▶ 調査レポート

テレビゲームの世界市場 2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global TV Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。テレビゲームの世界市場 2020年:企業別、地域別、種類・用途別 / Global TV Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0804-16817資料のイメージです。• レポートコード:D0804-16817
• 出版社/出版日:GlobalInfoResearch / 2020年8月3日
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• レポート形態:英語、PDF、104ページ
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レポート概要
本調査レポートでは、テレビゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。テレビゲームの種類別市場規模(ウィンドウ、アンドロイド)、用途別市場規模(大人、子供)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Microsoft、Gamestick、Amazon Fire TV、Nintendo、Ouya、SONY、Gamepop、Nvidia Shield、MadCatz Mojo
・地域別グローバル市場分析 2015年-2020年
・テレビゲームの北米市場(アメリカ、カナダ、メキシコ)
・テレビゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・テレビゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・テレビゲームの南米市場(ブラジル、アルゼンチン)
・テレビゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ウィンドウ、アンドロイド
・用途別分析:大人、子供
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global TV Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The TV Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
TV Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, TV Gaming market has been segmented into:
Window
Android

By Application, TV Gaming has been segmented into:
Adult
Children

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global TV Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level TV Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global TV Gaming market.

The report offers in-depth assessment of the growth and other aspects of the TV Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and TV Gaming Market Share Analysis
TV Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, TV Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the TV Gaming sales, revenue and market share for each player covered in this report.

The major players covered in TV Gaming are:
Microsoft
Gamestick
Amazon Fire TV
Nintendo
Ouya
SONY
Gamepop
Nvidia Shield
MadCatz Mojo

