▶ 調査レポート

コイン式エンターテインメントマシンの世界市場レポート2020

• 英文タイトル:Global Coin-operated Entertainment Machine Sales Market Report 2020

QYResearchが調査・発行した産業分析レポートです。コイン式エンターテインメントマシンの世界市場レポート2020 / Global Coin-operated Entertainment Machine Sales Market Report 2020 / QY20ST-00298資料のイメージです。• レポートコード:QY20ST-00298
• 出版社/出版日:QYResearch / 2020年9月15日
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• レポート形態:英文、PDF、131ページ
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レポート概要
本調査レポートでは、世界のコイン式エンターテインメントマシン市場について種類別(格闘ゲーム、スピードゲーム、パズルゲーム、その他ゲーム)、用途別(アミューズメントアーケード、商業地)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・コイン式エンターテインメントマシン市場の概要
・世界の主要地域別コイン式エンターテインメントマシン市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のコイン式エンターテインメントマシン市場規模2015-2026:種類別(格闘ゲーム、スピードゲーム、パズルゲーム、その他ゲーム)
・世界のコイン式エンターテインメントマシン市場規模2015-2026:用途別(アミューズメントアーケード、商業地)
・コイン式エンターテインメントマシンの北米市場規模2015-2020
・コイン式エンターテインメントマシンのヨーロッパ市場規模2015-2020
・コイン式エンターテインメントマシンの中国市場規模2015-2020
・コイン式エンターテインメントマシンの日本市場規模2015-2020
・コイン式エンターテインメントマシンの東南アジア市場規模2015-2020
・コイン式エンターテインメントマシンのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・コイン式エンターテインメントマシンの製造コスト分析
・販売チャネル、流通業者、顧客
・コイン式エンターテインメントマシンの市場動向・機会・課題
・調査の結論

A recently published report by QY Research titled Global Coin-operated Entertainment Machine Sales Market Report 2020 is designed in a way that helps the readers to acquire a complete knowledge about the overall market scenario and it’s most lucrative sectors. The research report also statistically provides accurate data in a statistical manner. It examines the historic accomplishments and recent opportunities present in the global Coin-operated Entertainment Machine market. QY Research report focuses on the consumption, geography, by type, by application, and the competitive landscape. The 4000 version of the report mainly splits the data for each region to analyze the leading companies, applications, and product types.
QY Research aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Report Overview:
Coin-operated Entertainment Machine is typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Coin-operated Entertainment Machine market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Coin-operated Entertainment Machine industry.
Based on our recent survey, we have several different scenarios about the Coin-operated Entertainment Machine YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Coin-operated Entertainment Machine will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
QY Research report provides an overview and scope of the global Coin-operated Entertainment Machine market, stating its drivers, trends, opportunities, and restraints. The report also comprises all key details of the global Coin-operated Entertainment Machine market such as market strategies, sales volumes, and consumption. The report also covers the names of all distribution channels such as manufacturers, suppliers, wholesalers, distributors, consumers, and dealers.
QY Research also presents the statistical data in the form of infographics, tables, and charts to predict the trends and developments of the global Coin-operated Entertainment Machine market over the forecast period. The research analysts have also used a framework such as key industry experts interview, research papers, refer journals, survey reports, and face-to-face interviews with expert professionals to know the detailed outlook of the global Coin-operated Entertainment Machine market. The report also includes nautical information, where it shows Coin-operated Entertainment Machine market product volume, utilization value, and production processes.
The research report also consists of a competitive landscape that describes the top players that are functioning in the global Coin-operated Entertainment Machine market. This report also describes the key developments and trends, mergers and acquisitions strategies, and new product innovation that will show an enormous benefit to the companies that are competing in the global Coin-operated Entertainment Machine market.
Geographical Analysis:
Based on region, the global Coin-operated Entertainment Machine market is segmented into North America, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America). Research analysts have studied government initiatives, changing the political environment, and social scenarios that are likely to contribute to the growth of the regional markets.
Key Players:
The major players that are operating in the global Coin-operated Entertainment Machine market are
BANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC

Segment by Type
Fighting Game
Speed Game
Puzzle Game
Others Game
Segment by Application
Amusement Arcades
Commercial Place
Competitive Landscape:
Factors such as cost analysis, marketing strategy, factor analysis, distributors, sourcing strategy, and industrial chain are all the parts of the global Coin-operated Entertainment Machine market. The report also includes the analysis of the return on investment (ROI) feasibility with the estimated SWOT analysis.
The report covers the following objectives:
• Proliferation and maturation of trade in the global Coin-operated Entertainment Machine market.
• The market share of the global Coin-operated Entertainment Machine market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the growth opportunities and growth rate of the global Coin-operated Entertainment Machine market.
• Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the global Coin-operated Entertainment Machine market.

レポート目次

1 Coin-operated Entertainment Machine Market Overview
1.1 Coin-operated Entertainment Machine Product Scope
1.2 Coin-operated Entertainment Machine Segment by Type
1.2.1 Global Coin-operated Entertainment Machine Sales by Type (2020-2026)
1.2.2 Fighting Game
1.2.3 Speed Game
1.2.4 Puzzle Game
1.2.5 Others Game
1.3 Coin-operated Entertainment Machine Segment by Application
1.3.1 Global Coin-operated Entertainment Machine Sales Comparison by Application (2020-2026)
1.3.2 Amusement Arcades
1.3.3 Commercial Place
1.4 Coin-operated Entertainment Machine Market Estimates and Forecasts (2015-2026)
1.4.1 Global Coin-operated Entertainment Machine Sales Growth Rate (2015-2026)
1.4.2 Global Coin-operated Entertainment Machine Revenue and Growth Rate (2015-2026)
1.4.3 Global Coin-operated Entertainment Machine Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Coin-operated Entertainment Machine Industry Impact
1.5.1 How the Covid-19 is Affecting the Coin-operated Entertainment Machine Industry
1.5.1.1 Coin-operated Entertainment Machine Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Coin-operated Entertainment Machine Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Coin-operated Entertainment Machine Players to Combat Covid-19 Impact

2 Coin-operated Entertainment Machine Estimate and Forecast by Region
2.1 Global Coin-operated Entertainment Machine Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Coin-operated Entertainment Machine Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Coin-operated Entertainment Machine Sales Market Share by Region (2015-2020)
2.2.2 Global Coin-operated Entertainment Machine Revenue Market Share by Region (2015-2020)
2.3 Global Coin-operated Entertainment Machine Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Coin-operated Entertainment Machine Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Coin-operated Entertainment Machine Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
2.4.2 Europe Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
2.4.3 China Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
2.4.4 Japan Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
2.4.6 India Coin-operated Entertainment Machine Estimates and Projections (2015-2026)
3 Global Coin-operated Entertainment Machine Competition Landscape by Players
3.1 Global Top Coin-operated Entertainment Machine Players by Sales (2015-2020)
3.2 Global Top Coin-operated Entertainment Machine Players by Revenue (2015-2020)
3.3 Global Coin-operated Entertainment Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Coin-operated Entertainment Machine as of 2019)
3.4 Global Coin-operated Entertainment Machine Average Price by Company (2015-2020)
3.5 Manufacturers Coin-operated Entertainment Machine Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Coin-operated Entertainment Machine Players (Opinion Leaders)
4 Global Coin-operated Entertainment Machine Market Size by Type
4.1 Global Coin-operated Entertainment Machine Historic Market Review by Type (2015-2020)
4.1.1 Global Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
4.1.2 Global Coin-operated Entertainment Machine Revenue Market Share by Type (2015-2020)
4.1.3 Global Coin-operated Entertainment Machine Price by Type (2014-2020)
4.2 Global Coin-operated Entertainment Machine Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Coin-operated Entertainment Machine Sales Forecast by Type (2021-2026)
4.2.2 Global Coin-operated Entertainment Machine Revenue Forecast by Type (2021-2026)
4.2.3 Global Coin-operated Entertainment Machine Price Forecast by Type (2021-2026)
5 Global Coin-operated Entertainment Machine Market Size by Application
5.1 Global Coin-operated Entertainment Machine Historic Market Review by Application (2015-2020)
5.1.1 Global Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
5.1.2 Global Coin-operated Entertainment Machine Revenue Market Share by Application (2015-2020)
5.1.3 Global Coin-operated Entertainment Machine Price by Application (2015-2020)
5.2 Global Coin-operated Entertainment Machine Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Coin-operated Entertainment Machine Sales Forecast by Application (2021-2026)
5.2.2 Global Coin-operated Entertainment Machine Revenue Forecast by Application (2021-2026)
5.2.3 Global Coin-operated Entertainment Machine Price Forecast by Application (2021-2026)

3 North America Coin-operated Entertainment Machine Market Facts & Figures
3.2 North America Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
3.3 North America Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
3.4 North America Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

4 Europe Coin-operated Entertainment Machine Market Facts & Figures
4.2 Europe Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
4.3 Europe Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
4.4 Europe Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

5 China Coin-operated Entertainment Machine Market Facts & Figures
5.2 China Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
5.3 China Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
5.4 China Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

6 Japan Coin-operated Entertainment Machine Market Facts & Figures
6.2 Japan Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
6.3 Japan Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
6.4 Japan Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

7 Southeast Asia Coin-operated Entertainment Machine Market Facts & Figures
7.2 Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

8 India Coin-operated Entertainment Machine Market Facts & Figures
8.2 India Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
8.3 India Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
8.4 India Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Coin-operated Entertainment Machine Business
12.1 BANDAI NAMCO Holdings Inc.
12.1.1 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Corporation Information
12.1.2 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Business Overview and Total Revenue
12.1.3 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.1.4 BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Products Offered
12.1.5 BANDAI NAMCO Holdings Inc. Recent Development
12.2 Raw Thrills, Inc.
12.2.1 Raw Thrills, Inc. Coin-operated Entertainment Machine Corporation Information
12.2.2 Raw Thrills, Inc. Coin-operated Entertainment Machine Business Overview and Total Revenue
12.2.3 Raw Thrills, Inc. Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Raw Thrills, Inc. Coin-operated Entertainment Machine Products Offered
12.2.5 Raw Thrills, Inc. Recent Development
12.3 UNIS Technology Co.Ltd.
12.3.1 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Corporation Information
12.3.2 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Business Overview and Total Revenue
12.3.3 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.3.4 UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Products Offered
12.3.5 UNIS Technology Co.Ltd. Recent Development
12.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
12.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Corporation Information
12.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Business Overview and Total Revenue
12.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Products Offered
12.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Development
12.5 Dream Arcades
12.5.1 Dream Arcades Coin-operated Entertainment Machine Corporation Information
12.5.2 Dream Arcades Coin-operated Entertainment Machine Business Overview and Total Revenue
12.5.3 Dream Arcades Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Dream Arcades Coin-operated Entertainment Machine Products Offered
12.5.5 Dream Arcades Recent Development
12.6 Bespoke Arcades
12.6.1 Bespoke Arcades Coin-operated Entertainment Machine Corporation Information
12.6.2 Bespoke Arcades Coin-operated Entertainment Machine Business Overview and Total Revenue
12.6.3 Bespoke Arcades Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Bespoke Arcades Coin-operated Entertainment Machine Products Offered
12.6.5 Bespoke Arcades Recent Development
12.7 Rec Room Masters LLC
12.7.1 Rec Room Masters LLC Coin-operated Entertainment Machine Corporation Information
12.7.2 Rec Room Masters LLC Coin-operated Entertainment Machine Business Overview and Total Revenue
12.7.3 Rec Room Masters LLC Coin-operated Entertainment Machine Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Rec Room Masters LLC Coin-operated Entertainment Machine Products Offered
12.7.5 Rec Room Masters LLC Recent Development

13 Coin-operated Entertainment Machine Manufacturing Cost Analysis
13.1 Coin-operated Entertainment Machine Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Coin-operated Entertainment Machine
13.4 Coin-operated Entertainment Machine Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Coin-operated Entertainment Machine Distributors List
14.3 Coin-operated Entertainment Machine Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Coin-operated Entertainment Machine Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Coin-operated Entertainment Machine Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Coin-operated Entertainment Machine Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Coin-operated Entertainment Machine Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Coin-operated Entertainment Machine Players to Combat Covid-19 Impact
Table 8. Global Market Coin-operated Entertainment Machine Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Coin-operated Entertainment Machine Sales (K Units) by Region (2015-2020)
Table 10. Global Coin-operated Entertainment Machine Sales Market Share by Region (2015-2020)
Table 11. Global Coin-operated Entertainment Machine Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Coin-operated Entertainment Machine Revenue Share by Region (2015-2020)
Table 13. Global Coin-operated Entertainment Machine Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global Coin-operated Entertainment Machine Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Coin-operated Entertainment Machine Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Coin-operated Entertainment Machine Revenue Share Forecast by Region (2021-2026)
Table 17. Global Coin-operated Entertainment Machine (K Units) of Key Companies (2015-2020)
Table 18. Global Coin-operated Entertainment Machine Sales Share by Company (2015-2020)
Table 19. Global Coin-operated Entertainment Machine Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Coin-operated Entertainment Machine Revenue Share by Company (2015-2020)
Table 21. Global Coin-operated Entertainment Machine by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Coin-operated Entertainment Machine as of 2019)
Table 22. Global Coin-operated Entertainment Machine Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Coin-operated Entertainment Machine Manufacturing Sites and Area Served
Table 24. Manufacturers Coin-operated Entertainment Machine Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Coin-operated Entertainment Machine Players
Table 27. Global Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 28. Global Coin-operated Entertainment Machine Sales Share by Type (2015-2020)
Table 29. Global Coin-operated Entertainment Machine Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Coin-operated Entertainment Machine Price (K Units) by Type (2015-2020)
Table 31. Global Coin-operated Entertainment Machine Sales Share by Type (2021-2026)
Table 32. Global Coin-operated Entertainment Machine Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Coin-operated Entertainment Machine Revenue Share by Type (2021-2026)
Table 34. Global Coin-operated Entertainment Machine Price (K Units) by Type (2021-2026)
Table 35. Global Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 36. Global Coin-operated Entertainment Machine Sales Share by Application (2015-2020)
Table 37. Global Coin-operated Entertainment Machine Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Coin-operated Entertainment Machine Price (K Units) by Application (2015-2020)
Table 39. Global Coin-operated Entertainment Machine Sales (K Units) by Application (2021-2026)
Table 40. Global Coin-operated Entertainment Machine Sales Share by Application (2021-2026)
Table 41. Global Coin-operated Entertainment Machine Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Coin-operated Entertainment Machine Revenue Share by Application (2021-2026)
Table 43. Global Coin-operated Entertainment Machine Price (K Units) by Application (2021-2026)
Table 44. United States Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 45. United States Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 46. United States Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 47. United States Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 48. United States Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 49. United States Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
Table 50. Europe Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 51. Europe Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 52. Europe Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 53. Europe Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 54. Europe Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 55. Europe Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 56. China Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 57. China Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 58. China Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 59. China Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 60. China Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 61. China Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
Table 62. Japan Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 63. Japan Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 64. Japan Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 65. Japan Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 66. Japan Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 67. Japan Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
Table 74. India Coin-operated Entertainment Machine Sales (K Units) by Company (2015-2020)
Table 75. India Coin-operated Entertainment Machine Sales Market Share by Company (2015-2020)
Table 76. India Coin-operated Entertainment Machine Sales (K Units) by Type (2015-2020)
Table 77. India Coin-operated Entertainment Machine Sales Market Share by Type (2015-2020)
Table 78. India Coin-operated Entertainment Machine Sales (K Units) by Application (2015-2020)
Table 79. India Coin-operated Entertainment Machine Sales Market Share by Application (2015-2020)
Table 80. BANDAI NAMCO Holdings Inc. Corporation Information
Table 81. BANDAI NAMCO Holdings Inc. Description and Business Overview
Table 82. BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Product
Table 84. BANDAI NAMCO Holdings Inc. Recent Development
Table 85. Raw Thrills, Inc. Corporation Information
Table 86. Raw Thrills, Inc. Description and Business Overview
Table 87. Raw Thrills, Inc. Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Raw Thrills, Inc. Coin-operated Entertainment Machine Product
Table 89. Raw Thrills, Inc. Recent Development
Table 90. UNIS Technology Co.Ltd. Corporation Information
Table 91. UNIS Technology Co.Ltd. Description and Business Overview
Table 92. UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Product
Table 94. UNIS Technology Co.Ltd. Recent Development
Table 95. Taito Corporation (Square Enix Holdings Co., Ltd.) Corporation Information
Table 96. Taito Corporation (Square Enix Holdings Co., Ltd.) Description and Business Overview
Table 97. Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Product
Table 99. Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Development
Table 100. Dream Arcades Corporation Information
Table 101. Dream Arcades Description and Business Overview
Table 102. Dream Arcades Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Dream Arcades Coin-operated Entertainment Machine Product
Table 104. Dream Arcades Recent Development
Table 105. Bespoke Arcades Corporation Information
Table 106. Bespoke Arcades Description and Business Overview
Table 107. Bespoke Arcades Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Bespoke Arcades Coin-operated Entertainment Machine Product
Table 109. Bespoke Arcades Recent Development
Table . Rec Room Masters LLC Corporation Information
Table . Rec Room Masters LLC Description and Business Overview
Table . Rec Room Masters LLC Coin-operated Entertainment Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . Rec Room Masters LLC Coin-operated Entertainment Machine Product
Table . Rec Room Masters LLC Recent Development
Table 115. Production Base and Market Concentration Rate of Raw Material
Table 116. Key Suppliers of Raw Materials
Table 117. Coin-operated Entertainment Machine Distributors List
Table 118. Coin-operated Entertainment Machine Customers List
Table 119. Market Key Trends
Table 120. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 121. Key Challenges
Table 122. Research Programs/Design for This Report
Table 123. Key Data Information from Secondary Sources
Table 124. Key Data Information from Primary Sources
List of Figures
Figure 1. Coin-operated Entertainment Machine Product Picture
Figure 2. Global Coin-operated Entertainment Machine Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Coin-operated Entertainment Machine Market Share by Application in 2020 & 2026
Figure 6. Amusement Arcades Examples
Figure 7. Commercial Place Examples
Figure 8. Global Coin-operated Entertainment Machine Sales (K Units) Growth Rate (2015-2026)
Figure 9. Global Coin-operated Entertainment Machine Revenue (US$ Million) Growth Rate (2015-2026)
Figure 10. Global Coin-operated Entertainment Machine Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 11. Global Coin-operated Entertainment Machine Revenue Market Share by Region: 2015 VS 2020
Figure 12. Global Coin-operated Entertainment Machine Revenue Market Share by Region: 2021 VS 2026
Figure 13. United States Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 14. United States Coin-operated Entertainment Machine Sales (K Units) Growth Rate (2015-2026)
Figure 15. Europe Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. Europe Coin-operated Entertainment Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 17. China Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. China Coin-operated Entertainment Machine Sales (Million USD) and Growth Rate (2015-2026)
Figure 19. Japan Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Japan Coin-operated Entertainment Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 21. Southeast Asia Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Coin-operated Entertainment Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 23. India Coin-operated Entertainment Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. India Coin-operated Entertainment Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Global 5 Largest Coin-operated Entertainment Machine Players Market Share by Revenue in Coin-operated Entertainment Machine 2015 & 2019
Figure 26. Coin-operated Entertainment Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 27. Global Coin-operated Entertainment Machine Revenue Share by Type (2015-2020)
Figure 28. Global Coin-operated Entertainment Machine Revenue Growth Rate by Type in 2015 & 2019
Figure 29. Global Coin-operated Entertainment Machine Revenue Share by Application (2015-2020)
Figure 30. Global Coin-operated Entertainment Machine Revenue Growth Rate by Application in 2015 & 2019
Figure 31. United States Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 32. United States Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 33. Europe Coin-operated Entertainment Machine Sales Market Share by Company in 2019
Figure 34. Europe Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 35. Europe Coin-operated Entertainment Machine Sales Market Share by Application in 2019
Figure 36. China Coin-operated Entertainment Machine Sales Market Share by Company in 2019
Figure 37. China Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 38. China Coin-operated Entertainment Machine Sales Market Share by Application in 2019
Figure 39. Japan Coin-operated Entertainment Machine Sales Market Share by Company in 2019
Figure 40. Japan Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 41. Japan Coin-operated Entertainment Machine Sales Market Share by Application in 2019
Figure 42. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Company in 2019
Figure 43. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 44. Southeast Asia Coin-operated Entertainment Machine Sales Market Share by Application in 2019
Figure 45. India Coin-operated Entertainment Machine Sales Market Share by Company in 2019
Figure 46. India Coin-operated Entertainment Machine Sales Market Share by Type in 2019
Figure 47. India Coin-operated Entertainment Machine Sales Market Share by Application in 2019
Figure 48. BANDAI NAMCO Holdings Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Raw Thrills, Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. UNIS Technology Co.Ltd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Taito Corporation (Square Enix Holdings Co., Ltd.) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Dream Arcades Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Bespoke Arcades Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Rec Room Masters LLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Key Raw Materials Price Trend
Figure 56. Manufacturing Cost Structure of Coin-operated Entertainment Machine
Figure 57. Manufacturing Process Analysis of Coin-operated Entertainment Machine
Figure 58. Coin-operated Entertainment Machine Industrial Chain Analysis
Figure 59. Channels of Distribution
Figure 60. Distributors Profiles
Figure 61. Porter's Five Forces Analysis
Figure 62. Bottom-up and Top-down Approaches for This Report
Figure 63. Data Triangulation
Figure 64. Key Executives Interviewed