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レポート概要
本調査レポートでは、ゲームにおける拡張現実(AR)・仮想現実(VR)の世界市場を広く調査・分析し、今後の市場展望をまとめております。ゲームにおける拡張現実(AR)・仮想現実(VR)の種類別市場規模(モーショントラッキング、カメラトラッキング、RFID、GPS、その他)、用途別市場規模(拡張現実ゲーム、仮想現実ゲーム、ハイブリッド)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。 ・市場概要 ・企業情報(販売量、市場シェア、製品概要、SWOT分析):Niantic、esDot、Ubisoft、Sony、Six To Start、Valve、Ludia Inc、Next Games ・地域別グローバル市場分析 2015年-2020年 ・ゲームにおける拡張現実(AR)・仮想現実(VR)の北米市場(アメリカ、カナダ、メキシコ) ・ゲームにおける拡張現実(AR)・仮想現実(VR)のヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア) ・ゲームにおける拡張現実(AR)・仮想現実(VR)のアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア) ・ゲームにおける拡張現実(AR)・仮想現実(VR)の南米市場(ブラジル、アルゼンチン) ・ゲームにおける拡張現実(AR)・仮想現実(VR)の中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ) ・種類別分析:モーショントラッキング、カメラトラッキング、RFID、GPS、その他 ・用途別分析:拡張現実ゲーム、仮想現実ゲーム、ハイブリッド ・地域別市場規模予測 2021年-2025年 ・調査の結果・結論 |
Market Overview
The global Augmented Reality(AR) and Virtual Reality(VR) In Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.
The Augmented Reality(AR) and Virtual Reality(VR) In Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
Augmented Reality(AR) and Virtual Reality(VR) In Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
By Type, Augmented Reality(AR) and Virtual Reality(VR) In Gaming market has been segmented into:
Motion-tracking
Camera-tracking
RFID
GPS
Others
By Application, Augmented Reality(AR) and Virtual Reality(VR) In Gaming has been segmented into:
Augmented Reality Game
Virtual Reality Game
Hybrid
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Augmented Reality(AR) and Virtual Reality(VR) In Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level Augmented Reality(AR) and Virtual Reality(VR) In Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Augmented Reality(AR) and Virtual Reality(VR) In Gaming market.
The report offers in-depth assessment of the growth and other aspects of the Augmented Reality(AR) and Virtual Reality(VR) In Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Competitive Landscape and Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share Analysis
Augmented Reality(AR) and Virtual Reality(VR) In Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Augmented Reality(AR) and Virtual Reality(VR) In Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Augmented Reality(AR) and Virtual Reality(VR) In Gaming sales, revenue and market share for each player covered in this report.
The major players covered in Augmented Reality(AR) and Virtual Reality(VR) In Gaming are:
Niantic
esDot
Ubisoft
Sony
Six To Start
Valve
Ludia Inc
Next Games
Table of Contents
1 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Overview
1.1 Product Overview and Scope of Augmented Reality(AR) and Virtual Reality(VR) In Gaming
1.2 Classification of Augmented Reality(AR) and Virtual Reality(VR) In Gaming by Type
1.2.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type in 2019
1.2.3 Motion-tracking
1.2.4 Camera-tracking
1.2.5 RFID
1.2.6 GPS
1.2.7 Others
1.3 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market by Application
1.3.1 Overview: Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Augmented Reality Game
1.3.3 Virtual Reality Game
1.3.4 Hybrid
1.4 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market by Regions
1.4.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Augmented Reality(AR) and Virtual Reality(VR) In Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Augmented Reality(AR) and Virtual Reality(VR) In Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Augmented Reality(AR) and Virtual Reality(VR) In Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Augmented Reality(AR) and Virtual Reality(VR) In Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Augmented Reality(AR) and Virtual Reality(VR) In Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Augmented Reality(AR) and Virtual Reality(VR) In Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Niantic
2.1.1 Niantic Details
2.1.2 Niantic Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Niantic SWOT Analysis
2.1.4 Niantic Product and Services
2.1.5 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 esDot
2.2.1 esDot Details
2.2.2 esDot Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 esDot SWOT Analysis
2.2.4 esDot Product and Services
2.2.5 esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Ubisoft
2.3.1 Ubisoft Details
2.3.2 Ubisoft Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Ubisoft SWOT Analysis
2.3.4 Ubisoft Product and Services
2.3.5 Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Sony SWOT Analysis
2.4.4 Sony Product and Services
2.4.5 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Six To Start
2.5.1 Six To Start Details
2.5.2 Six To Start Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Six To Start SWOT Analysis
2.5.4 Six To Start Product and Services
2.5.5 Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Valve
2.6.1 Valve Details
2.6.2 Valve Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Valve SWOT Analysis
2.6.4 Valve Product and Services
2.6.5 Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Ludia Inc
2.7.1 Ludia Inc Details
2.7.2 Ludia Inc Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Ludia Inc SWOT Analysis
2.7.4 Ludia Inc Product and Services
2.7.5 Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Next Games
2.8.1 Next Games Details
2.8.2 Next Games Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Next Games SWOT Analysis
2.8.4 Next Games Product and Services
2.8.5 Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players Market Share
3.2.2 Top 10 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Market Share by Regions
4.2 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
4.5 South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
5 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries
5.1 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
5.2 USA Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
6 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries
6.1 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
6.2 Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
6.3 UK Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
6.4 France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries
7.1 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
7.2 China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
7.5 India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
8 South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries
8.1 South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
8.2 Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Augmented Reality(AR) and Virtual Reality(VR) In Gaming by Countries
9.1 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Forecast by Type (2019-2024)
10.3 Motion-tracking Revenue Growth Rate (2015-2025)
10.4 Camera-tracking Revenue Growth Rate (2015-2025)
10.5 RFID Revenue Growth Rate (2015-2025)
10.6 GPS Revenue Growth Rate (2015-2025)
10.7 Others Revenue Growth Rate (2015-2025)
11 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segment by Application
11.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Application (2015-2020)
11.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Forecast by Application (2019-2024)
11.3 Augmented Reality Game Revenue Growth (2015-2020)
11.4 Virtual Reality Game Revenue Growth (2015-2020)
11.5 Hybrid Revenue Growth (2015-2020)
12 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Forecast (2021-2025)
12.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Forecast (2021-2025)
12.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Forecast by Regions (2021-2025)
12.3 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
12.4 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
12.6 South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
Table 1. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Augmented Reality(AR) and Virtual Reality(VR) In Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Niantic Corporate Information, Location and Competitors
Table 6. Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 7. Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 8. Niantic SWOT Analysis
Table 9. Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 10. Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. esDot Corporate Information, Location and Competitors
Table 12. esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 13. esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2018-2019)
Table 14. esDot SWOT Analysis
Table 15. esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 16. esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Ubisoft Corporate Information, Location and Competitors
Table 18. Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 19. Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 20. Ubisoft SWOT Analysis
Table 21. Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 22. Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Sony Corporate Information, Location and Competitors
Table 24. Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 25. Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 26. Sony SWOT Analysis
Table 27. Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 28. Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Six To Start Corporate Information, Location and Competitors
Table 30. Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 31. Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 32. Six To Start SWOT Analysis
Table 33. Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 34. Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Valve Corporate Information, Location and Competitors
Table 36. Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 37. Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 38. Valve SWOT Analysis
Table 39. Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 40. Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Ludia Inc Corporate Information, Location and Competitors
Table 42. Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 43. Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 44. Ludia Inc SWOT Analysis
Table 45. Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 46. Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Next Games Corporate Information, Location and Competitors
Table 48. Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Major Business
Table 49. Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Total Revenue (USD Million) (2017-2018)
Table 50. Next Games SWOT Analysis
Table 51. Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product and Solutions
Table 52. Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Players (2015-2020)
Table 54. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Players (2015-2020)
Table 55. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Regions (2015-2020)
Table 56. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Regions (2015-2020)
Table 57. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
Table 58. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Table 59. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Countries (2015-2020)
Table 60. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Countries (2015-2020)
Table 61. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Countries (2015-2020)
Table 62. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Table 63. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Countries (2015-2020)
Table 64. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Table 65. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) by Type (2015-2020)
Table 66. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Type (2015-2020)
Table 67. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Forecast by Type (2021-2025)
Table 68. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Application (2015-2020)
Table 69. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Application (2015-2020)
Table 70. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Forecast by Application (2021-2025)
Table 71. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Picture
Figure 2. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type in 2019
Figure 3. Motion-tracking Picture
Figure 4. Camera-tracking Picture
Figure 5. RFID Picture
Figure 6. GPS Picture
Figure 7. Others Picture
Figure 8. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Application in 2019
Figure 9. Augmented Reality Game Picture
Figure 10. Virtual Reality Game Picture
Figure 11. Hybrid Picture
Figure 12. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 13. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Players in 2019
Figure 20. Global Top 5 Players Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share in 2019
Figure 21. Global Top 10 Players Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share in 2019
Figure 22. Key Players Market Share Trend
Figure 23. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 24. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Regions (2015-2020)
Figure 25. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Regions in 2018
Figure 26. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 27. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 28. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 29. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 30. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 31. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Figure 32. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries in 2019
Figure 33. USA Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 34. Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 35. Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 36. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Figure 37. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries in 2019
Figure 38. Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 39. UK Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 40. France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 41. Russia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 42. Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 43. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Figure 44. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries in 2019
Figure 45. China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 46. Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 47. Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 48. India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 49. Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 50. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Figure 51. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries in 2019
Figure 52. Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 53. Argentina Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 54. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries (2015-2020)
Figure 55. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Countries in 2019
Figure 56. Saudi Arabia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 57. UAE Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 58. Egypt Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 59. South Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue and Growth Rate (2015-2020)
Figure 60. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Type (2015-2020)
Figure 61. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Type in 2019
Figure 62. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share Forecast by Type (2021-2025)
Figure 63. Global Motion-tracking Revenue Growth Rate (2015-2020)
Figure 64. Global Camera-tracking Revenue Growth Rate (2015-2020)
Figure 65. Global RFID Revenue Growth Rate (2015-2020)
Figure 66. Global GPS Revenue Growth Rate (2015-2020)
Figure 67. Global Others Revenue Growth Rate (2015-2020)
Figure 68. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Application (2015-2020)
Figure 69. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Share by Application in 2019
Figure 70. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share Forecast by Application (2021-2025)
Figure 71. Global Augmented Reality Game Revenue Growth Rate (2015-2020)
Figure 72. Global Virtual Reality Game Revenue Growth Rate (2015-2020)
Figure 73. Global Hybrid Revenue Growth Rate (2015-2020)
Figure 74. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 75. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 76. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 77. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
Figure 78. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
Figure 79. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
Figure 80. South America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
Figure 81. Middle East and Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Forecast (2021-2025)
Figure 82. Sales Channel: Direct Channel vs Indirect Channel