レポート目次

Table of Contents

1 TV Gaming Market Overview
1.1 Product Overview and Scope of TV Gaming
1.2 Classification of TV Gaming by Type
1.2.1 Global TV Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global TV Gaming Revenue Market Share by Type in 2019
1.2.3 Window
1.2.4 Android
1.3 Global TV Gaming Market by Application
1.3.1 Overview: Global TV Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Adult
1.3.3 Children
1.4 Global TV Gaming Market by Regions
1.4.1 Global TV Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of TV Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) TV Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) TV Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) TV Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) TV Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) TV Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Microsoft SWOT Analysis
2.1.4 Microsoft Product and Services
2.1.5 Microsoft TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 Gamestick
2.2.1 Gamestick Details
2.2.2 Gamestick Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Gamestick SWOT Analysis
2.2.4 Gamestick Product and Services
2.2.5 Gamestick TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Amazon Fire TV
2.3.1 Amazon Fire TV Details
2.3.2 Amazon Fire TV Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Amazon Fire TV SWOT Analysis
2.3.4 Amazon Fire TV Product and Services
2.3.5 Amazon Fire TV TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Nintendo
2.4.1 Nintendo Details
2.4.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Nintendo SWOT Analysis
2.4.4 Nintendo Product and Services
2.4.5 Nintendo TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Ouya
2.5.1 Ouya Details
2.5.2 Ouya Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Ouya SWOT Analysis
2.5.4 Ouya Product and Services
2.5.5 Ouya TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 SONY
2.6.1 SONY Details
2.6.2 SONY Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 SONY SWOT Analysis
2.6.4 SONY Product and Services
2.6.5 SONY TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Gamepop
2.7.1 Gamepop Details
2.7.2 Gamepop Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Gamepop SWOT Analysis
2.7.4 Gamepop Product and Services
2.7.5 Gamepop TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Nvidia Shield
2.8.1 Nvidia Shield Details
2.8.2 Nvidia Shield Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Nvidia Shield SWOT Analysis
2.8.4 Nvidia Shield Product and Services
2.8.5 Nvidia Shield TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 MadCatz Mojo
2.9.1 MadCatz Mojo Details
2.9.2 MadCatz Mojo Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 MadCatz Mojo SWOT Analysis
2.9.4 MadCatz Mojo Product and Services
2.9.5 MadCatz Mojo TV Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global TV Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 TV Gaming Players Market Share
3.2.2 Top 10 TV Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global TV Gaming Revenue and Market Share by Regions
4.2 North America TV Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe TV Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific TV Gaming Revenue and Growth Rate (2015-2020)
4.5 South America TV Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa TV Gaming Revenue and Growth Rate (2015-2020)
5 North America TV Gaming Revenue by Countries
5.1 North America TV Gaming Revenue by Countries (2015-2020)
5.2 USA TV Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada TV Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico TV Gaming Revenue and Growth Rate (2015-2020)
6 Europe TV Gaming Revenue by Countries
6.1 Europe TV Gaming Revenue by Countries (2015-2020)
6.2 Germany TV Gaming Revenue and Growth Rate (2015-2020)
6.3 UK TV Gaming Revenue and Growth Rate (2015-2020)
6.4 France TV Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia TV Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy TV Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific TV Gaming Revenue by Countries
7.1 Asia-Pacific TV Gaming Revenue by Countries (2015-2020)
7.2 China TV Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan TV Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea TV Gaming Revenue and Growth Rate (2015-2020)
7.5 India TV Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia TV Gaming Revenue and Growth Rate (2015-2020)
8 South America TV Gaming Revenue by Countries
8.1 South America TV Gaming Revenue by Countries (2015-2020)
8.2 Brazil TV Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina TV Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue TV Gaming by Countries
9.1 Middle East & Africa TV Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia TV Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE TV Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt TV Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa TV Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global TV Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global TV Gaming Market Forecast by Type (2019-2024)
10.3 Window Revenue Growth Rate (2015-2025)
10.4 Android Revenue Growth Rate (2015-2025)
11 Global TV Gaming Market Segment by Application
11.1 Global TV Gaming Revenue Market Share by Application (2015-2020)
11.2 TV Gaming Market Forecast by Application (2019-2024)
11.3 Adult Revenue Growth (2015-2020)
11.4 Children Revenue Growth (2015-2020)
12 Global TV Gaming Market Size Forecast (2021-2025)
12.1 Global TV Gaming Market Size Forecast (2021-2025)
12.2 Global TV Gaming Market Forecast by Regions (2021-2025)
12.3 North America TV Gaming Revenue Market Forecast (2021-2025)
12.4 Europe TV Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific TV Gaming Revenue Market Forecast (2021-2025)
12.6 South America TV Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa TV Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global TV Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of TV Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global TV Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market TV Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Microsoft Corporate Information, Location and Competitors
Table 6. Microsoft TV Gaming Major Business
Table 7. Microsoft TV Gaming Total Revenue (USD Million) (2017-2018)
Table 8. Microsoft SWOT Analysis
Table 9. Microsoft TV Gaming Product and Solutions
Table 10. Microsoft TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Gamestick Corporate Information, Location and Competitors
Table 12. Gamestick TV Gaming Major Business
Table 13. Gamestick TV Gaming Total Revenue (USD Million) (2018-2019)
Table 14. Gamestick SWOT Analysis
Table 15. Gamestick TV Gaming Product and Solutions
Table 16. Gamestick TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Amazon Fire TV Corporate Information, Location and Competitors
Table 18. Amazon Fire TV TV Gaming Major Business
Table 19. Amazon Fire TV TV Gaming Total Revenue (USD Million) (2017-2018)
Table 20. Amazon Fire TV SWOT Analysis
Table 21. Amazon Fire TV TV Gaming Product and Solutions
Table 22. Amazon Fire TV TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Nintendo Corporate Information, Location and Competitors
Table 24. Nintendo TV Gaming Major Business
Table 25. Nintendo TV Gaming Total Revenue (USD Million) (2017-2018)
Table 26. Nintendo SWOT Analysis
Table 27. Nintendo TV Gaming Product and Solutions
Table 28. Nintendo TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Ouya Corporate Information, Location and Competitors
Table 30. Ouya TV Gaming Major Business
Table 31. Ouya TV Gaming Total Revenue (USD Million) (2017-2018)
Table 32. Ouya SWOT Analysis
Table 33. Ouya TV Gaming Product and Solutions
Table 34. Ouya TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. SONY Corporate Information, Location and Competitors
Table 36. SONY TV Gaming Major Business
Table 37. SONY TV Gaming Total Revenue (USD Million) (2017-2018)
Table 38. SONY SWOT Analysis
Table 39. SONY TV Gaming Product and Solutions
Table 40. SONY TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Gamepop Corporate Information, Location and Competitors
Table 42. Gamepop TV Gaming Major Business
Table 43. Gamepop TV Gaming Total Revenue (USD Million) (2017-2018)
Table 44. Gamepop SWOT Analysis
Table 45. Gamepop TV Gaming Product and Solutions
Table 46. Gamepop TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Nvidia Shield Corporate Information, Location and Competitors
Table 48. Nvidia Shield TV Gaming Major Business
Table 49. Nvidia Shield TV Gaming Total Revenue (USD Million) (2017-2018)
Table 50. Nvidia Shield SWOT Analysis
Table 51. Nvidia Shield TV Gaming Product and Solutions
Table 52. Nvidia Shield TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. MadCatz Mojo Corporate Information, Location and Competitors
Table 54. MadCatz Mojo TV Gaming Major Business
Table 55. MadCatz Mojo TV Gaming Total Revenue (USD Million) (2017-2018)
Table 56. MadCatz Mojo SWOT Analysis
Table 57. MadCatz Mojo TV Gaming Product and Solutions
Table 58. MadCatz Mojo TV Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Global TV Gaming Revenue (Million USD) by Players (2015-2020)
Table 60. Global TV Gaming Revenue Share by Players (2015-2020)
Table 61. Global TV Gaming Revenue (Million USD) by Regions (2015-2020)
Table 62. Global TV Gaming Revenue Market Share by Regions (2015-2020)
Table 63. North America TV Gaming Revenue by Countries (2015-2020)
Table 64. North America TV Gaming Revenue Market Share by Countries (2015-2020)
Table 65. Europe TV Gaming Revenue (Million USD) by Countries (2015-2020)
Table 66. Asia-Pacific TV Gaming Revenue (Million USD) by Countries (2015-2020)
Table 67. South America TV Gaming Revenue by Countries (2015-2020)
Table 68. South America TV Gaming Revenue Market Share by Countries (2015-2020)
Table 69. Middle East and Africa TV Gaming Revenue (Million USD) by Countries (2015-2020)
Table 70. Middle East and Africa TV Gaming Revenue Market Share by Countries (2015-2020)
Table 71. Global TV Gaming Revenue (Million USD) by Type (2015-2020)
Table 72. Global TV Gaming Revenue Share by Type (2015-2020)
Table 73. Global TV Gaming Revenue Forecast by Type (2021-2025)
Table 74. Global TV Gaming Revenue by Application (2015-2020)
Table 75. Global TV Gaming Revenue Share by Application (2015-2020)
Table 76. Global TV Gaming Revenue Forecast by Application (2021-2025)
Table 77. Global TV Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. TV Gaming Picture
Figure 2. Global TV Gaming Revenue Market Share by Type in 2019
Figure 3. Window Picture
Figure 4. Android Picture
Figure 5. TV Gaming Revenue Market Share by Application in 2019
Figure 6. Adult Picture
Figure 7. Children Picture
Figure 8. Global TV Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 9. North America TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 10. Europe TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Asia-Pacific TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. South America TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Middle East and Africa TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Global TV Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global TV Gaming Revenue Share by Players in 2019
Figure 16. Global Top 5 Players TV Gaming Revenue Market Share in 2019
Figure 17. Global Top 10 Players TV Gaming Revenue Market Share in 2019
Figure 18. Key Players Market Share Trend
Figure 19. Global TV Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 20. Global TV Gaming Revenue Market Share by Regions (2015-2020)
Figure 21. Global TV Gaming Revenue Market Share by Regions in 2018
Figure 22. North America TV Gaming Revenue and Growth Rate (2015-2020)
Figure 23. Europe TV Gaming Revenue and Growth Rate (2015-2020)
Figure 24. Asia-Pacific TV Gaming Revenue and Growth Rate (2015-2020)
Figure 25. South America TV Gaming Revenue and Growth Rate (2015-2020)
Figure 26. Middle East and Africa TV Gaming Revenue and Growth Rate (2015-2020)
Figure 27. North America TV Gaming Revenue Market Share by Countries (2015-2020)
Figure 28. North America TV Gaming Revenue Market Share by Countries in 2019
Figure 29. USA TV Gaming Revenue and Growth Rate (2015-2020)
Figure 30. Canada TV Gaming Revenue and Growth Rate (2015-2020)
Figure 31. Mexico TV Gaming Revenue and Growth Rate (2015-2020)
Figure 32. Europe TV Gaming Revenue Market Share by Countries (2015-2020)
Figure 33. Europe TV Gaming Revenue Market Share by Countries in 2019
Figure 34. Germany TV Gaming Revenue and Growth Rate (2015-2020)
Figure 35. UK TV Gaming Revenue and Growth Rate (2015-2020)
Figure 36. France TV Gaming Revenue and Growth Rate (2015-2020)
Figure 37. Russia TV Gaming Revenue and Growth Rate (2015-2020)
Figure 38. Italy TV Gaming Revenue and Growth Rate (2015-2020)
Figure 39. Asia-Pacific TV Gaming Revenue Market Share by Countries (2015-2020)
Figure 40. Asia-Pacific TV Gaming Revenue Market Share by Countries in 2019
Figure 41. China TV Gaming Revenue and Growth Rate (2015-2020)
Figure 42. Japan TV Gaming Revenue and Growth Rate (2015-2020)
Figure 43. Korea TV Gaming Revenue and Growth Rate (2015-2020)
Figure 44. India TV Gaming Revenue and Growth Rate (2015-2020)
Figure 45. Southeast Asia TV Gaming Revenue and Growth Rate (2015-2020)
Figure 46. South America TV Gaming Revenue Market Share by Countries (2015-2020)
Figure 47. South America TV Gaming Revenue Market Share by Countries in 2019
Figure 48. Brazil TV Gaming Revenue and Growth Rate (2015-2020)
Figure 49. Argentina TV Gaming Revenue and Growth Rate (2015-2020)
Figure 50. Middle East and Africa TV Gaming Revenue Market Share by Countries (2015-2020)
Figure 51. Middle East and Africa TV Gaming Revenue Market Share by Countries in 2019
Figure 52. Saudi Arabia TV Gaming Revenue and Growth Rate (2015-2020)
Figure 53. UAE TV Gaming Revenue and Growth Rate (2015-2020)
Figure 54. Egypt TV Gaming Revenue and Growth Rate (2015-2020)
Figure 55. South Africa TV Gaming Revenue and Growth Rate (2015-2020)
Figure 56. Global TV Gaming Revenue Share by Type (2015-2020)
Figure 57. Global TV Gaming Revenue Share by Type in 2019
Figure 58. Global TV Gaming Market Share Forecast by Type (2021-2025)
Figure 59. Global Window Revenue Growth Rate (2015-2020)
Figure 60. Global Android Revenue Growth Rate (2015-2020)
Figure 61. Global TV Gaming Revenue Share by Application (2015-2020)
Figure 62. Global TV Gaming Revenue Share by Application in 2019
Figure 63. Global TV Gaming Market Share Forecast by Application (2021-2025)
Figure 64. Global Adult Revenue Growth Rate (2015-2020)
Figure 65. Global Children Revenue Growth Rate (2015-2020)
Figure 66. Global TV Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 67. Global TV Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 68. Global TV Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 69. North America TV Gaming Revenue Market Forecast (2021-2025)
Figure 70. Europe TV Gaming Revenue Market Forecast (2021-2025)
Figure 71. Asia-Pacific TV Gaming Revenue Market Forecast (2021-2025)
Figure 72. South America TV Gaming Revenue Market Forecast (2021-2025)
Figure 73. Middle East and Africa TV Gaming Revenue Market Forecast (2021-2025)
Figure 74. Sales Channel: Direct Channel vs Indirect Channel