific Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 122. South America Cloud Gaming Revenue by Countries (2015-2020)
Table 123. South America Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 124. Middle East and Africa Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 125. Middle East and Africa Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 126. Global Cloud Gaming Revenue (Million USD) by Type (2015-2020)
Table 127. Global Cloud Gaming Revenue Share by Type (2015-2020)
Table 128. Global Cloud Gaming Revenue Forecast by Type (2021-2025)
Table 129. Global Cloud Gaming Revenue by Application (2015-2020)
Table 130. Global Cloud Gaming Revenue Share by Application (2015-2020)
Table 131. Global Cloud Gaming Revenue Forecast by Application (2021-2025)
Table 132. Global Cloud Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Cloud Gaming Picture
Figure 2. Global Cloud Gaming Revenue Market Share by Type in 2019
Figure 3. Video Streaming Picture
Figure 4. File Streaming Picture
Figure 5. Cloud Gaming Revenue Market Share by Application in 2019
Figure 6. PC Picture
Figure 7. Connected TV Picture
Figure 8. Tablet Picture
Figure 9. Smartphone Picture
Figure 10. Global Cloud Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 11. North America Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Europe Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Asia-Pacific Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. South America Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Middle East and Africa Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global Cloud Gaming Revenue Share by Players in 2019
Figure 18. Global Top 5 Players Cloud Gaming Revenue Market Share in 2019
Figure 19. Global Top 10 Players Cloud Gaming Revenue Market Share in 2019
Figure 20. Key Players Market Share Trend
Figure 21. Global Cloud Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 22. Global Cloud Gaming Revenue Market Share by Regions (2015-2020)
Figure 23. Global Cloud Gaming Revenue Market Share by Regions in 2018
Figure 24. North America Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 25. Europe Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 26. Asia-Pacific Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 27. South America Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 28. Middle East and Africa Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 29. North America Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 30. North America Cloud Gaming Revenue Market Share by Countries in 2019
Figure 31. USA Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 32. Canada Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 33. Mexico Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 34. Europe Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 35. Europe Cloud Gaming Revenue Market Share by Countries in 2019
Figure 36. Germany Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 37. UK Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 38. France Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 39. Russia Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 40. Italy Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 41. Asia-Pacific Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 42. Asia-Pacific Cloud Gaming Revenue Market Share by Countries in 2019
Figure 43. China Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 44. Japan Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 45. Korea Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 46. India Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 47. Southeast Asia Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 48. South America Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 49. South America Cloud Gaming Revenue Market Share by Countries in 2019
Figure 50. Brazil Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 51. Argentina Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 52. Middle East and Africa Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 53. Middle East and Africa Cloud Gaming Revenue Market Share by Countries in 2019
Figure 54. Saudi Arabia Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 55. UAE Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 56. Egypt Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 57. South Africa Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 58. Global Cloud Gaming Revenue Share by Type (2015-2020)
Figure 59. Global Cloud Gaming Revenue Share by Type in 2019
Figure 60. Global Cloud Gaming Market Share Forecast by Type (2021-2025)
Figure 61. Global Video Streaming Revenue Growth Rate (2015-2020)
Figure 62. Global File Streaming Revenue Growth Rate (2015-2020)
Figure 63. Global Cloud Gaming Revenue Share by Application (2015-2020)
Figure 64. Global Cloud Gaming Revenue Share by Application in 2019
Figure 65. Global Cloud Gaming Market Share Forecast by Application (2021-2025)
Figure 66. Global PC Revenue Growth Rate (2015-2020)
Figure 67. Global Connected TV Revenue Growth Rate (2015-2020)
Figure 68. Global Tablet Revenue Growth Rate (2015-2020)
Figure 69. Global Smartphone Revenue Growth Rate (2015-2020)
Figure 70. Global Cloud Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 71. Global Cloud Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 72. Global Cloud Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 73. North America Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 74. Europe Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 75. Asia-Pacific Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 76. South America Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 77. Middle East and Africa Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel